Discussing Percentiles and Minimum Frame Rates

Up until this point we have only discussed average frame rates, which is an easy number to generate from a benchmark run. Discussing minimum frame rates is a little tricky, because it could be argued that the time taken to render the worst frame should be the minimum. All it then takes is a bad GPU request (misaligned texture cache) which happens infrequently to provide skewed data. To this end, thanks to the logging functionality of the benchmark, we are able to report the frame rate profiles of each run and percentile numbers.

For the GTX 980 and AMD Fury X, we pulled out the 90th, 95th and 99th percentile data from the outputs, as well as plotting full graphs. For each of these data points, the 90th percentile should represent the frame rate (we’ll stick to reporting frame rates to simplify the matter) a game will achieve during 90% of the frames. Similar logic applies to the 95th and 99th percentile data, where these are closer to the absolute maximum but should be more consistent between runs.

This page (and the next) is going to be data heavy, but our analysis will discuss the effect of CPU scaling on percentile data on both GPUs in all three resolutions using all three CPUs. Starting with the GTX 980 Ti:

Fable Legends Beta: GTX 980 Ti Percentiles

All three arrangements at 3840x2160 perform similarly, though there are slight regressions moving from the i3 to the i7 along most of the range, perhaps suggesting that having an excess of thread data has some issues. The Core i7 arrangement seems to have the upper hand at the low percentile (2%-4%) numbers as well.

Fable Legends Beta: GTX 980 Ti Percentiles

At 1080p, the Core i7 gives greater results when the frame rate is above the average and we see some scaling effects when the scenes are simple (giving high frame rates). But for whatever reason, when the going gets tough the i7 seems to bottom out as we go beyond the 80th percentile.

Fable Legends Beta: GTX 980 Ti Percentiles

If we ever wanted to see a good representation of CPU scaling, the 720p graph is practically there – all except for the 85th percentile and up which makes the data points pulled out in this region perhaps unrepresentative of the whole. This issue might be the same issue when it comes to the 1080p results as well.

CPU Scaling Discussing Percentiles and Minimum Frame Rates - AMD Fury X
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  • Oxford Guy - Monday, September 28, 2015 - link

    "If this trend continues it actually looks like the best processor for gaming might be the Pentium g3580."

    That's funny since I once suggested that Nintendo use a fast dual core for its upcoming gaming system along with an Nvidia GPU — basically the opposite of the other consoles' many-core slow APU setup. I wonder if a triple core design would really be the optimal chip design for gaming, balancing power consumption with clock speed.
  • Kerome - Friday, October 2, 2015 - link

    Gameplay code is notoriously hard to parallelise, so it's likely to be advantageous to have just a couple of big cores than a bunch of smaller ones. It's interesting to see that Apple has taken exactly this approach with their latest A9 SoC for the iPhone 6S. Although of course the included PowerVR 7XT series GPU doesn't compare to an NVidia desktop solution.

    Very few applications on mobile come close to maxing out the A8, let alone the A9. It will be interesting to see where they take it.
  • tec-goblin - Wednesday, September 30, 2015 - link

    I am still waiting for the integrated cards benchmarks!
  • Enterprise24 - Thursday, October 1, 2015 - link

    What about 780 Ti ?
  • remosito - Friday, October 2, 2015 - link

    Are you planning on doing benchmarks with the new 15.9.1 AMD drivers?
  • Powerrush - Saturday, October 3, 2015 - link

    http://wccftech.com/asynchronous-compute-investiga...
  • Slash3 - Monday, October 5, 2015 - link

    Any download link? I didn't see one in the article, although I'm quite tired and may have missed it.
  • lprates - Thursday, October 15, 2015 - link

    Great graphics
  • lprates - Thursday, October 15, 2015 - link

    Great graphics
  • lprates - Sunday, October 18, 2015 - link

    Great graphics

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