GPU Performance

The LG G5 uses Qualcomm’s latest Adreno 530 GPU. We officially know next to nothing about its low-level architecture; Qualcomm remains tight-lipped about its GPUs, turning them into intriguing black boxes. From the few shreds of information the company has shared over the years, along with our detailed measurements, we know that improving ALU performance has been a top priority for the past few generations. This emphasis has given Adreno GPUs an advantage in games that make heavy use of pixel shading and post-processing, but ARM’s Mali and Imagination’s PowerVR GPUs still held an edge in vertex processing in some configurations. Our initial look at the Adreno 530 showed that it’s a more balanced architecture, with big improvements to vertex processing that alleviate the biggest handicap for past Adreno GPUs.

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 uses an OpenGL ES 3.0 game engine that stresses lighting and pixel effects. In the offscreen results, Qualcomm’s Adreno 530 leads the pack. The G5 outperforms the previous generation Adreno 430 in the Nexus 6P by 68% and is almost three times faster than the Adreno 418 in the G4.

Even when rendering onscreen at 1440p, the Adreno 530 in the G5 and Galaxy S7 outpace the OnePlus 2’s Adreno 430 rendering at a lower 1080p resolution. The G5 also maintains its nearly 3x advantage over the G4, a significant jump for just one generation.

In the previous section, we routinely saw Huawei’s Mate 8 and P9 near the top of our performance charts; however, their GPU performance is not at the same level. While both use ARM’s latest Mali-T880 GPU, they employ fewer cores (four) that ramp to a high max frequency. The Exynos 7420 SoC in Samsung’s Galaxy S6 uses the previous generation Mali-T760 GPU in an eight core configuration with a slightly lower max clock. With more ALUs and twice as many texture units, the Exynos 7420 offers better GPU performance than the Kirin 950 and 955 in Huawei’s flagships.

GFXBench 4.0 Car Chase (On screen)

GFXBench 4.0 Car Chase (Off screen 1080p)

GFXBench 4.0 Car Chase is Kishonti’s latest high-level game engine that uses OpenGL ES 3.1 with Android Extension Pack. Like the earlier Manhattan test, it uses deferred rendering and dynamic lighting, but it also adds visual effects such as HDR tone mapping, motion blur, and bloom using geometry and compute shaders. Perhaps the biggest change is the inclusion of hardware tessellation.

With its heavy reliance on compute shaders, it’s not surprising to see the Adreno 530 GPUs out front once again in this test. The Mali-T880MP12 GPU in the Galaxy S7’s Exynos 8890 SoC comes within 20% of the G5’s Adreno 530, but this margin increases to 38% when running onscreen. The Nexus 6P’s newer graphics driver helps boost performance over the OnePlus 2 by about a factor of two.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

We recently moved from 3DMark’s Ice Storm Unlimited, which uses an OpenGL ES 2.0 graphics engine and renders offscreen at 1280x720, to 3DMark’s newer Sling Shot 3.1 Unlimited, which uses either OpenGL ES 3.1 on Android or Metal on iOS and renders offscreen at a 2560x1440 QHD resolution.

Once again the G5 does well overall thanks to its strong performance in the graphics tests. It’s interesting to see the Exynos 8890 version of the Galaxy S7 perform exactly the same as the Snapdragon 820 phones in the graphics test after trailing in GFXBench 4.0 Car Chase.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Onscreen Test

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 is another test that uses either OpenGL ES 3.1 on Android or Metal on iOS. It’s rendering pipeline and feature set are similar to GFXBench 4.0 Car Chase, but it omits tessellation. There’s both on onscreen and offscreen test, with the offscreen test rendering at 1080p.

Here we see the Galaxy S7 and its Exynos 8890 SoC jump ahead of the G5 and the other Snapdragon 820 phones for the first time. Because this is such a complex test with so many graphical features enabled, we cannot gain any insight into particular strengths and weaknesses of each GPU architecture.

Based on these tests it’s clear the G5 offers a significant increase in peak GPU and gaming performance over the G4. It’s Adreno 530 GPU is two to three times faster than the G4’s Adreno 418 and about 50% faster than the Nexus 6P’s Adreno 430 in most tests. The G5 performs better than the Exynos 8890 version of the Galaxy S7 in the two GFXBench tests, but falls a little behind in Basemark ES 3.1. Neither the G3 nor the G4 could match the peak gaming performance of flagship phones in their day, but the G5 is the first in LG’s G Series to get a GPU powerful enough to drive its QHD display. Peak performance is great for benchmarks and bragging rights, but sustained performance, which we’ll examine in the next section, is the real metric that affects the overall gaming experience.

System Performance Battery Life & Audio Quality
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  • UglyFrank - Thursday, May 26, 2016 - link

    That must be an issue with your carrier. I have the same phone and recieved 2-3 security updates and the marshmallow update for the exact same device.
  • Ariknowsbest - Friday, May 27, 2016 - link

    The update for the nordic market seems to be delayed, last year the lollipop rollout wasn't exactly smooth. So they are probably playing safe, this time around. My carrier has nothing to do with it, fully unlocked device.
  • phoenix_rizzen - Thursday, May 26, 2016 - link

    Must be nice. My (Canadian) Telus S7 has received 2 updates: one that applied the first time it was booted with a SIM (which showed a Feb date for security patch level I think), the other for the April security update that was received in the middle of May.

    Several other S7 variants have been updated since, but not the Telus ones. No, that would be too nice, can't have that. :(
  • TheinsanegamerN - Tuesday, May 31, 2016 - link

    The only update i've gotten for my note 4 was the 5.1.1 update in early 2016. Nothing else has come out. So it sounds like samsung cares about updates.....only on the latest models of course.
  • SirGCal - Thursday, May 26, 2016 - link

    With no replacable battery OR SD card slot on the N7, it was immediately dropped from my considerations. To be honest, so what if they take a bit longer or don't update eventually. Everything still works just fine. And I have all of my music on my 128G SD card without streaming and then some along with 2 batteries for use or one to use as a recharge block with the included battery charging station. Free.

    I used the Galaxy S4 until I got the LG G5. I do not need upgrades every year like the "Jone's". I get it working the way I want and am happy with it and use it for a very long time. The only reason I upgraded was I got these for $99 each with all the extras and it had the two items that I deem important for me and mine. So they get my money.

    Who gives a hoot about upgrades when it doesn't do the basic functions I want in a device to begin with?
  • blzd - Thursday, June 2, 2016 - link

    Youre in denial if you claim you don't want Android updates.

    I guess we can send you back to the Ice Cream Sandwhich days or earlier because you don't give a hoot.

    More than likely you've never actually owned an Android device that gets quick updates and simply don't know what you're missing. People usually think "oh I don't need that" until they've experienced it.
  • Eden-K121D - Thursday, May 26, 2016 - link

    I don't like phones with tumors at the back. Looks Fugly
  • damianrobertjones - Thursday, May 26, 2016 - link

    OMG! Light bleed on the screen. Quick return 10 devices in a row! (Like people have done with the SP4)
  • melgross - Thursday, May 26, 2016 - link

    Interesting that this is the only review, or article, that hasn't mentioned the poor fit between the removable portion and the main body. This is easily the b3st review of this device I've seen.
  • BabelHuber - Thursday, May 26, 2016 - link

    On my LG G5 there is none. Also my device had no lightbleed (checked it directly in the store).

    It's fast, also in Chrome. Battery life is good, especially standby. At night I sometimes have 0% battery consumption in 8 hours (WiFi off, mobile data on).
    SoT is also OK, under heavy use I got more than 5 hours.

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