GPU Performance

The LG G5 uses Qualcomm’s latest Adreno 530 GPU. We officially know next to nothing about its low-level architecture; Qualcomm remains tight-lipped about its GPUs, turning them into intriguing black boxes. From the few shreds of information the company has shared over the years, along with our detailed measurements, we know that improving ALU performance has been a top priority for the past few generations. This emphasis has given Adreno GPUs an advantage in games that make heavy use of pixel shading and post-processing, but ARM’s Mali and Imagination’s PowerVR GPUs still held an edge in vertex processing in some configurations. Our initial look at the Adreno 530 showed that it’s a more balanced architecture, with big improvements to vertex processing that alleviate the biggest handicap for past Adreno GPUs.

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 uses an OpenGL ES 3.0 game engine that stresses lighting and pixel effects. In the offscreen results, Qualcomm’s Adreno 530 leads the pack. The G5 outperforms the previous generation Adreno 430 in the Nexus 6P by 68% and is almost three times faster than the Adreno 418 in the G4.

Even when rendering onscreen at 1440p, the Adreno 530 in the G5 and Galaxy S7 outpace the OnePlus 2’s Adreno 430 rendering at a lower 1080p resolution. The G5 also maintains its nearly 3x advantage over the G4, a significant jump for just one generation.

In the previous section, we routinely saw Huawei’s Mate 8 and P9 near the top of our performance charts; however, their GPU performance is not at the same level. While both use ARM’s latest Mali-T880 GPU, they employ fewer cores (four) that ramp to a high max frequency. The Exynos 7420 SoC in Samsung’s Galaxy S6 uses the previous generation Mali-T760 GPU in an eight core configuration with a slightly lower max clock. With more ALUs and twice as many texture units, the Exynos 7420 offers better GPU performance than the Kirin 950 and 955 in Huawei’s flagships.

GFXBench 4.0 Car Chase (On screen)

GFXBench 4.0 Car Chase (Off screen 1080p)

GFXBench 4.0 Car Chase is Kishonti’s latest high-level game engine that uses OpenGL ES 3.1 with Android Extension Pack. Like the earlier Manhattan test, it uses deferred rendering and dynamic lighting, but it also adds visual effects such as HDR tone mapping, motion blur, and bloom using geometry and compute shaders. Perhaps the biggest change is the inclusion of hardware tessellation.

With its heavy reliance on compute shaders, it’s not surprising to see the Adreno 530 GPUs out front once again in this test. The Mali-T880MP12 GPU in the Galaxy S7’s Exynos 8890 SoC comes within 20% of the G5’s Adreno 530, but this margin increases to 38% when running onscreen. The Nexus 6P’s newer graphics driver helps boost performance over the OnePlus 2 by about a factor of two.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

We recently moved from 3DMark’s Ice Storm Unlimited, which uses an OpenGL ES 2.0 graphics engine and renders offscreen at 1280x720, to 3DMark’s newer Sling Shot 3.1 Unlimited, which uses either OpenGL ES 3.1 on Android or Metal on iOS and renders offscreen at a 2560x1440 QHD resolution.

Once again the G5 does well overall thanks to its strong performance in the graphics tests. It’s interesting to see the Exynos 8890 version of the Galaxy S7 perform exactly the same as the Snapdragon 820 phones in the graphics test after trailing in GFXBench 4.0 Car Chase.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Onscreen Test

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 is another test that uses either OpenGL ES 3.1 on Android or Metal on iOS. It’s rendering pipeline and feature set are similar to GFXBench 4.0 Car Chase, but it omits tessellation. There’s both on onscreen and offscreen test, with the offscreen test rendering at 1080p.

Here we see the Galaxy S7 and its Exynos 8890 SoC jump ahead of the G5 and the other Snapdragon 820 phones for the first time. Because this is such a complex test with so many graphical features enabled, we cannot gain any insight into particular strengths and weaknesses of each GPU architecture.

Based on these tests it’s clear the G5 offers a significant increase in peak GPU and gaming performance over the G4. It’s Adreno 530 GPU is two to three times faster than the G4’s Adreno 418 and about 50% faster than the Nexus 6P’s Adreno 430 in most tests. The G5 performs better than the Exynos 8890 version of the Galaxy S7 in the two GFXBench tests, but falls a little behind in Basemark ES 3.1. Neither the G3 nor the G4 could match the peak gaming performance of flagship phones in their day, but the G5 is the first in LG’s G Series to get a GPU powerful enough to drive its QHD display. Peak performance is great for benchmarks and bragging rights, but sustained performance, which we’ll examine in the next section, is the real metric that affects the overall gaming experience.

System Performance Battery Life & Audio Quality
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  • SirGCal - Thursday, May 26, 2016 - link

    I have a release G5 and I do not have any issues with backlight bleed. Too many of the issues listed in reviews are pre-release demo reviews but I also notice that some issues exist between brand models. Sprint vs the others, etc. Dunno why that would matter.
  • kspirit - Thursday, May 26, 2016 - link

    Mess.
  • Shadowmaster625 - Thursday, May 26, 2016 - link

    There needs to be a very small internal battery to allow you to swap batteries without rebooting. At any rate its nice that the consumer is at least getting a chance to vote on how important these features are to them.
  • Lolimaster - Friday, May 27, 2016 - link

    I thought the same, a small soldered battery should make the modularity awesome.

    The screen is complete cr@p, and LG owns IPS, how can they fail so hard, 3 TIMES IN A ROW.
  • hans_ober - Thursday, May 26, 2016 - link

    Nice review! :)

    The display section was really nice to read. I don't mind waiting for AT reviews because of the content, but try and get these done quicker. Many of us want to buy devices as soon as they're released, but we end up waiting for your review.
  • Cakefish - Thursday, May 26, 2016 - link

    Is S7 part 2 ever happening? Both the iPhone SE and the LG G5 came out after the Galaxy S7. At this rate I'm expecting HTC 10 review before S7. Poor chap who's writing the article must be real busy. Guess I'd rather it be the usual Anandtech level of quality than rushed with no substance. This isn't meant to be a complaint, I love the content this website produces.

    Anyway, this review is fantastic, as always.
  • smartthanyou - Thursday, May 26, 2016 - link

    Does LG supply monthly OS updates? Of course they don't.

    But before you complain about the carriers blocking such updates I will point out the simple fact that if OEMs started actually delivering updates to the cellular carriers every month there would be a huge amount of pressure on the cell companies to change how they handle software updates.

    But OEMs don't provide updates and not because of the carriers, because they don't work to do the work to provide them.

    Sorry, the only phones people should be considering at this time are Nexus phones and iPhones. All others are a compromise not worth making.
  • anactoraaron - Thursday, May 26, 2016 - link

    I have an s7e on T-mo and I believe I've had 4 updates in the 2 months I've had it. All but the fm radio being enabled were security updates. I actually got the May 1 security patch via OTA on the 4th.

    I believe Samsung will be better with updates (particularly with security updates) due to Samsung Pay.

    Normally I'd agree with you, but if Samsung keeps up what they are doing so far with the s7 amd s7e then this may not be true anymore.
  • arayoflight - Thursday, May 26, 2016 - link

    They have been doing this since the s6. I have s6 and got the may patch on 10th.
  • Ariknowsbest - Thursday, May 26, 2016 - link

    My S5 (s801 EU) last security update is from Nov 2015. Was interested in the S7 but I rather stay away.

    They simply have too many models and variants.

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