System Performance Cont'd

Now that we've gone over the more general purpose system benchmarks we can focus on new benchmarks that emphasize GPU performance much more strongly. For the most part we haven't had huge issues here like we've had with good CPU and general performance benchmarks, but it's important for us to keep our benchmarks up to date in terms of workload balance and overall performance.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

One of our first new benchmarks designed to better test the GPU is 3DMark's Sling Shot ES 3.1 test, which is designed to test a GPU's performance when the application is either using OpenGL ES 3.1 or Metal. As one can see, the Snapdragon 820 and Exynos 8890 have basically comparable GPU performance in this test and in the physics test as well. Once again we're seeing how core count and clock speed are basically the primary determinants of performance in the physics test when the device isn't strongly limited by thermals. I wouldn't draw any real conclusions from this as generally game CPU code can extract ILP unlike what we're seeing in this test.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 / Metal Onscreen Test

In this test we start to see that the Mali GPU in the Exynos 8890 and the PowerVR GPU in the A9 are providing a noticeable advantage over the Snapdragon 820's Adreno 530 to a noticeable extent.

GFXBench 4.0 Car Chase (On screen)

GFXBench 4.0 Car Chase (Off screen 1080p)

GFXBench 3.1 Manhattan ES 3.1 (Onscreen)

GFXBench 3.1 Manhattan ES 3.1 (Offscreen)

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

With GFXBench we can see that in Car Chase and Manhattan the Adreno 530 actually manages to pull away. However, because we have basically zero architecture disclosure on the Adreno 530 there's really no way for us to explain what's going on here and why. The reasons for the difference in performance could be related to drivers or architecture or architecture implementation and in the absence of information it's probably best to avoid making blind guesses. Regardless of these details, the Snapdragon 820's GPU should be more than enough for playing the latest games, but unless you use Samsung's automatic game optimizer system to set render resolution to 1080p it won't do as well as the iPhone 6s but given that most Android games target a much lower spec level it's likely that you won't have any problems given that the Adreno 530 is on the bleeding edge for Android SoCs.

System Performance Revisited Camera Architecture and UX
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  • 255BB - Tuesday, July 5, 2016 - link

    actually it's almost 4 months (the 1st part was out on March 8th.)
  • Infy2 - Tuesday, July 5, 2016 - link

    Well its still better than AnandTech Galaxy S4 Review Part 2 which was never published.
  • retrospooty - Tuesday, July 5, 2016 - link

    Yup, the site is clearly in "coast mode" for several years now.
  • TheinsanegamerN - Tuesday, July 5, 2016 - link

    Yup. Refusing to hire more writers/full time writers and touting the finals/part time excuse for almost four months lets you know their dedication to their articles on anything that isnt apple.
  • The Garden Variety - Tuesday, July 5, 2016 - link

    Gentlemen! We have identified the problem and contributed our thoughts. But what do we do? We already know that our conclusions—all of them—are correct here, but how do we enforce action upon Anandtech? How do we make sure they know this continued bias and inattention to anecdotes will not go unpunished? We are in charge, we hold all cards, therefore we must set a course of action and punishment. I await your directives.
  • Ratman6161 - Tuesday, July 5, 2016 - link

    "Enforce Action"? What for? As with everything you read online, take it with a grain of salt, add your own experiences, and check multiple reviews/comparisons on multiple sites before purchasing. And if you don't like a site, the best solution is to stop contributing clicks to their count. When clicks go down, advertising revenue goes down.
  • Meteor2 - Tuesday, July 5, 2016 - link

    Lol ;-)
  • KoolAidMan1 - Saturday, July 9, 2016 - link

    You're my new favorite, Garden Variety.

    These Android Justice Warriors are a riot
  • chrone - Tuesday, July 5, 2016 - link

    What is APL workload? :O
  • victorson - Tuesday, July 5, 2016 - link

    I have to confess that I usually come in the comments to the to nag about some small detail that you did not cover properly or some small error, but this time it's all praise.
    FINALLY, a proper review that talks straight about the real camera issues with the Galaxy S7 and that terrible post-processing. In a world of tech reviewers that all seem to echo 'the Galaxy S7 is the best camera EVAH' with no attempt at explanation and analysis, it's so refreshing to see you guys speak about all these issues. Thank you for a well-researched and well-written article!

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