Display

The display on the iPhone SE is one of its selling points, but not due to its specs. The iPhone SE takes the place of the iPhone 5s in Apple's iPhone line, and like the 5s it has a 4-inch IPS display with a resolution of 1136x640. While there's no way to confirm whether or not it's the exact same panel, you'll see in a moment that the characteristics are similar enough that it's probably safe to assume that it is. To evaluate the iPhone SE's display I've run it through our standard display test bench that examines peak brightness and black levels, along with the accuracy of greyscale shades and both color saturations and color mixtures.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

Apple rates their iPhone displays for a brightness of 500 nits. There's always some degree of variance, but it's always the good sort where you're getting more than you paid for. In our iPhone 5s review we saw that it had a peak brightness of around 500 nits, while the iPhone 5c reached nearly 600. This iPhone SE is similar, with a peak brightness of 598 nits. I wouldn't expect this on every unit, but it's just interesting to note because I've never encountered an iPhone 6 or 6s that was so far above the spec.

The black level on the SE at peak brightness is quite high. Part of this is due to the fact that the screen has a bright backlight, but ultimately even with the high peak brightness the contrast ratio is well behind what you get on other phones, and even compared to our 5s unit it's quite low. It's important to note that Apple only ever rated the 4-inch iPhones at 800:1, but when you put the phone side by side with modern IPS displays on devices like the iPhone 6s, and the LG G4, the black ends up looking more like a dark grey.

Display - White Point

Display - Grayscale Accuracy


SpectraCal CalMAN

The iPhone SE does quite well in our greyscale test. As usual, there is a degree of blue shifting, but it’s not too severe and the CCT average is below 7000. The gamma is quite straight, and in the end there aren’t any shades of grey with a DeltaE greater than three, which is generally the goal. With an average DeltaE of 1.87 there’s really not much more you can ask for.


SpectraCal CalMAN

Display - Saturation Accuracy

The iPhone SE renders primary and secondary colors with a high degree of accuracy. The DeltaE for many colors is below one, which means the error cannot be perceived by the eye even with the colors side by side with the true reference color. In the absolute worst case you get saturations with a DeltaE of 2 which is quite impressive. With an average DeltaE of 1.24, there’s really not much that Apple could improve here.


SpectraCal CalMAN

Display - GMB Accuracy

Given that accuracy with color mixtures is just a function of saturation accuracy and greyscale accuracy, it’s not surprising to see the iPhone SE perform well here. There isn’t a single DeltaE error over three, and in general most are between one and two. The overall error is 1.46, and there’s little improvement that Apple could actually make to the accuracy of color mixtures.

Ultimately the iPhone SE ships with a solid IPS display. At 1136x640 it’s definitely not the highest resolution display on the market, but Apple does give you best in class color accuracy, and at 326ppi it’s still high enough resolution to not have really obvious aliasing. Apple was definitely not going to move to 1704x960 on their $400 4-inch smartphone, and a boost in resolution will likely come with whatever Apple’s next 4-inch iPhone is.

Given that Apple is in the process of moving their devices to the wider DCI-P3 color gamut and likely moving the iPhones to a 3x scale resolution, it’ll be interesting to see where the iPhone SE’s display stands relative to the next generation of iPhones. With sharpness and color accuracy being equivalent between the SE and the 6s, the only significant difference in quality right now is the lower contrast ratio on the SE. Apple most likely plans to keep the SE around for two to three years, and so that gap will widen as time goes on.

Battery Life and Charge Time Camera
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  • Impulses - Monday, May 16, 2016 - link

    I think it's less about not having the necessary display tech and more about A) reusing parts and tooling plus B) sticking to the aspect ratios iOS has been made to work well with.

    I don't fundamentally disagree with you tho, but at the same time I wish there were more/better small Android phones so I'm actually glad Apple saw a demand for the SE and put it out there.

    I'm still clinging to a Nexus 5, in 2.5yrs I've seen nothing that has tempted me away from it outside the Z3/5 Compact which would've required a carrier change (still considered it).

    The N5X looked ok, specially at Project Fi prices, just not quite enough... Hopefully there's another small Nexus this year. Otherwise I might give up and try a large phone (S7/HTC 10), ugh.
  • fanofanand - Monday, May 16, 2016 - link

    I'm with you, my Nexus 5 screen shattered last summer, but the 5X was not impressive to me (still 2 gb of ram?) so I have been holding out for October to see what the new release is. Too many things on my phone are failing now (imagine the dirt, dust, etc. that got in there over the course of a year) but rather than shell out $400+ I went to swappa and found a 32 gb Mint Nexus 5 for $135. Unless something is horribly wrong with it (in which case I can return it) that phone will be plenty "good enough" until hopefully October 2017 when 14/16 nm is matured.
  • fanofanand - Monday, May 16, 2016 - link

    Before anyone asks why I would need more than 2 Gb of ram, I am constantly having apps evicted, even when there is only one app going. For example, playing a game, I get a text. I reply to the text, and when I go back to the game, it had been evicted from ram and I have to completely re-load it. If I am going to shell out for a brand new phone, no way I will get one with less than 3 gb of ram.
  • Impulses - Monday, May 16, 2016 - link

    Games are probably the worst case scenario in that regard, possibly followed by heavy camera use... I don't do/use much of either on my phone so I've gotten along just fine with 2 GB. I think the phone actually manages RAM better now than when it launched on Lollipop.
  • Spectrophobic - Monday, May 16, 2016 - link

    1. Get used to it. Bezels are there for a purpose.
    2. And yet people complain about fingerprint sensors on other device as "too fast".
    3. Stop taking selfies.
    4. You gotta be kidding me.
    5. It's also 5.1".
  • kmmatney - Monday, May 16, 2016 - link

    You need the bezels, at least on the side - makes it much easier to access the sides of the screen with a case on. People have to give up and the bezel argument - iPhone users like the bezel size.
  • Grendelrtg - Tuesday, May 17, 2016 - link

    I wouldn't go as far as to say iphone users like them...as me and a lot of people i know that use iphones hate the bezels. I have a 6s plus that feels bigger than my brothers phone which has a larger screen. I like my iphone but they can decresase the damn bezels anytime!!
  • osxandwindows - Monday, May 16, 2016 - link

    In typical anandtech iPhone review fashion, it didn't take long for the "this review is so biased" comment to show up.
  • vFunct - Monday, May 16, 2016 - link

    I think the 5s design is the best so far. I found that the curved edges on the 6/6+ are too slippery compared to the hard edges on the 5s.

    Also, the button-click feel on iPhones are so much better than anything on Android. Buttons on Android phones are so mushy feeling, it really cheapens their experience.
  • Byte - Monday, May 16, 2016 - link

    I'm really surprised apple went to flagship parity on the internals while using the same part number for the front screen. Good job apple!

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