Office Performance

The dynamics of CPU Turbo modes, both Intel and AMD, can cause concern during environments with a variable threaded workload. There is also an added issue of the motherboard remaining consistent, depending on how the motherboard manufacturer wants to add in their own boosting technologies over the ones that Intel would prefer they used. In order to remain consistent, we implement an OS-level unique high performance mode on all the CPUs we test which should override any motherboard manufacturer performance mode.

All of our benchmark results can also be found in our benchmark engine, Bench.

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

Dolphin likes high IPC and clock frequency, which indicates that the highest clocked APUs perform the best out of AMD here. Because the benchmark is single threaded, even a dual core Intel wins though.

WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01, 2867 files, 1.52 GB

The varied-thread workload of WinRAR seems to vary between the dual core Intels and the dual module AMD chips, showing that threads matter.

3D Particle Movement

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

In this nieve benchmark, the compiler prefers x87 style commands which AMD's Bulldozer based architectures isn't too fond of. This benchmark is meant to be a representation of crude scientific code, similar to that used in a research lab. Ultimately, Bulldozer architectures such as Kaveri prefer specific commands, especially when dealing with basic math.

FastStone Image Viewer 4.9

FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and results are given in seconds.

FastStone Image Viewer 4.9

Web Benchmarks

On the lower end processors, general usability is a big factor of experience, especially as we move into the HTML5 era of web browsing.  For our web benchmarks, we take four well known tests with Chrome 35 as a consistent browser.

Sunspider 1.0.2

Sunspider 1.0.2

Mozilla Kraken 1.1

Kraken 1.1

WebXPRT

WebXPRT

Google Octane v2

Google Octane v2

AMD A8-7650K Test Setup, Overclocking Professional Performance: Windows
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  • Gigaplex - Tuesday, May 12, 2015 - link

    What happened to the DX12 benchmarks? Do we need to remind you that DX12 hasn't even been released yet, so is completely unsuitable for comparing hardware?
  • akamateau - Tuesday, May 12, 2015 - link

    Porting a CURRENT game designed and CODED to DX11 MAX SPEC to DX12 does not mean that it will automatically look better or play better if you do not consider faster fps as the main criteria for quality game play. In fact DX11 Game benchmarks will not show ANY increase in performance using Mantle or DX12
    And logically, continuing to write to this DX11 MAXSPEC will NOT improve gaming community-wide in general. Let’s be clear, a higher spec game will cost more money. So the studio must balance cost and projected sales. So I would expect that incremental increases in game quality may occur over the next few years as studios become more confident with spending more of the gaming budget on a higher MINSPEC DX12 game. Hey, it is ALL ABOUT THE MONEY.
    If a game was written with the limitations or, better, say the maximums or MAXSPEC of DX11 then that game will in all likelihood not look any better with DX12. You will run it at faster frame rates but if the polygons, texture details and AI objects aren't there then the game will only be as detailed as the original programming intent will allow.
    However, what DX12 will give you is a game that is highly playable with much less expensive hardware.
    For instance using 3dMark API Overhead test, it is revealed with DX11 Intel i7-4960 with a GTX 980 can produce 2,000,000 draw calls at 30fps. Switch to DX12 and it is revealed that a single $100 AMD A6-7400 APU can produce 4,400,000 draw calls and get 30 fps. Of course these aren't rendered but you can't render the object if hasn;t been drawn.
    If you are happy with the level of performance that $1500 will get you with DX11 then you should be ecstatic to get very close to the same level of play that DX12and a $100 A6 AMD APU will get you!!!!
    That was the whole point behind Mantle, er (cough, cough) DX12. Gaming is opened up to more folks without massive amounts of surplus CASH.
  • silverblue - Tuesday, May 12, 2015 - link

    Yes, yes, I see your point about AMD's iGPUs benefitting a lot from DirectX 12/Mantle, however I don't think you needed so many posts to make it. Additionally, not benchmarking a specific way doesn't make somebody a liar, it just means they didn't benchmark a specific way.

    Draw calls don't necessarily mean better performance, and if you're memory or ROP limited to begin with... what's more, the performance difference between the 384-shader 7600 and the 512-shader 7850K is practically nothing. Based off this, why would I opt for the 7850K when the 7600 performs similarly for less power? The 7400K is only a little behind but is significantly slower in DX11 testing. Does that mean we don't need the 7600 either if we're playing DX12 titles? Has the test highlighted a significant memory bottleneck with the whole Kaveri product stack that DX12 simply cannot solve?

    In addition, consider the dGPU results. Intel still smokes AMD on a per-FPU basis. By your own logic, AMD will not gain any ground on Intel at all in this area if we judge performance purely on draw calls.

    DirectX 11 is still current. There aren't many Mantle games out there to provide much for this comparison, but I'm sure somebody will have those results on another site for you to make further comparisons.
  • akamateau - Tuesday, May 12, 2015 - link

    There is ONLY ONE BENCHMARK that is relevant to gamers.

    3dMark API Overhead Test!

    If I am considering a GPU purchase I am not buying it becasue I want to Calculate Pi to a BILLION decimal places. I want better gameplay.

    When I am trying to decide on an AMD APU or Intel IGP then that decision is NOT based on CineBench but rather what siliocn produces QUALITY GAMEPLAY.

    You are DELIBERATELY IGNORING DX12 API Overhead Tests and that makes you a liar.

    The 3dMark API Overhead Test measures the draw calls that are produced when the FPS drops below 30. As the following numbers will show the AMD APU will give the BEST GAMING VISUAL EXPERIENCE.

    So what happens when this benchmark is run on AMD APU’s and Intel IGP?
    AMD A10-7700k
    DX11 = 655,000 draw calls.
    Mantle = 4,509,000 Draw calls.
    DX11 = 4,470,000 draw calls.

    AMD A10-7850K
    DX11 = 655,000 draw calls
    Mantle = 4,700,000 draw calls
    DX12 = 4,454,000 draw calls.

    AMD A8-7600
    DX11 = 629,000 draw calls
    Mantle = 4,448,000 draw calls.
    DX12 = 4,443,000 draw calls.

    AMD A6-7400k
    DX11 = 513,000 draw calls
    Mantle = 4,047,000 draw calls
    DX12 = 4,104,000 draw calls

    Intel Core i7-4790
    DX11 = 696,000 draw calls.
    DX12 = 2,033,000 draw calls

    Intel Core i5-4690
    DX11 = 671,000 draw calls
    DX12 = 1,977,000 draw calls.

    Intel Core i3-4360
    DX11 = 640,000 draw calls.
    DX12 = 1,874,000 draw calls

    Intel Core i3-4130T
    DX11 = 526,000 draw calls.
    DX12 = 1,692,000 draw calls.

    Intel Pentium G3258
    DX11 = 515,000 draw calls.
    DX12 = 1,415,000 draw calls.

    These numbers were gathered from AnandTech piece written on March 27, 2015.
    Intel IGP is hopelessly outclassed by AMD APU’s using DX12. AMD outperforms Intel by 100%!!!
  • JumpingJack - Wednesday, May 13, 2015 - link

    "There is ONLY ONE BENCHMARK that is relevant to gamers.

    3dMark API Overhead Test!"

    NO, that is a syntethic, it simply states how many draw call can be made. It does not measure the capability of the entire game engine.

    There is only ONE benchmark of concern to gamers -- actual performance of the games they play. Period.

    Get ready for a major AMD DX12 let down if this is your expectation.
  • akamateau - Tuesday, May 12, 2015 - link

    Legacy Benchmarks?????? i am going to spend money based on OBSOLETE BENCHMARKS???

    CineBench 11.5 was released in 2010 and is obsolete. It is JUNK
    TrueCrypt???? TreuCrypt development was ended in MAY 2014. Another piece of JUNK.

    Where is 3dMark API Overhead Test? That is brand new.

    Where Is STARSWARM?? That is brand new.
  • akamateau - Tuesday, May 12, 2015 - link

    Where are your DX12 BENCHMARKS?
  • akamateau - Tuesday, May 12, 2015 - link

    Where are your DX12 BENCHMARKS?
  • rocky12345 - Tuesday, May 12, 2015 - link

    whining about no DX12 test just take the info that was given & learn from that and wait for a released DX12 program that can truely be tested. testing DX12 at this point has very little to offer because it is still a beta product & the code is far from finished & by the time it is done all the tests you are screaming to have done will not be worth a pinch of racoon crap.
  • galta - Tuesday, May 12, 2015 - link

    Back when DX11 was about be released, AMD fans said the same: nVidia is better @DX10, but with DX11, Radeons superior I-don't-know-what will rule.
    Time passed and nVidia smashed Radeons new - and rebranded - GPUs.
    I suspect it will be the same this time.

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