Display Lag and Response Time

For gamers, display lag is a very real concern, and display processing is a nebulously reported (if at all) specification for just about all LCD displays. Ultimately, what matters isn’t GTG, full on, full off pixel response times, or what’s reported on the spec sheet, but the holistic latency of the monitor compared to something we can all agree is lag-free. We previously used a baseline LCD and compared with it as our benchmark of no display lag - we’ve since started using a 17” Princeton EO700 CRT. It supports 1024x768 at 85 Hz.

To do these tests, we connect the CRT up to a DVI to VGA adapter on our test computer’s ATI Radeon HD5870, and the LCD panel under test to DVI using an HDMI to DVI cable. I debated for some time the merits of using the same VGA signal, however, what really matters here is how the two display methods matter in the way that you, readers, are most likely to set things up. In addition, using the VGA input on any LCD is bound to add additional lag, as this is definitely a hardware scaler operation to go from analog to digital signaling, compared to the entirely digital DVI datapath. We run the CRT at 1024x768 and 85 Hz, its highest refresh rate, and clone the display to the LCD panel.

We use the same 3Dmark03 Wings of Fury benchmark on constant loop, take a bunch of photos with a fast camera (in this case, a Nikon D80 with a 17-50mm F/2.8) with wide open aperture for fast shutter speeds, in this case up to 1/800 of a second. Any differences on the demo clock will be our processing lag, and we’ll still get a good feel for how much pixel response lag there is on the LCD. As I mentioned earlier, the only downside is that this means our old data is no longer a valid reference.

To compute the processing lag, I do two things. First, I watch for differences in the clock between the CRT and LCD, noting these whenever they are visible. I did this for 10 captures of the same sequence. Second, one can compute the processing difference by taking into account the FPS and the frame number difference:

Of course, not every one of those frames is written to the display, but we can still glean how much time difference there is between these respective frames with much more precision than from averaging the time, which only reports down to 1/100ths of a second. An example shot of what this difference looks like on the X270W is the following:


CRT (left) vs. X270W (right) running Wings of Fury in 3Dmark 03

Processing Lag
Display Averaging Time Difference FPS Computation Time Difference
Dell G2410H 9.0 ms 8.59 ms
Sceptre X270W-1080P 9.0 ms 5.75 ms

There’s an interesting trend emerging already, and we’ve only got two data points. First off, it’s obvious by now from doing these tests that relying on the time counter at the bottom of the 3Dmark 03 window is relatively unreliable - you either get 10 ms of difference (.01 seconds), or no difference at all. It’s very binary since the processing lag we’re looking for is effectively below our sampling rate, and as a consequence it takes a lot of these points to get data (I averaged 15). On the other hand, it’s very easy to weight the frame difference by FPS and compute the time between, and that tells a different story with greater precision. From those metrics, it’s apparent that the X270W does have lower processing lag than the G2410H. The difference is slight, however, at 2.84 ms - way under what the human eye can perceive - but a difference nonetheless.

We still don’t get near the 2 ms response quoted by Sceptre, but being roughly 6 ms slower than the CRT is pretty darn good, so good that I honestly don’t think it’s humanly possible to tell the difference.


One ghost before, active frame, previous frame (3 total)

LCD performance still isn’t technically at parity with CRTs, but you’d be hard pressed to tell the difference. There’s still a visible ghosting image before and after the primary frame, visible in the photo above. This is something virtually all the LCDs we’ve tested exhibit, but in practice the ghosting isn’t discernable at all.

I consider myself an avid PC gamer and threw the X270W at FPS, RTS, and RPG titles alike and never noticed ghosting or any perceptible lag, ever. I think it’s more than fair to say that the X270W is a worthy choice for gamers that are generally very discerning about their input lag. By the numbers, the X270W is the best we’ve tested with our new methods thus far, but then again we’ve only got two data points.

Analysis: Brightness Uniformity Analysis: Power Consumption
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  • GuinnessKMF - Monday, May 17, 2010 - link

    Dead pixels are funny beasts, I've actually raised a few from the dead by simply rubbing them (more often these are 'stuck' pixels, as truly dead pixels are well... dead). If it's going in and out, then it's likely revivable, there are also applications you can use that flash a small square of colors in the area of the pixel, sort of waking it up by having the pixels around it all doing the same thing, don't ask me how, but it does work (maybe it's the power of believing).

    I have had a handful of Sceptres, and I have never been disappointed, the OSD has always been a bit sparse as you said, but once I get them setup I don't find myself worrying about it, and in the realm of gaming/office work they've been fantastic for their size and price.
  • juzz86 - Monday, May 17, 2010 - link

    I agree 100%. My first LCD was a CMV CT-722 and it lasted about two years with no 'dead' pixels. Then all of a sudden three popped up. A bit of massaging later, and all but one had disappeared, and the one that was left was much less noticeable. My Dell 2408WFP had a dead 'line' down one side about half an inch thick, which disappears after the panel warms up. Strange, but I wholly recommend giving them a rub when they appear, assuming you are out of pixel policy warranty of course!
  • Devo2007 - Monday, May 17, 2010 - link

    My Dell 2408WFP developed that same issue about 2 years after I purchased it - a thin blue vertical line towards the right side of the display. Like your display, it would go away after the monitor warmed up.

    Dell did replace the LCD, so hopefully this one doesn't do the same thing.
  • juzz86 - Tuesday, May 18, 2010 - link

    Yeah crazy hey. I still have this monitor hooked up, it's ridiculous now. There's the single-pixel blue line, then a black bar about twenty pixels wide, then a single pink and a single green. And it all just goes away! Random :)
  • Brian Klug - Tuesday, May 18, 2010 - link

    Yeah, I know about the eraser head method and pressing lightly on the dead pixels - I've definitely revived a few in the past. This one seems a bit more stubborn though. it's not really visible unless you move to something entirely homogeneous. I never noticed it while playing games or working, only when I was viewing a webpage or something with a solid one color background. Just one pixel though, which isn't that bad.

    Awesome tips!

    -Brian
  • Pirks - Monday, May 17, 2010 - link

    you'd better get this: http://www.newegg.com/Product/Product.aspx?Item=N8...
    cheaper AND better
  • kmmatney - Monday, May 17, 2010 - link

    I had that Hanns-G LCD (well, I think the previous revision) and it was pretty bad. The contrast was awful, and I found it to be totally unusable for dark scenes. It was fine for work, at least for 6 months, but even then the light bleed got to me. I ended up selling it and getting a smaller, but better monitor, and I'm much more productive and my eyes thank me. I never used it for gaming much, because of the poor performance in low light scenes.
  • araczynski - Wednesday, May 19, 2010 - link

    my Hanns-G 28" (27?) has been nothing short of great.
  • Basilisk - Tuesday, May 18, 2010 - link

    I agree that the Hanns-G is a great monitor, and slightly less expensive. I've loved mine for about three years. It's worth comparing the two:
    http://www.newegg.com/Product/Productcompare.aspx?...
    I particularly prefer the 3 yr warranty of the Hanns-G; the single year on Sceptre products means I won't be buying them again -- I had to RMA one at 11.5 months!
  • GoodRevrnd - Monday, May 17, 2010 - link

    *cough* Dell U2311h review *cough*

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