Office Performance

The dynamics of CPU Turbo modes, both Intel and AMD, can cause concern during environments with a variable threaded workload. There is also an added issue of the motherboard remaining consistent, depending on how the motherboard manufacturer wants to add in their own boosting technologies over the ones that Intel would prefer they used. In order to remain consistent, we implement an OS-level unique high performance mode on all the CPUs we test which should override any motherboard manufacturer performance mode.

All of our benchmark results can also be found in our benchmark engine, Bench.

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

Dolphin likes high IPC and clock frequency, which indicates that the highest clocked APUs perform the best out of AMD here. Because the benchmark is single threaded, even a dual core Intel wins though.

WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01, 2867 files, 1.52 GB

The varied-thread workload of WinRAR seems to vary between the dual core Intels and the dual module AMD chips, showing that threads matter.

3D Particle Movement

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

In this nieve benchmark, the compiler prefers x87 style commands which AMD's Bulldozer based architectures isn't too fond of. This benchmark is meant to be a representation of crude scientific code, similar to that used in a research lab. Ultimately, Bulldozer architectures such as Kaveri prefer specific commands, especially when dealing with basic math.

FastStone Image Viewer 4.9

FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and results are given in seconds.

FastStone Image Viewer 4.9

Web Benchmarks

On the lower end processors, general usability is a big factor of experience, especially as we move into the HTML5 era of web browsing.  For our web benchmarks, we take four well known tests with Chrome 35 as a consistent browser.

Sunspider 1.0.2

Sunspider 1.0.2

Mozilla Kraken 1.1

Kraken 1.1

WebXPRT

WebXPRT

Google Octane v2

Google Octane v2

AMD A8-7650K Test Setup, Overclocking Professional Performance: Windows
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  • TheJian - Friday, May 15, 2015 - link

    I don't think it's sheer luck when you're doing one of two things: 1. you write the compiler they're using. 2. you're the chip/platform etc they are DOING the coding on and thus optimizing for best perf on the platform they're using. Granted, these two things might not help in ALL cases, but it's a pretty sure bet if EVERYONE decided to code their app/game ON Intel/Nvidia, if you're AMD you're not likely to win many things. You may code how you know how to code, but you OPTIMIZE for whatever is in your hands, and get to others if financing allows (or someone pays you, like Dice/B4F netting 8mil for frostbite running on mantle).

    If you don't have access for platform X, and it runs well on it vs. platform Y that you program on, THEN that was luck. But when it runs well on what you're programming/compiling on, that probably has much less to do with luck. It's just common sense to get that. I'm not saying that's the case here, but you're making a general statement that would seem to go against simple logic in what I'd guess was MOST cases. IE, how many ports of console games do you see that are BETTER on a PC. In most cases we get "another crappy port" comments all over the place. Consoles are admittedly (generally) a worst case scenario, but you get the point. Usually the 2nd platform etc is an afterthought to milk the original cow, not coded with the care of the main platform. Large firms with bigger teams (EA, Blizzard etc) may depend on the skill of the teams doing said work (but even then it's quite rare), but for smaller firms where financing is a big issue, other platform optimization may never happen at all.

    Why do you think Nvidia bought a company like PGI? To make sure they were on even footing with Intel compilers for HPC. Being the vid card that ~75% of workstations and 76% of gamers (according to peddie) use doesn't hurt either, but compilers/tools are a big help too.
  • shadowjk - Friday, May 15, 2015 - link

    Linux has adapted to some AMD specialities rather quickly, like the module/core division, and further back in time, discovered you could have iommu on amd cpus before they even were released.

    Unfortunately, I don't think AMD participates as actively in compiler development..
  • LarsBars - Tuesday, May 12, 2015 - link

    Glad to see the IGP benchmarks updated, they are so much more relevant now! No more 1280x1024 ;) Great work!
  • BrokenCrayons - Wednesday, May 13, 2015 - link

    I agree, the new IGP benchmarks are a much-needed realignment to make them more current.
  • darkfalz - Tuesday, May 12, 2015 - link

    I love AMD's naming scheme, mimicking Intel's but using higher numbers. I wonder how many would fall for that? Surely a 7850K is much faster than a 4560K? And an A8 or A10 clearly a better CPU than an i5 or i7? Awesome chutzpah.
  • akamateau - Tuesday, May 12, 2015 - link

    Another piece of JUNK SCIENCE and yellow journalism from the journalistically bankrupt Anand Tech.

    What happened to the API Overhead Tests?

    What HAPPENED to the DX12 benchmarks?

    I am not INTERESTED in OBSOLETE GARBAGE.

    There is nothing that you use for benchmarking that is relevant.

    ALL gaming is now written to DX11 MAXSPEC. DX12 MINSPEC is 12x broader and allows for far more performance.

    When you FAIL to use relevant benchmarks the you are LYING to the consumer.

    ANAND TECH is nothing more than a garbage website.
  • extide - Tuesday, May 12, 2015 - link

    This isnt a GPU benchmark article, it is a CPU benchmark article
  • Crunchy005 - Tuesday, May 12, 2015 - link

    Why are you even here reading the articles or commenting on them if you think they are garbage?
  • Michael Bay - Tuesday, May 12, 2015 - link

    Your post lacks capitalization.
  • NeatOman - Wednesday, May 13, 2015 - link

    this is the only time I've liked what Michael Bay has said or done lol

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