sRGB Data and Bench Tests

Before calibration, the ASUS ROG monitor displays a blue tint to the grayscale but it keeps the overall grayscale errors below the visible error level of 3.0 dE2000. The gamma tracks low, at closer to 2.0 than 2.2, which will give the image a bit more of a washed-out look than the proper gamma will. The larger errors exist in the color gamut, where there is an oversaturation to reds, yellows, oranges, and especially blues. Blue has both a tint and saturation issues, and the errors there grow steadily as the saturation ramps from 0% to 100%. Unfortunately, since the ASUS ROG has no internal LUT, like most displays, these color errors probably cannot be fixed.

For calibration, we use SpectraCal CalMAN 5.3.5 with our own custom workflow. We target 200 cd/m2 of light output with a gamma of 2.2 and the sRGB color gamut, which corresponds to a general real-world use case. The meters used are an i1Pro2 provided by X-Rite and a SpectraCal C6. All measurements use APL 50% patterns except for uniformity testing, which uses full field.

  Pre-Calibration Post-Calibration,
200 cd/m2
Post-Calibration,
80 cd/m2
White Level ( cd/m2) 198.7 200.9 81.8
Black Level ( cd/m2) 0.2253 0.2246 0.0952
Contrast Ratio 882:1 895:1 859:1
Gamma (Average) 2.02 1.97 2.07
Color Temperature 6659K 6515K 6557K
Grayscale dE2000 2.48 2.47 0.76
Color Checker dE2000 3.64 2.16 2.74
Saturations dE2000 2.85  
 

Post-calibration the gamma and RGB balance are almost perfect. The average grayscale dE2000 falls to below 0.6 which is invisible to the naked eye. The only issue is the contrast ratio, but I believe that is a bad reading at 0% since it is coming out much higher than our black reading at maximum backlight earlier. The contrast ratio should be closer to 850:1 based on the amount of fixing needed for the RGB balance. The 80 cd/m2 measurements will back this up, so this number is just a bad read.

Colors are better, because the luminance values have improved, but the overall errors are still high due to over-saturation of certain colors. Blue continues to be the worst, followed by yellow, with all skin tones on the color checker showing errors close to 3.0. On photos of people they look a bit sunburnt, as the saturation of reds and oranges is too high, compared to a proper display. It isn’t awful, but it isn’t a monitor I would use for photo editing either. Since ASUS positions the ROG for gamers I don’t think this is a big deal as the numbers are close enough. The pre-calibration numbers are really more important here, and those indicate a bit more of this red push than after calibration.

Changing our targets to 80 cd/m2 and the sRGB gamma curve, we see similar results on another calibration. The contrast ratio here is 859:1, indicating there was a bad read earlier on the 200 cd/m2 data. The RGB balance is again perfect though the gamma curve not as much. sRGB is harder to get right, and it is dimmer providing less room for adjustment, so this isn’t surprising.

Colors show the exact same issues as with 200 cd/m2 since adjusting the backlight level doesn’t affect the saturation of the colors. People look like they have gotten a bit too much sun compared to what they should look like. For gaming, where the colors are just imaginary to begin with, I don’t think this is a big problem but it just means it can’t serve double-duty as a display for editing photos or other things. Movies will also look a bit off on it, but no worse than a regular TV will before a calibration.

Brightness and Contrast Display Uniformity
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  • Antronman - Saturday, February 14, 2015 - link

    The picture quality still won't be hugely impressive with IPS, because the color palettes used in games have saturation gradients, and the areas of a map or character that should be noticeable will be extremely heavily oversaturated, whereas the less important, insignificant parts will have very, very little saturation and less polys than the important parts that the saturated colors will be on.
  • bznotins - Friday, February 13, 2015 - link

    Currently still rocking a 3007WFP from 2006. Best $1100 I ever spent on electronics. Love the zero input lag and 16:10 resolution.

    Once we see a 60hz+ 32" 4K monitor, I will finally upgrade. GSync would be awesome.

    I just can't bring myself to go down to 27" now, GSync or not.
  • zodiacsoulmate - Friday, February 13, 2015 - link

    Linus just reviewed a 31 inch 4098x2160 LG 31UM97, seems very nice
  • yefi - Friday, February 13, 2015 - link

    Ditto that. I'd love gsync on a 30" 2560x1600 monitor, but these gamers are apparently satisfied with tiny little monitors and their 16:9.
  • Antronman - Saturday, February 14, 2015 - link

    A large monitor just means I have to move the monitor farther back and move my chair farther back.
  • rtho782 - Saturday, February 14, 2015 - link

    I went from a 3007WFP-HC, to a RoG Swift. The size drop was a little annoying, but when my 2nd Swift failed last week the 3007 seemed weird because of the aspect ratio, and I missed 144hz.
  • TheEkorn - Friday, February 13, 2015 - link

    I`m wondering where the input lag graph on page 6 is?
  • JarredWalton - Friday, February 13, 2015 - link

    "Like the other G-SYNC displays I have tested, the ASUS ROG has no inputs aside from a single DisplayPort. Because I have no CRT monitor that can run at the same native resolution as it, nor a DisplayPort compatible lag tester, I can’t produce an accurate input lag measurement for the display. Obviously this is not an ideal result for a gaming display, but any number I could produce I would have zero faith in."
  • TheEkorn - Friday, February 13, 2015 - link

    Thanks :)
  • i4mt3hwin - Friday, February 13, 2015 - link

    No talk about the inversion issue this monitor has? Between this:

    http://rog.asus.com/forum/showthread.php?50004-PG2...

    and

    http://rog.asus.com/forum/showthread.php?52705-PG2...

    This monitor clearly has some issues at the panel level. http://gyazo.com/ff54f6a888ded6aac5472ac3d480ffba

    The vertical lines going through the grey part of the rifle (looks like a crosshatch) appears on all bright colors when the monitor is in motion.

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