Brightness and Contrast

Set to maximum output, the ASUS ROG can output up to 352 cd/m2 with a 50% APL pattern. This is far too bright for night time use, but will work well to overcome reflections and lights during the day. Setting the brightness down to the minimum level the output falls to 45 cd/m2. This level is actually very good as it is sufficiently dim for a completely dark room, but not so dim as to be unusable. For any environment, the ROG has a level of backlight flexibility that will work for you.

White Level -  i1Pro and C6

Black levels are pretty good for a TN panel with the ROG. At the maximum backlight we see 0.3916 cd/m2 of light using a black 50% APL pattern. Going to the minimum backlight level this falls down to 0.0516 cd/m2. As always we use APL patterns because they prevent the screen from completely turning off the backlight to trick the test, and it is more like the real world than a full field pattern is.

Black Level - 1iPro and C6

The contrast ratios these readings produce are between 882:1 and 901:1. For a TN panel, I think these are pretty good overall. IPS and especially VA panels can do better, but for TN the numbers are solid.

Contrast Ratio -  i1Pro and C6

The ASUS ROG has good flexibility for a the backlight and produces good overall results for brightness levels and contrast ratios.

G-SYNC Gaming with QHD at 144Hz sRGB Data and Bench Tests
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  • shonferg - Monday, February 16, 2015 - link

    I found the article here on AndandTech that gave me the impression that G-sync can do self-refresh:

    http://www.anandtech.com/show/7582/nvidia-gsync-re...

    "You can only do so much with VBLANK manipulation though. In present implementations the longest NVIDIA can hold a single frame is 33.3ms (30Hz). If the next frame isn’t ready by then, the G-Sync module will tell the display to redraw the last frame."

    "Game/hardware/settings combinations that result in frame rates below 30 fps will exhibit stuttering since the G-Sync display will be forced to repeat frames"

    Of course, that article was about first gen, pre-release hardware, and I don't know if things have changed since that initial article.

    But if that's still the way it works, it sounds like it will only kick in if the frame rate is below 30 fps, and even then it's kind of dumb in that it waits the full 33 ms before re-showing the previous frame. So if the next frame is ready moments later, it will have to wait for the next refresh, causing a stutter.

    Unfortunately, it sounds like it wasn't doing anything smart like noticing frame rate is falling lower than a certain threshold and then doubling the frame rate to prevent the possibility of flicker and stutter. Seems like it needs the ability for the GPU to send a "redraw the last frame now" command for situations like that so that frame refresh can be doubled without doubling bandwidth requirements.
  • GameLifter - Friday, February 13, 2015 - link

    I got this monitor at launch and I'm still loving it. G-Sync is incredible, ULMB is incredible, the higher refresh rate makes a noticeable difference, and the color quality is very good for a TN panel. Heck, better than any TN panel I've seen.

    However, I did notice a dead pixel towards the top of the screen recently. It's not bad but I hope more don't start to show up. Back light uniformity is sub par but it's not very noticeable to me unless I have my lights off and the screen is black or a darker color.

    Overall I'm very pleased with this monitor and hopefully higher refresh rate panels and VRR technology become the norm.
  • pandemonium - Saturday, February 14, 2015 - link

    May as well remove the Input Lag from the reviews until you can produce some results for that. Every time I see that I get disappointed because that's a key metric for me.
  • cheinonen - Saturday, February 14, 2015 - link

    It's only missing on monitors that are DisplayPort only, which has only been the G-Sync models to this point. If we left the section out without the explanation, it would cause far more comments.
  • wyewye - Saturday, February 14, 2015 - link

    Why are you reviewing an year old stuff?
    What do you have to add compared to the other gazillion reviews of ROG Swift out there?

    Apparently nothing.
    Nothing about latency or input lag on a gaming monitor review.

    Really pathetic.
    Whats going on with you AnandTech? Severe budget cuts?
  • cheinonen - Saturday, February 14, 2015 - link

    Input lag was addressed in the piece. Since the ROG Swift runs at a resolution beyond a CRT, and has no HDMI input for a lag tester, there is no way to generate a reliable number for lag. I've seen numbers for it that indicate under 5ms when using SMTT, but SMTT stopped issuing licenses and ours expired, so I cannot use it to test anymore. If you have a way to measure the input lag that is reliable and accurate and works with DisplayPort, we'd love to know.
  • Slowking - Saturday, February 14, 2015 - link

    "Why are you reviewing an year old stuff?"

    I clicked on the article half hoping it contained more information on a forthcoming cheaper version of the Swift.
  • Achaios - Saturday, February 14, 2015 - link

    Honestly, I cannot see a difference between 60 Hz and 144 Hz, which leads me to assume that: 1. Either my eyes are defective or 2. Those who claim to see a difference between 60Hz and 144 Hz are lying.
  • snuuggles - Saturday, February 14, 2015 - link

    It's not your eyes, it's your brain. I guess it could be like being colorblind or something. In a way, it's an advantage to you because you'll never need to bother spending money on something like this :)
  • Murloc - Saturday, February 14, 2015 - link

    it's like being an audio peasant, you spare lots of money if you're content with desktop speakers.
    I've never tried a 144Hz monitor so the jury is still out for me.

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