Battlefield 4

Our latest addition to our benchmark suite and our current major multiplayer action game of our benchmark suite is Battlefield 4, DICE’s 2013 multiplayer military shooter. After a rocky start, Battlefield 4 has finally reached a point where it’s stable enough for benchmark use, giving us the ability to profile one of the most popular and strenuous shooters out there. As these benchmarks are from single player mode, based on our experiences our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, which means a card needs to be able to average at least 60fps if it’s to be able to hold up in multiplayer.

Battlefield 4 - 3840x2160 - Ultra Quality - 0x MSAA

Battlefield 4 - 3840x2160 - Medium Quality

Battlefield 4 - 2560x1440 - Ultra Quality

Battlefield 4 - 1920x1080 - Ultra Quality

Battlefield 4 is one of our tougher games, especially with the bar set at 60fps to give us enough headroom for multiplayer performance. To that end the GTX 980 turns in another solid performance, though the dream of averaging 60fps at 1440p Ultra is going to have to wait just a bit longer to be answered.

Overall on a competitive basis the GTX 980 looks very strong. Against the GTX 780 Ti it further improves on performance by 8-13%, 30%+ against GTX 780, and 66% against GTX 680. Similarly it fares well against AMD’s cards – even with their Mantle performance advantage – with the exception of one case: 4K at Medium quality. With maximum quality settings, at all resolutions the GTX 980 can outperform AMD’s best by around 15%. But in the case of 4K Medium, with the lesser shader overhead in particular the R9 290XU gets to pull ahead thanks to Mantle. At this point NVIDIA is losing by just 4%, but it goes to show how close the race between these two cards is going to be at times and why AMD is never too far behind NVIDIA in several of these games.

In any case for Ultra quality you’re looking at the GTX 980 being enough for 1080p and even 1440p if you flex the 60fps rule a bit. 4K at these settings though is going to be the domain of multi-GPU setups.

Battlefield 4 - Delta Percentages

Battlefield 4 - Surround/4K - Delta Percentages

Meanwhile delta percentage performance is extremely strong here. Everyone, incuding the GTX 980, is well below 3%.

Bioshock Infinite Crysis 3
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  • jmunjr - Friday, September 19, 2014 - link

    Wish you had done a GTX 970 review as well like many other sites since way more of us care about that card than the 980 since it is cheaper.
  • Gonemad - Friday, September 19, 2014 - link

    Apparently, if I want to run anything under the sun in 1080p cranked to full at 60fps, I will need to get me one GTX 980 and a suitable system to run with it, and forget mid-ranged priced cards.

    That should put an huge hole in my wallet.

    Oh yes, the others can run stuff at 1080p, but you have to keep tweaking drivers, turning AA on, turning AA off, what a chore. And the milennar joke, yes it RUNS Crysis, at the resolution I'd like.

    Didn't, by any chance, the card actually benefit of being fabricated at 28nm, by spreading its heat over a larger area? If the whole thing, hipothetically, just shrunk to 14nm, wouldn't all that 165W of power would be dissipated over a smaller area (1/4 area?), and this thing would hit the throttle and stay there?

    Or by being made smaller, it would actually dissipate even less heat and still get faster?
  • Yojimbo - Friday, September 19, 2014 - link

    I think that it depends on the process. If Dennard scaling were to be in effect, then it should dissipate proportionally less heat. But to my understanding, Dennard scaling has broken down somewhat in recent years, and so I think heat density could be a concern. However, I don't know if it would be accurate to say that the chip benefited from the 28nm process, since I think it was originally designed with the 20nm process in mind, and the problem with putting the chip on that process had to do with the cost and yields. So, presumably, the heat dissipation issues were already worked out for that process..?
  • AnnonymousCoward - Friday, September 26, 2014 - link

    The die size doesn't really matter for heat dissipation when the external heat sink is the same size; the thermal resistance from die to heat sink would be similar.
  • danjw - Friday, September 19, 2014 - link

    I would love to see these built on Intel's 14nm process or even the 22nm. I think both Nvidia and AMD aren't comfortable letting Intel look at their technology, despite NDAs and firewalls that would be a part of any such agreement.

    Anyway, thanks for the great review Ryan.
  • Yojimbo - Friday, September 19, 2014 - link

    Well, if one goes by Jen-Hsun Huang's (Nvidia's CEO) comments of a year or two ago, Nvidia would have liked Intel to manufacture their SOCs for them, but it seems Intel was unwilling. I don't see why they would be willing to have them manufacture SOCs and not GPUs being that at that time they must have already had the plan to put their desktop GPU technology into their SOCs, unless the one year delay between the parts makes a difference.
  • r13j13r13 - Friday, September 19, 2014 - link

    hasta que no salga la serie 300 de AMD con soporte nativo para directx 12
  • Arakageeta - Friday, September 19, 2014 - link

    No interpretation of the compute graphs whatsoever? Could you at least report the output of CUDA's deviceQuery tool?
  • texasti89 - Friday, September 19, 2014 - link

    I'm truly impressed with this new line of GPUs. To be able to acheive this leap on efficiency using the same transistor feature size is a great incremental achievement. Bravo TSMC & Nvidia. I feel comfortable to think that we will soon get this amazing 980 performance level on game laptops once we scale technology to the 10nm process. Keep up the great work.
  • stateofstatic - Friday, September 19, 2014 - link

    Spoiler alert: Intel is building a new fab in Hillsboro, OR specifically for this purpose...

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