AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
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  • jabber - Wednesday, June 1, 2016 - link

    Yeah I doubt Nvidia are expecting to pay all the bills from sales of the 1080. Mercedes doesn't make its profits from the top S class which has all the latest tech. The money comes in being able to push all that expensive and tested R&D out to the masses.
  • poohbear - Wednesday, June 1, 2016 - link

    It's $199 for gtx 970 performance. How's this budget?
  • TheinsanegamerN - Wednesday, June 1, 2016 - link

    $200 has been budget level for gaming cards for awhile.
  • Midwayman - Wednesday, June 1, 2016 - link

    Mainstream. Budget is generally when you get down to the 950 level cards.
  • pashhtk27 - Wednesday, June 1, 2016 - link

    ^This. Budget is 950 and below. I have a r7 260x, and I know it is a budget card. ;)
  • JKay6969AT - Thursday, June 2, 2016 - link

    @pashhtk27 Exactly, I think people here seem to overestimate what budget gaming is.

    £25-£100 = budget gaming
    £101-£250 = Mainstream
    £250-£400 = High End
    £400+ = Enthusiast

    This is roughly how I define the levels. I consider myself High End that aspires to the Enthusiast level :-) This means that I always buy the best card for about £300-£400 but would be willing to spend more if the performance levels justified it. When I bought my R9 290X 4GB the only other card that I could consider was the 780 ti 3GB as that was the best nVidia had at that time but that was £100+ more expensive and had 1GB less framebuffer so I went with the R9 290X 4GB.

    At $200 the RX 480 should perform similarly to the R9 290X and at that price I wouldn't hesitate to recommend it to a mainstream 1080P+ gamer. This may change when nVidia inevitably responds with their 1060 but that's a good thing as there's more competition and more choice.
  • FMinus - Wednesday, June 1, 2016 - link

    GTX 980* performance.
  • piiman - Saturday, June 4, 2016 - link

    "I predicted that AMD would abandon the high end and just be a budget brand. "
    Are you claiming victory? Because someone should tell AMD to cancel Vega SOON!
    Its seems to me AMD is about ready to make Nvidia slash the prices of their line of cards from top to bottom.
  • BenSkywalker - Tuesday, May 31, 2016 - link

    I get that we don't have exact figures, but if these work out to be correct we are looking at the most memory starved GPU ever made.

    Just over 1/5th the memory bandwidth of the GeForce DDR that came out in 1999.

    Obviously that isn't what they meant to say, but screwing up Hz and bitrate.... really?
  • Ryan Smith - Tuesday, May 31, 2016 - link

    The standard is to measure memory by bandwidth per pin. Measuring by Hz stopped being sensible when GDDR5 came out, and GDDR5X makes this worse (there are several different frequencies you could measure).

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