Crimson Performance

Last but certainly not least, let’s talk about performance improvements. Like the Omega driver before it, Crimson comes with a collection of performance improvements from AMD’s new driver branch. To preface this with caution, I don’t think anyone should be expecting massive system-wide performance gains – that’s all low-hanging fruit AMD picked long ago – but there’s plenty of room for some lesser optimizations along with game-specific optimizations.

AMD’s own numbers point to game-specific improvements of up to 20%, though it should be noted that AMD’s best-case numbers are on unreleased/beta games that have yet to be well-optimized in the first place. Otherwise AMD’s own numbers are far more tame, listing recently released games with gains between three and five percent.

To take a quick look at general performance, we went ahead and ran our GPU benchmark suite at 2560x1440 on our Radeon R9 Fury (vanilla), comparing the previous Catalyst 15.11.1 beta to the new Radeon Software Crimson 15.11 beta. The Fury and its underlying Fiji GPU is the newest product out of AMD, so it offers AMD the best opportunity to unlock any remaining performance in the architecture.

Radeon R9 Fury Driver Performance: Crimson 15.11 vs. Catalyst 15.11.1

Overall the average performance gain at 2560x1440 is just 1%. There are a couple of instances where there are small-but-consistent performance gains – Grand Theft Auto V and Grid: Autosport stand out here – but otherwise the performance in our other games is within the margin of error, plus or minus. Not that we were expecting anything different as this never was pitched as a golden driver,  but this does make it clear that more significant performance gains are going be on a per-game basis.

Final Thoughts

Wrapping things up, AMD’s development structure in the past year and going forward is one that has both been beneficial to the company and has brought with it its own drawbacks. By focusing feature releases around the end of the year driver, AMD is able to cut down on what parts of the driver they change (and thereby can possibly break) at other times of the year, and try to knock out all of their feature-related bugs at once. At the same time it makes the annual driver release a significant event, as AMD releases a number of new features all at once. However on the other hand this means that AMD has few features launching any other time of the year, which can make it look like they’re not heavily invested in feature development at those points. Then of course there’s the WHQL element, where for multiple reasons AMD hasn’t issued very many WHQL releases this year, and is something they’re seeking to change in 2016.

Looking under the hood there’s no single feature that’s going to blow every Radeon user away at once, but overall there are a number of neat features here that should be welcomed by various user groups. The Freesync Low Framerate Compensation changes should be of particular interest to Freesync users, while shader caching will improve shader loading performance across the board. Otherwise smaller fixes like the DirectX 9 improvements to CrossFire frame pacing, CrossFire Freesync, and framerate target control should be welcome news to APU and dual graphics users.

Meanwhile AMD’s radical overhaul of their control panel via the new Radeon Settings application will be quickly noticed by everyone. Though there’s plenty of room for interpretation on style and just how a good control panel is laid out, AMD has clearly put a lot of effort into cleaning up the layout of their control panel and it shows, as important options are no longer buried under multiple layers of menu trees. And on the performance front Radeon Settings is faster than Catalyst Control Center even on fast machines, and though we haven’t spent much time on covering it, AMD has also managed to speed up the installation process while they were at it. So all-told the Crimson release has something for everyone.

Ultimately I hesitate to ascribe too much of this to the Radeon Technologies Group too soon – this project has clearly been in the works longer than 3 months – but at the same time this is the RTG making their mark. It’s a new direction for AMD’s graphics group and a new look to match. And if the RTG can meet their stability, performance, and release goals going forward with the new Crimson driver, then they should be able to make 2016 a good year for the Radeon user base.

Radeon Settings: The New Face of AMD’s Drivers
Comments Locked

146 Comments

View All Comments

  • Fanatical Meat - Tuesday, November 24, 2015 - link

    Installed and tested 7 days to die, no more funky looking artifacts. So far I approve.
  • fiasse - Tuesday, November 24, 2015 - link

    Freesync Improvements: Low Framerate Compen-station
  • Ryan Smith - Wednesday, November 25, 2015 - link

    *facepalm*

    Thank you for pointing that out. That's what we get for making a last-second addition.
  • ThePug - Tuesday, November 24, 2015 - link

    Crimson is fantastic. I am playing Far Cry 4 right now and I was having low frame rate/choppy view and horrible shadow flicker. I had to turn off anisotropic filtering and anti aliasing just to be able to play. Now I have both turned on and graphics set to ultra with almost no trouble maybe a stutter hear and there. I am running a fx 9850, 295x2, 16 gigs ram at 2600mhz. I am running CROSSFIRE with no issue on every game I have, which is a lot!!! 25 new/newer titles loaded currently.
  • Mugur - Thursday, November 26, 2015 - link

    That's good to know. Previous Beta crashed my Far Cry 4 when starting the game. I had to go back to last WHQL in order to play it...
  • Dalamar6 - Wednesday, November 25, 2015 - link

    So when is AMD going to realize that Linux exists and is a thousand times better than Windows, and support it "properly" like NVidia? I mean, at least properly enough that you can install the drivers without downgrading half the software on your distro to 9 months out of date, that is.
  • looncraz - Thursday, November 26, 2015 - link

    Linux doesn't exist. Especially for AMD.

    AMD needs to focus on the 98% of the market that buys their product - which, sadly, is a Windows world.
  • yhselp - Wednesday, November 25, 2015 - link

    Just tried this and I still can't force v-sync through the panel. No adaptive v-sync option either. I was hoping framerate control would work like Nvidia's half-refresh rate, but alas -- that didn't work out at all. Only DX9? Tried with Titanfall and Tomb Raider 2013 on an R9 290. Am I doing something wrong?

    I was really AMD would achieve parity with Nvidia with this release, but none of the features I enjoyed on Nvidia, such as those described above, work on AMD even with this latest driver release.
  • RoLleRKoaSTeR - Wednesday, November 25, 2015 - link

    AMD still has not fixed the eyefinity screen flickering issue due to the GPU/memory being severely underclocked when idle.
  • tamalero - Thursday, December 3, 2015 - link

    why would you downclock severely when you have multiple screens? all cards do that because the card cannot feed both screens if you go beyond the minimum needed.

Log in

Don't have an account? Sign up now