GPU Performance

The LG G5 uses Qualcomm’s latest Adreno 530 GPU. We officially know next to nothing about its low-level architecture; Qualcomm remains tight-lipped about its GPUs, turning them into intriguing black boxes. From the few shreds of information the company has shared over the years, along with our detailed measurements, we know that improving ALU performance has been a top priority for the past few generations. This emphasis has given Adreno GPUs an advantage in games that make heavy use of pixel shading and post-processing, but ARM’s Mali and Imagination’s PowerVR GPUs still held an edge in vertex processing in some configurations. Our initial look at the Adreno 530 showed that it’s a more balanced architecture, with big improvements to vertex processing that alleviate the biggest handicap for past Adreno GPUs.

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 uses an OpenGL ES 3.0 game engine that stresses lighting and pixel effects. In the offscreen results, Qualcomm’s Adreno 530 leads the pack. The G5 outperforms the previous generation Adreno 430 in the Nexus 6P by 68% and is almost three times faster than the Adreno 418 in the G4.

Even when rendering onscreen at 1440p, the Adreno 530 in the G5 and Galaxy S7 outpace the OnePlus 2’s Adreno 430 rendering at a lower 1080p resolution. The G5 also maintains its nearly 3x advantage over the G4, a significant jump for just one generation.

In the previous section, we routinely saw Huawei’s Mate 8 and P9 near the top of our performance charts; however, their GPU performance is not at the same level. While both use ARM’s latest Mali-T880 GPU, they employ fewer cores (four) that ramp to a high max frequency. The Exynos 7420 SoC in Samsung’s Galaxy S6 uses the previous generation Mali-T760 GPU in an eight core configuration with a slightly lower max clock. With more ALUs and twice as many texture units, the Exynos 7420 offers better GPU performance than the Kirin 950 and 955 in Huawei’s flagships.

GFXBench 4.0 Car Chase (On screen)

GFXBench 4.0 Car Chase (Off screen 1080p)

GFXBench 4.0 Car Chase is Kishonti’s latest high-level game engine that uses OpenGL ES 3.1 with Android Extension Pack. Like the earlier Manhattan test, it uses deferred rendering and dynamic lighting, but it also adds visual effects such as HDR tone mapping, motion blur, and bloom using geometry and compute shaders. Perhaps the biggest change is the inclusion of hardware tessellation.

With its heavy reliance on compute shaders, it’s not surprising to see the Adreno 530 GPUs out front once again in this test. The Mali-T880MP12 GPU in the Galaxy S7’s Exynos 8890 SoC comes within 20% of the G5’s Adreno 530, but this margin increases to 38% when running onscreen. The Nexus 6P’s newer graphics driver helps boost performance over the OnePlus 2 by about a factor of two.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

We recently moved from 3DMark’s Ice Storm Unlimited, which uses an OpenGL ES 2.0 graphics engine and renders offscreen at 1280x720, to 3DMark’s newer Sling Shot 3.1 Unlimited, which uses either OpenGL ES 3.1 on Android or Metal on iOS and renders offscreen at a 2560x1440 QHD resolution.

Once again the G5 does well overall thanks to its strong performance in the graphics tests. It’s interesting to see the Exynos 8890 version of the Galaxy S7 perform exactly the same as the Snapdragon 820 phones in the graphics test after trailing in GFXBench 4.0 Car Chase.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Onscreen Test

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 is another test that uses either OpenGL ES 3.1 on Android or Metal on iOS. It’s rendering pipeline and feature set are similar to GFXBench 4.0 Car Chase, but it omits tessellation. There’s both on onscreen and offscreen test, with the offscreen test rendering at 1080p.

Here we see the Galaxy S7 and its Exynos 8890 SoC jump ahead of the G5 and the other Snapdragon 820 phones for the first time. Because this is such a complex test with so many graphical features enabled, we cannot gain any insight into particular strengths and weaknesses of each GPU architecture.

Based on these tests it’s clear the G5 offers a significant increase in peak GPU and gaming performance over the G4. It’s Adreno 530 GPU is two to three times faster than the G4’s Adreno 418 and about 50% faster than the Nexus 6P’s Adreno 430 in most tests. The G5 performs better than the Exynos 8890 version of the Galaxy S7 in the two GFXBench tests, but falls a little behind in Basemark ES 3.1. Neither the G3 nor the G4 could match the peak gaming performance of flagship phones in their day, but the G5 is the first in LG’s G Series to get a GPU powerful enough to drive its QHD display. Peak performance is great for benchmarks and bragging rights, but sustained performance, which we’ll examine in the next section, is the real metric that affects the overall gaming experience.

System Performance Battery Life & Audio Quality
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  • qlum - Thursday, May 26, 2016 - link

    I am sad that with the g5 almost all of the manufacturers stepped away from the more comfortable plastics to glas and metal.

    I think the leather back of the g4 and the back of the note 3 are the nicest to use of all phones. I would personally not want something that damages faster, is less comfortable to hold and is more slippery for just some asthetics which I really could not care less about.
  • PTNLemay - Thursday, May 26, 2016 - link

    << The G5 also uses the ambient light sensor to turn off the display when it senses it’s in a pocket or purse or even when lying face down. >>

    My god, please, can someone tell me how to turn this off. There's this infuriating delay involved with it so that it takes a good 3 or 4 seconds after I've picked it up for the power button to become responsive. I'm used to waking up the phone as I'm raising it up to my face, this feature is just totally useless to me. I looked in settings but I couldn't find where it's hiding.
  • ketacdx - Sunday, May 29, 2016 - link

    I don't know if it's the same on the G5 but on my Nexus 5X its in Settings-->Display-->Ambient Display.
  • Hrel - Thursday, May 26, 2016 - link

    I really wish you guys could add the Sony phones to your review lineup.

    I realize they aren't as mainstream as LG and Samsung and Apple, but I think that actually makes it a better fit for this site. As your reader-base will be more likely to buy something that's better, even if it isn't from the big guys.

    I say this because my Sony Xperia Z3+ makes these test results look utterly archaic. My battery life is literally twice that of anything that's even on your chart AND the phones waterproof AND it was only $400. Frankly their insistence on using 1440p screens makes Samsung and LG non-existant to me.
  • tipoo - Friday, May 27, 2016 - link

    I recall something about Sony just not sending them test units or something.
  • Ian Cutress - Friday, May 27, 2016 - link

    We met with Sony at MWC to realign the relationship. It went really well, and we agreed to sync back up in the summer when the new devices are launched and we have enough bandwidth to review them.
  • tipoo - Saturday, May 28, 2016 - link

    Good to hear!
  • TheinsanegamerN - Tuesday, May 31, 2016 - link

    So, we should expect the review sometime around january 2017?
  • vincentjamesj - Thursday, May 26, 2016 - link

    Valuable suggestions , Just to add my thoughts if you are looking for a a form , my company used a blank version here https://goo.gl/wPglxB.
  • Badelhas - Thursday, May 26, 2016 - link

    Great and detailed review, as always. Congrats.
    Looking forward for the full review of the HTC 10 and Vive. When will they be released?

    Cheers

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