Gaming Performance, Power, Temperature, & Noise

So with the basics of the architecture and core configuration behind us, let’s dive into some numbers.

Rise of the Tomb Raider - 3840x2160 - Very High (DX11)

Dirt Rally - 3840x2160 - Ultra

Ashes of the Singularity - 3840x2160 - Extreme

Battlefield 4 - 3840x2160 - Ultra Quality (0x MSAA)

Crysis 3 - 3840x2160 - Very High Quality + FXAA

The Witcher 3 - 3840x2160 - Ultra Quality (No Hairworks)

The Division - 3840x2160 - Ultra Quality

Grand Theft Auto V - 3840x2160 - Very High Quality

Hitman - 3840x2160 - Ultra Quality

As the first high-end card of this generation to launch, NVIDIA gets to set the pace for the market. At the risk of being redundant the GTX 1080 is now the fastest single-GPU card on the market, and even at 4K it wins at every single gaming benchmark, typically by a good margin. In practice we’re looking at a 31% performance lead over GTX 980 Ti – the card the GTX 1080 essentially replaces – with a similar 32% lead over AMD’s Radeon R9 Fury X. Meanwhile against the slightly older GTX 980, that gap is 70%.

On a generational basis this ends up being very close to the 74% jump in 4K performance going from the GTX 680 to GTX 980. And although the pricing comparison is not especially flattering for NVIDIA here, it should be evident that NVIDIA isn’t just looking to sell GTX 1080 as an upgrade for high-end Kepler cards, but as an upgrade for GTX 980 as well, just 20 months after it launched.

The Witcher 3 - 1920x1080 - Ultra Quality (No Hairworks)

I also wanted to quickly throw in a 1080p chart, both for the interest of comparing the GTX 1080 to the first-generation 28nm cards, and for gamers who are playing on high refresh rate 1080p monitors. Though this will of course vary from game to game, roughly speaking the GTX 1080 should be 3x faster than the GTX 680 or Radeon HD 7970. This is a good reminder of how architectural efficiency has played a greater role in past years, as this is a much larger gain than we saw jumping from 55nm to 40nm or 40nm to 28nm, both of which were much closer to the historical norm of 2x.

Load Power Consumption - Crysis 3

Meanwhile when it comes to power, temperature, and noise, NVIDIA continues to execute very well here. Power consumption under Crysis 3 is some 20W higher than GTX 980 or 52W lower than GTX 980 Ti, generally in line with NVIDIA’s own TDP ratings after accounting for the slightly higher CPU power consumption incurred by the card’s higher performance. The end result is that GTX 1080 is a bit more power hungry than GTX 980, but still in the sweet spot NVIDIA has carved out in the gaming market. Broadly speaking, this amounts to a 54% increase in energy efficiency in the case of Crysis 3.

Load GPU Temperature - Crysis 3

Load Noise Levels - Crysis 3

Otherwise from a design perspective the GTX 1080 Founders Edition carries on from NVIDIA’s high-end GTX 700/900 reference design, allowing NVIDIA to once again offer a superior blower-based solution. NVIDIA’s temperature management technology has not changed relative to Maxwell, so like their other cards, the GTX 1080 tops out in the low 80s for load temperature. More significantly, at 47.5 db(A) load noise, the card is on par with the GTX 780 and half a dB off of the GTX 980.

Ultimately NVIDIA has designed the GTX 1080 to be a drop-in replacement for the GTX 980, and this data confirms just that, indicating that GTX 1080’s much higher performance comes with only a slight increase in power consumption and no meaningful change in temperatures or acoustics.

The NVIDIA GeForce GTX 1080 Preview First Thoughts
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  • Ryan Smith - Tuesday, May 17, 2016 - link

    Ashes is a game that I only intend to run in DX12. For all intents and purposes it's the marquee DX12 title, and I expect hardware vendors to be able to handle it well. Especially as its engine was more or less designed for low level APIs from the start.

    Hitman, on the other hand, had its DX12 implementation essentially bolted on after the fact.
  • Achaios - Tuesday, May 17, 2016 - link

    No reason for anyone playing at 1920X1080 to buy this card and still not quite good at 4K either, meaning that it falls short of the 60 FPS mark @ 4K.

    Will wait for 1080TI.
  • Dritman - Tuesday, May 17, 2016 - link

    More half assed content from Anandtech. I'm not even surprised anymore. Can't wait to hear more excuses from Ian, thats what the audience really want right Ian? Keep coming back hoping you guys will get your shit together, but I think I'm ready to say good bye.

    Every single other outlet on the net with a 1080 review has achieved more than Anandtech, how do you think that reflects on you?
  • silverblue - Tuesday, May 17, 2016 - link

    Judge them once the review is out.
  • Ryan Smith - Tuesday, May 17, 2016 - link

    I'm always sorry to lose a reader.

    But I also don't make any apologies for how I've chosen to publish this. I had 4 days to work on this, and that's not sufficient time for a full AnandTech quality review.
  • vladx - Tuesday, May 17, 2016 - link

    Don't sweat it Ryan, I want an in-depth look into Pascal architecture and I really want to see how Pascal IPC compares to Maxwell's, my bet is it's about 10-15% lower overall.
  • vladx - Tuesday, May 17, 2016 - link

    Bye Anandtech is better without the likes of you with comments like that.
  • brucek2 - Tuesday, May 17, 2016 - link

    If AnandTech was not included among certain sites hand picked to receive early review samples, that may actually reflect quite well on their editorial integrity.

    Also, really not feeling the time urgency you seem too. It's not yet even possible to order the card, and a lot of related information that some would consider important -- ie 3rd party cards and their performance -- isn't anywhere close to being on the table either.
  • Ryan Smith - Wednesday, May 18, 2016 - link

    "If AnandTech was not included among certain sites hand picked to receive early review samples, that may actually reflect quite well on their editorial integrity."

    To be clear, we received our sample at the same time as everyone else. The issue was that I had another (previously scheduled) function to attend when those samples were distributed. No malice or anyone's part, just bad timing all around.
  • Michael Bay - Wednesday, May 18, 2016 - link

    You`re literally attentionwhoring.
    Nobody will miss you.

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