Unreal Tournament Performance

Not much can be said of the Unreal Tournament performance. It seems that the game scales much more with CPU speed than it does with video card speed, most likely due to the engine's rather old design. The only noteworthy difference comes at 1280x1024x32. It seems that at this high resolution and color depth, cards with less than 64 MB of RAM are crippled. Unlike the improvement seen in Quake III Arena with 5.16 drivers with S3TC compression, Unreal Tournament does not incorporate this compression method, thus the card is forced to texture swap with any memory less than 32 MB at 1280x1024x32.

Quake III Arena Performance- Quaver Conclusion

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