Professional Performance: Linux

Built around several freely available benchmarks for Linux, Linux-Bench is a project spearheaded by Patrick at ServeTheHome to streamline about a dozen of these tests in a single neat package run via a set of three commands using an Ubuntu 11.04 LiveCD. These tests include fluid dynamics used by NASA, ray-tracing, OpenSSL, molecular modeling, and a scalable data structure server for web deployments. We run Linux-Bench and have chosen to report a select few of the tests that rely on CPU and DRAM speed.

C-Ray: link

C-Ray is a simple ray-tracing program that focuses almost exclusively on processor performance rather than DRAM access. The test in Linux-Bench renders a heavy complex scene offering a large scalable scenario.

Linux-Bench c-ray 1.1 (Hard)

Being a scaling benchmark, C-Ray prefers threads and seems more designed for Intel.

NAMD, Scalable Molecular Dynamics: link

Developed by the Theoretical and Computational Biophysics Group at the University of Illinois at Urbana-Champaign, NAMD is a set of parallel molecular dynamics codes for extreme parallelization up to and beyond 200,000 cores. The reference paper detailing NAMD has over 4000 citations, and our testing runs a small simulation where the calculation steps per unit time is the output vector.

Linux-Bench NAMD Molecular Dynamics

NAMD is similar to our office benchmarks, puttin the bulk of the APUs between the i3-4130T and the i3-4330.

NPB, Fluid Dynamics: link

Aside from LINPACK, there are many other ways to benchmark supercomputers in terms of how effective they are for various types of mathematical processes. The NAS Parallel Benchmarks (NPB) are a set of small programs originally designed for NASA to test their supercomputers in terms of fluid dynamics simulations, useful for airflow reactions and design.

Linux-Bench NPB Fluid Dynamics

Despite the rated memory on the APUs being faster, NPB seems to require more IPC than DRAM speed.

Redis: link

Many of the online applications rely on key-value caches and data structure servers to operate. Redis is an open-source, scalable web technology with a b developer base, but also relies heavily on memory bandwidth as well as CPU performance.

Linux-Bench Redis Memory-Key Store, 100x

Professional Performance: Windows Gaming Benchmarks: Integrated, R7 240 DDR3 and Dual Graphics
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  • akamateau - Tuesday, May 12, 2015 - link

    Your comments assume that ANAND provided benchmarks using DX12 and they did not. ALL of the GRAPHIC benchmarks were with either synthetic benchmarks or game benchmarks using DX11.

    DX11 cripples the performance of ALL APU's, IGP and dGPU. Draw calls ARE a measure of CPU-to-GPU "bottleneck" or elimination thereof. You can not render a polygon until you draw it.

    DX12 enables CPU core scaling; basically increased draw calls are a function of the amount of multithreaded cpu cores. DX11 does not allow multithreeaded gaming.

    DX11 may be current but why should I base hardware purchases from testing based on obsolete software AND benchmarks?

    DX12 will be in widespread use by game developers by Christmas.

    Anand has psent quite a bit of time and money testing hardware on obsolete benchmarks TO WHAT END?

    Starswarm and 3dMArk API Overhead Test are available but ANAND ignore them.

    Why?

    AMD's APU was designed to FLY using Mantle and DX12. It is not AMD's fault that Intle IGP is so poorly designed. That is Intel's problem.

    Test Intel IGP using the latest API and you will see. Comaparatively test AMD and Intel using obsolete benchmarks with DX11 and ANAND is lying to the consumer and can not be trusted.

    AN unbiased and well balanced piece should use legacy benchmarks, they should also use the very latest available. ANAND di not do this.
  • rp1367 - Tuesday, May 12, 2015 - link

    "Starswarm and 3dMArk API Overhead Test are available but ANAND ignore them.

    Why?"

    Because they want to hide the truth. "It is hard for a person to wake if he is asleep because he pretends to be asleep but infact he is not. He just want to fool you because of his stupidity"

    The refusal to support the upcoming DX12 give as hint that the review is biased and something fishy going at the backdoor. I am not an IT guy and new on this site but i could easily detect what is the difference between biased and unbiased review.

    The reviewer and Anadtech guys for sure are all intellegent guys but they allowed themselves to be succumed by their own personal interest.
  • Gigaplex - Tuesday, May 12, 2015 - link

    Or its just something as simple as DX12 not being released yet, the performance is likely to change, so is an invalid test for comparing hardware at this time. The benchmarks you refer to are only valid as a preview for potential gains.
  • akamateau - Tuesday, May 12, 2015 - link

    Windows 10 with DX12 will be released in less than 2 months. Mantle is final and DX12 is final. Anand has it but ignores it.

    By Christmas ALL new games released will be DX12.
  • Gigaplex - Tuesday, May 12, 2015 - link

    DX12 may not be final. API probably is, runtime is likely close, drivers likely won't be.

    And you're delusional if you think all new games released at the end of this year will be DX12. It takes years to develop a AAA game, so they would need to have started before DX12 was available. The market for DX12 will be tiny by Christmas as DX12 will be Windows 10 only. Not everyone will be willing or able to upgrade the OS. Not all hardware even supports DX12. You're completely ignoring the history of previous DirectX roll outs.
  • akamateau - Tuesday, May 12, 2015 - link

    Windows 10 with DX12 will be released in less than 2 months. Mantle is final and DX12 is final. Anand has it but ignores it.

    By Christmas ALL new games released will be DX12.
  • V900 - Tuesday, May 12, 2015 - link

    Ah, so basically the choice is buy an AMD APU and get shoddy performance now, and great performance in a year, or buy an Intel/Intel-Nvidia solution and get great performance now and great performance in a year!

    So theres really no reason to get the AMD is what you're saying?
  • JumpingJack - Tuesday, May 12, 2015 - link

    I will bet you what ever you make in a year that not all games released between DX12 release and christmas of this year will be DX12 native.
  • akamateau - Tuesday, May 12, 2015 - link

    @Ian Cutress

    "as well as having parallelizable code"

    ARE YOU NUTS?

    You really need to cut the crap.

    Mutlthreaded gaming will come as a result of DX12 and Asynchronous Shader Pipelines and Asynchronous Compute Engines.
  • galta - Tuesday, May 12, 2015 - link

    I don't think he is nuts, but you seem a bit angry.
    From a CPU perspective, multithreaded games need not wait for DX12. They could have been written before.
    Anyway, we have a clear statement of you: DX12 will make AMD shine. We should talk again on Christmas.
    Just keep in mind that the same was said when DX11 was about to be released, with known results...

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