Broadwell-E Conclusion

Intel’s latest Broadwell-E platform is the next iteration of their high-end desktop strategy, which involves bringing the low-to-mid range professional processors into the consumer market and adding a few features (such as overclocking), but removing others (ECC). For this launch, Intel introduced four processors, ranging from six cores to ten cores and varying in price from $434 to $1723.

At AnandTech we have tested Intel’s Broadwell cores before, both in our Broadwell desktop processor review of the Core i7-5775C and the professional level Broadwell-EP Xeon E5-2600 v4 processor review. We noted a 3-5% increase in clock-per-clock performance compared to the previous generation ‘Haswell’ parts at the time. This review tests all the new Broadwell-E parts for direct comparison to the Haswell parts.

Performance

The move from Haswell-E to Broadwell-E is a change from 22nm to 14nm process technology but the microarchitecture is mostly the same, barring minor adjustments. These adjustments include an improved memory controller (now qualified on DDR4-2400), a faster divider, slightly improved branch prediction, a slightly larger scheduler, and a reduction in AVX multiply latency from 5 cycles to 3 cycles.

Due to this, the performance of the new Broadwell-E parts is somewhat predictable. Adding more cores and adjusting for frequency is a good marker, as is adjusting for the new memory speed. That means a move from the i7-5960X to the i7-6950X gives two more cores at the same frequency, or about 25% more performance. The downside of this upgrade is the price: the i7-5960X was launched at $999/$1049, whereas the new i7-6950X is $1723. That’s a big price increase by any standard.

Turbo Boost Max 3.0: A Troubled Implementation

For Broadwell-E, Intel introduced a new technology called Turbo Boost Max 3.0. With an appropriate driver, BIOS, BIOS settings, and software, this allows the system to pin a single threaded program to the best performing single core at a higher-than-listed frequency. It sounds as if it has potential, but the implementation means that very few users will ever see it.

Firstly, the driver/software implementation is perhaps easily overcome when the driver gets pushed through Windows 10 updates, similar to Speed Shift on Skylake processors which is now fully active. The part where it breaks down is in the BIOS and BIOS settings requirements. Ultimately the BIOS controls which P-states are in play (when the OS selects them), but the BIOS settings can override anything the processor might want by default. Because TBM3 involves an increase in frequency, this requires a number of settings in the BIOS to be enabled. But, because each processor is different, motherboard manufacturers are most likely going to run these options at a very conservative value so none of their users have a bad experience. In the end, whether it's used is going to depend on if the motherboard manufacturers enable it in the first place. In the motherboard we tested, we were told that it was a management decision to have it disabled by default. Because most users never touch the BIOS, especially in a prosumer/professional markets, it will most likely never be used in this case.

We didn’t get time to run a full benchmark suite with TBM 3.0 enabled, and will most likely follow up to see where in our tests it can make the most difference.

Market

The pricing will be prohibitive to most. Many enthusiasts who have played in the HEDT space for a number of years are used to the $999/$1049 price point for the most expensive processor, even when the number of cores has increased. However, this time Intel has decided to increase the top chip's cost by almost 70%. This has complications as to what product is best for prosumers looking to upgrade.

For $1721, if a user wants to invest in the i7-6950X but does not want the overclocking, they can invest in either the 14-core E5-2680 v4 for $1745 giving 40% more cores at a lower power with a slight decrease in frequency, or get double the cores in a 2P system and using the E5-2640 v4 processor: a 10-core 2.4 GHz/3.4 GHz part, running at 90W, for $939. Two of these runs a $1878, which is slightly more but having double the cores available might be the more important thing here. However because these CPUs are not often found at retail, it means that users may have to approach a system builder/integrator in order to source them.

One would assume that Intel is interested in retaining the long term HEDT hold-outs still on Nehalem, Westmere and Sandy Bridge-E processors. These prices (and the overclocking performance) might make these users feel that they should hold on another generation, or invest in Haswell-E. That being said, the low-end Broadwell-E pricing is higher than that of the low-end Haswell-E, which will extend the pricing gap between the mainstream and the high-end desktop platform.

Catching Up: How Intel Can Re-Align Consumer and HEDT
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  • RealLaugh - Tuesday, May 31, 2016 - link

    Why are there no 4k resolution benchmarks, did I miss something?

    Surely the consumer base for this tech are not going to be playing on 1080p?!

    Isn't that where the CPUs would start to get ahead of the i5 and i7 products?

    Call me out if I'm mistaken!
  • dannybates - Tuesday, May 31, 2016 - link

    You are mistaken.
    Lower Res = More CPU Dependent, Less GPU Dependent
    Higher Res = More GPU Dependent, Less CPU Dependent

    Lowering the resolution of a computer game or software program increases the dependency on the CPU. As the resolution decreases, less strain is placed on the graphics card because there are fewer pixels to render, but the strain is then transferred to the CPU. At a lower resolution, the frames per second are limited to the CPU's speed.
  • RealLaugh - Tuesday, May 31, 2016 - link

    ok thanks now I know.
  • adamod - Wednesday, June 1, 2016 - link

    i shall purchase a xeon e5 2699 v4 and a GT210.....i was to play crysis at 800x600 but ULTRA!!!
  • Ph0b0s - Tuesday, May 31, 2016 - link

    The only thing for gaming might be scaling with more cores. With Directx 12, it makes better use of multi-core CPU's. It would be good for Anandtech to do a story on how Directx 12 scales with more cores, now we can have up to 10. I don't know if there are enough DirectX 12 games to do this yet? If you don't get an benefit for having more that 4 cores then Broadwell-E will not be needed for gaming. If you get a benefit over 4 cores that will be the case for needing Broadwell-E for gaming.
  • jabber - Tuesday, May 31, 2016 - link

    Yeah I'm looking forward to playing some DX12 games in 2018 with my DX14 capable GPU. C'mon folks that's how it always works.
  • adamod - Wednesday, June 1, 2016 - link

    here is some limited date....it shows ashes and gears at least along with some synthetics:
    http://www.pcworld.com/article/3039552/hardware/te...
  • Wardrop - Tuesday, May 31, 2016 - link

    Good banner photo! Liking it.
  • r3loaded - Tuesday, May 31, 2016 - link

    Yay, price gouging!

    AMD pls save us.
  • ochadd - Tuesday, May 31, 2016 - link

    Pricing is just prohibitively high imho. I'm still rocking SandyBridge and was hoping the lowest end would basically by a 5820 with 40 lanes unlocked. Would have made a great upgrade. With the pricing I think it's best to wait until the next version of the regular desktop (Kaby Lake?) to pull the trigger.

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