3D Rendering Performance - 3ds max 5

For our 3ds max 5 benchmarks we chose two benchmark scenes that ship with the product - SinglePipe2.max and Underwater_Environment_Finished.max

3D Rendering Performance - 3ds max 5
SinglePipe2.max - Render Time in Seconds (lower is better)
NVIDIA nForce2

VIA KT333

226

226

|
0
|
45
|
90
|
136
|
181
|
226
|
271

3D Rendering Performance - 3ds max 5
Underwater_Environment_Finished.max - Render Time in Seconds (lower is better)
NVIDIA nForce2

VIA KT333

301

301

|
0
|
60
|
120
|
181
|
241
|
301
|
361

We've noticed in the past that rendering in 3dsmax isn't incredibly memory bandwidth dependent and relies more on the CPU's cache with most models and scenes being rendered, thus we see no performance difference between the two chipsets.

3D Rendering Performance - Maya 4.0.1
Rendertest.ma - Render Time in Seconds (lower is better)
NVIDIA nForce2

VIA KT333

70

70

|
0
|
14
|
28
|
42
|
56
|
70
|
84

The same trend holds under Maya as well.

General Usage & Business Application Performance Media Encoding Performance
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  • Anonymous User - Monday, October 20, 2003 - link

    Well we actually have been eagerly awaiting the release of NVIDIA's second Athlon XP chipset. Our expectations for the chipset weren't unreasonably high, which was the case with the original nForce, and there are many more launch partners this time around

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