LG 34UM67 Power Use, Gamut, and Input Lag

With a full white screen and the brightness set to maximum, the LG 34UM67 uses 48 watts of power at the outlet. Setting the backlight to the minimum setting reduces this down to 18 watts. Targeting 200 cd/m2 meanwhile gives us a power draw of 35W. These results are really quite good for this size display.

LCD Power Draw (Kill-A-Watt)

Candelas per Watt

The 34UM67 reproduces 75.4% of the AdobeRGB color space and 110% of sRGB (though some colors fall short while others are well above the sRGB spec). This is exactly what it sets out to do and is acceptable for a consumer-focused gaming display.

LCD Color Gamut

Input Lag?

As we lack the hardware to properly test for input lag, the only thing I can comment on is the experience. I’m not the best person for sensing input lag, though anything above 30ms or so definitely makes me notice. Having used several G-SYNC displays as well as many laptop displays over the years, I didn’t notice any issues with the LG display – if anything I’d say it was perhaps slightly more responsive than other (non-G-SYNC) displays I’ve used, perhaps thanks to the DAS feature. At least as far as input lag goes, there were no problems in my experience, and I’ve seen reports of ~10ms online which would agree with my subjective assessment. Other displays may show less input lag, but below 20ms it gets very difficult to notice.

LG 34UM67 Display Uniformity LG 34UM67 Conclusions
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  • FlushedBubblyJock - Thursday, April 2, 2015 - link

    So freesync is low fps sunk.
    Another amd failure, no surprise there.
    Plus high fps sunk.
    Just a tiny near worthless middle ground - again...

    Now you know why nVidia actually made technology happen with new hardware, while amd claimed it is everyone else's job to do it, to make it work for amd.
    Freesync is only free for amd, no one else.
  • FlushedBubblyJock - Thursday, April 2, 2015 - link

    Don't forget it doesn't work with most games because the aspect ratio is wrong.
    ROFL
    Epic failure # xxx for amd.
    I can hear it now- "It's not amd's fault"... blah blah blah blah - yeah they sure "worked with" the "industry" didn't they. There's probably a boatload of unresponded to emails and phone messages sitting in the mad to do box - well too late again amd.
    It's someone else's job, right...
  • Black Obsidian - Thursday, April 2, 2015 - link

    So... because this one monitor isn't to your liking, FreeSync is an "epic failure" for AMD? That's some stellar logic right there.

    Those not hopelessly poisoned by fanboi-ism will note that there's no lack of released and pending FreeSync monitors running a wide range of sizes, aspect ratios, refresh rate ranges, and panel technologies.
  • wigry - Thursday, April 2, 2015 - link

    Whats wrong with 21:9 aspect ratio? All but the oldest games have no problem taking full use of this aspect ratio. Have managed to enable it on may of my old favorites and new games have no trouble with it whatsoever. So 21:9 aspect is nothing to be afraid of.
  • bizude - Thursday, April 2, 2015 - link

    You're an idiot. 99% of games out there work flawlessly with 21:9 monitors.
  • AnnonymousCoward - Saturday, April 4, 2015 - link

    "flawlessly"? No, 99% of the games listed here are not Hor+ Native. http://www.wsgf.org/mgl?page=1
  • bizude - Sunday, April 5, 2015 - link

    And that list is flat out wrong. For example, it lists AC 1 & 2 as not supporting ultra-widescreen, but both of them work with ultrawidescreen resolutions "out of the box". If you'd like, I can take screenshots for you.
  • AnnonymousCoward - Saturday, April 4, 2015 - link

    Jarred,

    -Watch out for overdrive. I think on the older Samsungs with it, it made input lag horrendous. Overdriving might always require at least 1 extra frame of buffering/processing.

    -For gaming, I think the higher the color gamut the better. Allowing a full range of saturated colors is more realistic for your eyesight. I see it as ok for 3D rendering, which is different from viewing pictures saved on a reduced gamut space.

    -It's inexcusable to have no height adjustment on a huge monitor like this one.

    -For general desktop use, the AOC Q2770PQU 27" 2560x1440 seems better. Vertical space is too important.
  • Ethos Evoss - Saturday, April 4, 2015 - link

    AMAZING !
  • mlmcasual - Monday, April 6, 2015 - link

    1080P=FAIL...

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