Video Performance

Now that we’ve taken a look at still image performance, we can look at video performance. For the most part these results should be similar to still image performance, but we’re looking at encoder efficiency, good sound recording, and effective stabilization. The Galaxy Note5 and Galaxy S6 edge+ both have OIS in order to improve stability in video recording, and for the most part the feature set of both is similar to the Galaxy S6 when it comes to video.

Galaxy Note5

Galaxy S6

Galaxy Note5

iPhone 6

For 1080p30, Samsung has elected to use 17Mbps High Profile H.264, along with a 256 Kbps stereo audio channel encoded with AAC. If this sounds familiar, it's because this is shared with the Galaxy S6. Quality is indistinguishable. Unfortunately, it seems the same sort of jerky OIS reset effect is still present although it isn't too obvious in these videos.

Galaxy S6

iPhone 6

It probably goes without saying, but once again the Galaxy Note5 shares the same video encode settings with the Galaxy S6, with 28 Mbps High Profile H.264 encoding for 1080p60 video. In these samples you can more clearly see the issues that come with OIS in video, which is that there are instances of jerky video movement when it should be relatively smooth, even if it's shaky. The only real difference between the Galaxy S6 and Note5/S6 edge+ is that the Note5 removes a bit of the yellow tinge/saturation boost that we see in the Galaxy S6. There's otherwise relatively little to comment on here.

Once again, not much is different when comparing the Galaxy Note5 and Galaxy S6 edge+ to the Galaxy S6 other than saturation differences in some cases. The same encoder settings are also used for 48 Mbps HP H.264 with 256 Kbps AAC stereo audio.

Galaxy Note5

Galaxy S6

Galaxy Note5

iPhone 6

If you're able to read the trend, you can probably guess that the Galaxy Note5 and S6 edge+ are going to share the same encode profiles as the Galaxy S6, which is 48Mbps HP H.264. Once again, quality is effectively identical here and the changes are slim to none. This unfortunately means that the iPhone 6 still leads here as the quality of the slow motion video on the Galaxy Note5 and Galaxy S6 line weren't much good to begin with.

WiFi Performance

For the most part, it probably goes without saying that one of the cornerstones of a smartphone or phablet is mobile data. After all, without mobile data you’re effectively limited by whatever WiFi hotspot you can find, which is often limited in range. Comparatively speaking, mobile data is generally more versatile. However, in the case of most mobile devices WiFi is often used at home in order to utilize a normally lower-latency connection with generally higher throughput. Given the reality of data caps, WiFi is also often needed for things like app updates, video streaming, and possibly music streaming. As a result, poor WiFi can sink a phone. In order to try and get a basic measure of performance, we look at peak UDP bandwidth using iPerf. In the case of the Galaxy Note 5, Samsung has upgraded the WiFi chipset from the BCM4358 used in the Galaxy S6 to Broadcom’s BCM4359. This is supposed to allow connections to 2.4 and 5 GHz WiFi simultaneously, but in practice it doesn’t really look like it’s used outside of potentially faster scanning.

WiFi Performance - UDP

Interestingly, I was unable to get the download speeds that I was expecting from a 2x2 802.11ac WiFi solution despite using 5 GHz. It's possible that this is due to interference as I can't isolate the system from other WiFi hotspots in the area, but in my experience I never had any real issues with WiFi that I could notice. Reception doesn't seem to be any better or worse than other devices I've tried in recent memory.

GNSS Performance

GNSS is often critical to a mobile device these days, as a number of applications rely on highly accurate location in order to work properly. Probably the most obvious case here is going to be GPS navigation, but things like lost/stolen device location, geofencing, location-based check-ins, and other applications are all generally quite reliant on accurate location that only GNSS systems can provide. In the case of the Galaxy Note5 and Galaxy  S6 edge+, we see that the GNSS module is shared with the Galaxy S6 for the Shannon modem variants as a BCM4773 GNSS location hub is present within the system.

In practice, I didn’t find much wrong with this solution. Time to first lock without any assistance data took about 30 seconds, and at the 46 second mark the maximum possible accuracy was achieved. With assistance data, a position fix was reported within 5 seconds of launching the GPS Test app. Overall, I doubt anyone will face any real problems dealing with GPS/GNSS location on these devices.

Camera Architecture, UX, and Still Image Performance Final Words
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  • thedons1983 - Sunday, October 18, 2015 - link

    Apple genius = regular retard. Those morons don't have a clue. I know more about iOS, than those idiots. Customer service does not equal customer satisfaction. Especially when the idevice in question breaks every few minutes.
  • hrrmph - Sunday, October 4, 2015 - link

    Nice review that hits most of the major points, but I would like to see a few more things returned to AT's reviews:

    - Audio performance (for many people, a phone is their primary audio source, so quality counts);

    - Battery configuration (not to push the discussion one way or the other, just remind us whether it does or doesn't have a removable battery.);

    - More on storage (considering AT's roots as a PC website, and smartphones' inexorable drive to eventually replace PCs, a wider discussion of storage is needed. Especially with phone cameras recording 4K and everyone's storage needs going up in formation, it is important to discuss how to store things on the device and how to offload them from the device. This issue is dogging Apple, Google, and Samsung, all of whom have now eschewed internal removable storage, without stating when they will develop a replacement, if ever.).

    ----------------

    I would also like to see something added to AT's phone reviews:

    - How to control audio playback without looking at the phone (particularly Play, Skip Forward to Next Song, and Skip Back to Previous Song, and Mute. Blackberry nailed most of this with their very helpful physical button configuration, and thus when driving in a car and playing music, I cannot be without a Blackberry. What are Apple, Google, Samsung and the others doing for audio control while driving... without having to buy a new car, that is. Is voice control the only way, and if so does it work well.)
  • SydneyBlue120d - Sunday, October 4, 2015 - link

    Any info about the HEVC encoding? We know the SOC support it, however there is no way to use it, I think this relate to the HEVC licensing knightmare, do You think we will ever be able to use it? Maybe using some third parts app? Thanks a lot.
  • kogaharukka - Sunday, October 4, 2015 - link

    For Nand performance, please check it with Androbench v.4.0.
    The numbers from Androbench v.3.6 cannot show real Nand performance.
  • SnowleopardPC - Sunday, October 4, 2015 - link

    My biggest issues with these phones are that Samsung surveyed Iphone users about what features they wanted in their next phone and of course the Isheep said nothing about Micro SD Card slots and changeable batteries.

    I went with Samsung because I want my 10,000 MAH extended battery and 200gb MicroSDXC card from Sandisk.

    Now all Samsung makes is a cheap IPhone that runs anroid.

    And the 128gb version was an after though and "might" be released in the next 2 months, and it still will be missing a micro SDXC card slot and have a low powered worthless battery......
  • thedons1983 - Sunday, October 18, 2015 - link

    You are an idiot. Pure and simple. What a loser. Benchmarks are for idiots.
  • coolhardware - Sunday, October 4, 2015 - link

    As per the Kuzi's earlier comment:
    +the S6/Edge/Note 5 resolution of 2560x1140 = 3,686,400 pixels
    +iPhone 6S Plus is 1920x1080 = 2,073,600 pixels.

    A fewquestions: #1 how do these screens look next to each? (is there a noticeable quality difference)
    #2 how much of a battery/performance penalty is there for Samsung? (are they competitive despite handling way more pixels, or do they suffer for it)
    #3 how bright do the Samsung's get on "auto" b/c my S6 is visible in any sunlight conditions when in that mode, are the latest iPhone's also able to be viewed easily in full sun?

    Lastly, why do AMOLED displays have difficulty with the "painted on" effect vs. LCDs? I notice that my wife's Moto X Pure's LCD looks crisper and more "painted on" than my S6.

    PS thanks for the great review as always!

    PSS For reference on the first questions, here are iPhone pixel densities: http://pixensity.com/search/?search=iphone
    and Samsung Galaxy pixel densities: http://pixensity.com/search/?search=samsung%20gala...
  • Kuzi - Monday, October 5, 2015 - link

    Thanks for the site showing the resolution and PPI for devices.

    To answer #2, Samsung have been improving/reducing the power draw of their AMOLED panels with each generation. So even while pushing such high resolutions the penalty is minimal, especially when compared to LCD technology.

    For #3, you can check below and "Expand" the results to show more phones for the Sunlight Visibility test:

    http://www.gsmarena.com/apple_iphone_6s-review-131...
  • ciderrules - Monday, October 5, 2015 - link

    The power consumption for the higher resolution isn't just the display and technology. It's the GPU power required to drive that display. It takes more processing power to drive more pixels. Especially if you want day-to-day activities to be smooth (like scrolling).
  • Kuzi - Tuesday, October 6, 2015 - link

    The Galaxy S6 is getting 73 hours battery endurance rating:
    http://www.gsmarena.com/samsung_galaxy_s6-review-1...

    iPhone S6 is getting 62 hours:
    http://www.gsmarena.com/apple_iphone_6s-review-131...

    So even though the Galaxy S6 is pushing 3.6 times more pixels compared to iPhone 6S it doesn't seem like the battery perfomance is suffering.

    And the GPU doesn't run at high frequencies when web browsing or playing videos. Although for 3D games the battery will get drained faster with higher res screens for sure.

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