Doom 3 v1.03

Doom 3 has been around for quite a while, but the engine is still impressive and there are several upcoming games that will use tweaked versions it. We continue to use the included Demo1 file for testing - imagine, a demo file that shipped with v1.0 of Doom 3 that still works after three version updates! While Doom 3 was an incredibly stressful game in terms of GPU requirements when it launched, the configurations we're testing today have become almost completely CPU limited without enabling 4xAA. We won't include the 0xAA results, but suffice it to say that frame rates were steady at 118-120 FPS all the way up to 2048x1536, which finally dropped performance of the 7900 GT system all the way to 115 FPS. If you don't feel 4xAA is necessary, you can pretty much set the game at the highest detail settings - even including Ultra quality - and spare no thought for graphics performance.





All of the tested systems perform about the same, whether they're equipped with two GT cards or two GTX cards. Even at the highest tested resolution, GTX SLI only holds an advantage of about 21% over GT SLI. Meanwhile, the advantage of GT SLI over a single GTX card ranges from 20% at the lower resolutions to almost 50% at 2048x1536. While Battlefield 2 didn't show a major advantage for GT SLI over a single GTX, Doom 3 clearly benefits from the additional memory bandwidth.

Quake 4, v1.2

Quake 4 uses the same engine as Doom 3, with one major difference: the latest official patch to Quake 4 adds multi-core CPU support. Call of Duty 2 is the only other PC game currently shipping with any form of SMP support, though our initial tests with the feature weren't particularly successful. The Q4 SMP support is now further along in development with the 1.2 patch, and there's a menu item that allows us to enable the feature. Unfortunately, our old demo file no longer works, so we recorded a new demo covering the same game sequence (basically, the first minute or two of gameplay after the introduction).

Amazingly, the demo files for Quake 4 are absolutely massive: our relatively short demo checks in at a whopping 140MB! In contrast, our two HL2 demo files combined are 5MB, and the 4 minute BF2 demo file and camera file are only 1.5MB. Needless to say, we don't plan on sharing our Q4 demo file - you're better off creating your own. Doom 3 also has relatively large demo files, though they compress a lot better; we're also happy to see that we can still use the original demo1 that's included with the initial shipping version of Doom 3.





Frame rates are substantially lower in Quake 4 than in Doom 3, but part of that can be chalked up to the fact that for testing with Ultra Quality mode in Quake 4. The higher resolution textures didn't seem to do much in Doom 3, but for whatever reason I can definitely see a difference in Quake 4. Starting with the GT graph, all of the systems are grouped together -- even the single GTX configuration falls in line with the GT SLI performance. It appears that the amount of texture swapping that occurs with 256MB graphics cards hinders performance, as the GTX SLI configuration is 65 to 100% faster.

Moving to the GTX performance, Ultra Quality once again demonstrates a game that can make use of more than 1GB of RAM, though the benefits seem to taper off as the bottleneck is moved back to the graphics card. SLI also offers a huge performance boost in Quake 4, as the single GTX in the SN26P is outperformed by 75 to 92%. The combination of dual core processor support with a typically GPU limited game definitely puts multiple GPU configurations in a good light. As for the FragBox, performance is once again basically equal to a similarly equipped desktop system.

Battlefield 2, v1.22 Far Cry v1.33
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  • poohbear - Thursday, May 4, 2006 - link

    maybe it's just me, but a big part of my computer hobby is actually putting it together and fine tuning all the components myself. if someone else put it all together for me, it'd ruin the fun portion for me.:/
  • PeteRoy - Thursday, May 4, 2006 - link

    Daquing Oilfields is the most graphic and memory intesive map in Battlefield 2, it also has the most vehicles in the game.

    Next time, make a demo for Battlefield 2 using the daquing oilfields map.
  • AaronAxvig - Thursday, May 4, 2006 - link

    I was under the impression that the harddrives were still a bottleneck at times. Why are 15k SCSI drives never used. Surely two of them and a controller wouldn't put the price over $10,000. And there are a few that would pay that much out there somewhere.

    2x 147GB 15k Maxtors: $2000
    1x Controller Card: $200

    And those are rounded up prices.
  • fatpipes - Thursday, May 4, 2006 - link

    15K drives are not very nice for home use. Loud, lots of vibration, shorter lifespan, smaller capacity. A raid array is much nicer for this purpose. 15K drives are almost exclusively SCSI (haven't seen a SATA one yet), which would be essentially impossible for this form-factor and purpose. You would need a board with integrated SCSI, which is not available on any nForce4 boards. Or you would need to drop a video card to free up a PCI slot for a SCSI card.
  • fatpipes - Thursday, May 4, 2006 - link

    Basically, you'll be forgoing SLI for SCSI either way (either non-nForce4 with integrated SCSI or nForce4 with a SCSI card). In the tower chassis, this is possible, but still not very sensible compared to SATA RAID.
  • phusg - Thursday, May 4, 2006 - link

    Yeah there are a few, and after receiving their PC with 15k HDDs they will realise that the Raptors are silent by comparison and send the box back complaining about the high pitched whine...
  • CrystalBay - Thursday, May 4, 2006 - link

    Thanks, that was fun...
  • fatpipes - Wednesday, May 3, 2006 - link

    The CPU heat sink fan is _directly_ below the PSU bottom-intake fan. There's just one problem... the CPU fan pulls air DOWN into the fins while the PSU fan pulls air UP into its enclosure. This is worthless for CPU cooling! They'd be better off with a tall passive heat sink.

    The hard drives could use some shock mounts with a fan bolted directly to the metal frame of the drive cage.

    However, their cooling strategy for the GPUs is novel, especially in such a tight space.

    Forgive me for being highly critical of SFF PCs, the pressure zones in this case have to be very messy. It looks to me like the airflow moves in a downward spiral starting at the GPU cooler fan and coming out from the back of the power supply after looping over the hard drives and the "front-top" of the motherboard.

    However, a warning about placing a positive and a negative fan side-by-side (PSU output, GPU input, 1" apart), they can actually recycle each others' air lowering the efficiency of the fan. You can even see this if you have a single high-speed fan, it actually recycles some of its own air if it isn't enclosed for at least an inch to each side of the opening.

    High performance computers don't belong in a box that small.
  • JarredWalton - Wednesday, May 3, 2006 - link

    I did notice the layout issue with the CPU/PSU fans opposing each other. It certainly looks less efficient than having both fans moving air in the same direction. One option is to reverse the direction of the CPU fan, which shouldn't be too hard for FNW to accomplish. Why didn't they do that? Probably because they don't need to.

    The bottom line is that the system ran stable through all sorts of testing over several weeks of use. Ambient temperatures in my house ranged from 60 F to 80 F depending on time of day, and I was constantly running all sorts of benchmarks and stress tests. No system crashes or BSODs occurred, and the worst thing that happened was a few game "illegal operations". Those pretty much always happen at some point or another during normal use - one of those "Windows is like that" things. A few games exiting once or twice over weeks of use doesn't worry me - it happens on my own PCs as well, and is more likely to be caused by software bugs than anything else. (I had similar periodic application crashes on the DFI system as well, in case you were wondering. There was no pattern or repeatability to them.)

    There are about five potential "hot spots" inside high-end comptuers. GPU(s) are the major one these days, followed by CPU, HDD(s), RAM, and chipset(s). Of all the hotspots, the only one I'm really concerned about long-term with the FragBox is the HDD cage. I've had a couple HDDs die on me after a year or so due to heat, and making a "hard drive sandwich" is always a bit of a risk. The cables above the HDDs also limit air flow for the area. However, I can say that the 150GB Raptors do run quieter and cooler than the 74GB Raptors, so hopefully no one has issues. (Short of stress-testing dozens of systems for a couple years, though, there's not an easy way to find out whether or not the system really works well in every possible way.)

    "High performance computers don't belong in a box that small"? I disagree. High performance should be available anywhere people want it, and there's definitely a market for SFF computers. There are also laptops that have an even smaller volume than the FragBox and yet they pack in FX-60 chips and dual video cards. The market dictates what products get created, and while the FragBox certainly targets a niche market, it still fills a "need" that some people have.
  • Pirks - Wednesday, May 3, 2006 - link

    All this quad-sli stuff is good, and definitely has its market. However, after reading so many reviews of Voodoo, Alienware and such, I still have one unanswered question - is there at least ONE PC builder/vendor that creates monolithic Apple-like software/hardware combo with full integrated support and such?

    Let me explain. When you get a mac you get a box which has one central manufacturer and software supplier, and they are also your central source of updates. The deal is: get the box, plug it in and forget the rest. The box will updfate itself, ALL THE HARDWARE DRIVERS/FIRMWARE, all the software, everything. Mac users in general never ever go out and search a driver or something. They got the box, the box works, zero administration and trouble.

    Now look at windows. They have online updates, right, but what about drivers, bios and such? What puzzles me here is that there's nothing preventing anyone to become an Apple clone. All you have to do is just prebuild your PCs, ship them with a custom WinXP with all updates integrated and provide one central site where the system quietly goes and downloads all the updates/drivers/bios/software patches/etc, and user NEVER EVER goes to search a driver or a patch or something.

    There's even more - such a PC OEM could also do the work of finding reasonably good hardware and sell it to its customers. Wanna get a nice slick video which runs Doom 3 the best? There you go, here's the OEM site, click a button, choose a card rated by game FPS (for example), pay with your CC or PayPal, get the card next day, plug it in, XP goes to OEM site, gets drivers, lock, stock, done! The only thing you do is 1) choose the card 2) pay 3) plug it in 4) and reboot XP when it gets the drivers from OEM. AND NOTHING ELSE!

    Well, there could also be a custom XP DVD or something. Say your XP is dead for some reason. You say ah what the hell, pop a DVD, it boots, you say - gimme OS back, it installs over just like Mac OS X (preserving all your old settings/software), or in some similar fashion, doesn't ask you questions (!) and that's it.

    OEM could mail out those OS DVDs on request, or whatever... let ppl download them for a small fee.

    I mean, this is a golden opportunity people! I've been beaten in Mac forums like hell, they all say the same - go prick yourself with your drivers/bios/chinese hardware and virii/worms. WE SMART MAC FOLKS HAVE OUR FIRE'N'FORGET BOXES which you stupid Windoze moron will NEVER GET because Windoze is a legacy ancient OS that _STINKS_, your custom PC is a pile of chinese bullpuke and blah blah blah...

    I mean, not taking into account a crowd of crazy people in those forums (some of them DO require a help of specialist) they say very reasonable thing. PC is excellent for enthusiast, Mac will suck forever at that. But for the stupid Joe, for the guy who doesn't know where the floppy slot is - why there are no PC OEMs who provide anything that at least distantly resembles this special "fire and forget" experience of Macs?

    There are many OEMs like Voodoo and FNW who specialize in ultra fast machines. The question is - is there at least ONE PC builder that specializes in ULTRA-CONVENIENT and ZERO-ADMINISTRATION machines, similar to Macs? If there is none, then WHY???

    Gimme some fresh thoughts on that, I need nice good rest from those Mac forums. Maybe they right, PC is really $h1t, but there must be some serious reason why PC OEMs can't or don't want to provide similar "everything in one fire'n'forget box" experience like Apple provides. If I got some bags of gold in my vault, I'd established my own cmpany right away. If noone has this feature of providing "Mac-like" friendly and easy to setup/use PCs, I could become the next Dell! Just need some startup capital first, hehe :)

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