Gaming Performance

For Z490 we are running using Windows 10 64-bit with the 1909 update.

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

GTX 1080: Grand Theft Auto V, Average FPSGTX 1080: Grand Theft Auto V, 95th Percentile

F1 2018

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained; otherwise, we should see any newer versions of Codemasters' EGO engine find its way into F1. Graphically demanding in its own right, F1 2018 keeps a useful racing-type graphics workload in our benchmarks.

Aside from keeping up-to-date on the Formula One world, F1 2017 added HDR support, which F1 2018 has maintained. We use the in-game benchmark, set to run on the Montreal track in the wet, driving as Lewis Hamilton from last place on the grid. Data is taken over a one-lap race.

GTX 1080: F1 2018, Average FPSGTX 1080: F1 2018, 95th Percentile

Strange Brigade (DX12)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

GTX 1080: Strange Brigade DX12, Average FPSGTX 1080: Strange Brigade DX12, 95th Percentile

CPU Performance, Short Form Overclocking
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  • Chaitanya - Wednesday, May 27, 2020 - link

    Fans with propietary connectors are not a good thing in long run.
  • Samus - Thursday, May 28, 2020 - link

    My thoughts exactly. I'm not really sure why two fans were needed, either. A single 40mm is probably adequate and could have been a standard 3-pin (it isn't like PWM is necessary for a fan that isn't even going to run much)
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  • Spunjji - Thursday, May 28, 2020 - link

    Agreed, although if you main concern is keeping the board going long-term then you can always splice in the connector yourself.
  • AdditionalPylons - Friday, May 29, 2020 - link

    For me, for something to qualify for "in the long run" I would want a more future-proof CPU socket (i.e. not Intel's "new socket almost every generation" mantra), but a proprietary fan header is of course unnecessary and annoying as well.
  • khanikun - Tuesday, June 2, 2020 - link

    I don't think it's proprietary. It looks like the standard connectors you see on GPUs.
  • Peskarik - Wednesday, May 27, 2020 - link

    Why is ASUS ROG so crappy? Last almost everywhere...
  • haukionkannel - Wednesday, May 27, 2020 - link

    Asus is getting old. Trust old merits... Asus has done quite many poor release in the last year...
  • Deicidium369 - Wednesday, May 27, 2020 - link

    They are getting old for sure - and were never really high end - they just gave truckloads of freebies to influencers. Love their monitors - but the "RoG" is only slightly goofier than "Republic of Tea". I have used Gigabyte since the first gen of Core and haven't looked back or had any problems.
  • BGentry - Wednesday, May 27, 2020 - link

    ASUS defaults to the Intel power standards, which means the board is not auto-overclocking the processor full time. You can enable MCE at POST or in the EFI, the scores would be the same or higher.

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