Maxwell 1 Architecture: The Story So Far

Before we dive into the story and architecture of Maxwell 2, we’d like to spend a bit of time recapping what we’ve seen so far with Maxwell 1 and the GM107 GPU. While both GPUs are distinctly Maxwell, Maxwell 2 is essentially a second, more feature-packed version of Maxwell. Meanwhile it retains all of the base optimizations that went into Maxwell 1, implemented on a larger scale for a larger GPU.

Beginning with the Maxwell family of architectures, NVIDIA embarked on a “mobile first” design strategy for GPUs, marking a significant change in NVIDIA’s product design philosophy. As of Maxwell NVIDIA’s top-down philosophy that saw the launch of high-end desktop class GPUs come first has come to an end, and as NVIDIA has chosen to embrace power efficiency and mobile-friendly designs as the foundation of their GPU architectures, this has led to them going mobile first on Maxwell. With Maxwell NVIDIA has made the complete transition from top to bottom, and are now designing GPUs bottom-up instead of top-down.

By going mobile first NVIDIA is aiming to address several design considerations at all once. First and foremost is the fact that NVIDIA is heavily staking the future of their company in mobile, and that means they need GPU designs suitable for such a market. This mobile first view is primarily focused on SoC-class products – the Tegra family – but really it even extends to mobile PC form factors such as laptops, where discrete GPUs can play an important role but are going to have strict thermal requirements. By designing GPUs around mobile first, NVIDIA starts with a design that is already suitable for Tegra and then can scale it up as necessary for laptop and desktop GeForce products. Graphics is – as we like to say – embarrassingly parallel, so if you can build one small module then it’s relatively easy to scale up performance by building chips with more modules and tying them together. This is the mobile first philosophy.

What this means is that NVIDIA is focused on power efficiency more than ever before. The SoC market is brutal for both the demands placed on the hardware and for the competitive nature of that market, and given the fact that SoCs are so heavily constrained by thermal and power considerations, every bit of power saved can be reinvested in additional performance. This in turn calls for a GPU that is especially power efficient, as it is efficiency that will win the market for NVIDIA.

Maxwell then is an interesting take on NVIDIA’s designs that does not radically alter NVIDIA’s architecture, but has had every accommodation made to improve energy efficiency. The result is a Kepler-like architecture with a number of small design tweaks that improve efficiency in some manner. As NVIDIA tells it, there is no single aspect of Maxwell that is disproportionally responsible for NVIDIA’s energy improvements, but rather it is the culmination of these small changes. Through these changes NVIDIA has been able to come close to doubling their performance per watt versus Kepler, which is nothing short of amazing given the fact that all of this is being done on the same 28nm process as Kepler.

Starting with the Maxwell 1 SMM, NVIDIA has adjusted their streaming multiprocessor layout to achieve better efficiency. Whereas the Kepler SMX was for all practical purposes a large, flat design with 4 warp schedulers and 15 different execution blocks, the SMM has been heavily partitioned. Physically each SMM is still one contiguous unit, not really all that different from an SMX. But logically the execution blocks which each warp scheduler can access have been greatly curtailed.

The end result is that in an SMX the 4 warp schedulers would share most of their execution resources and work out which warp was on which execution resource for any given cycle. But on an SMM, the warp schedulers are removed from each other and given complete dominion over a far smaller collection of execution resources. No longer do warp schedulers have to share FP32 CUDA cores, special function units, or load/store units, as each of those is replicated across each partition. Only texture units and FP64 CUDA cores are shared.

Among the changes NVIDIA made to reduce power consumption, this is among the greatest. Shared resources, though extremely useful when you have the workloads to fill them, do have drawbacks. They’re wasting space and power if not fed, the crossbar to connect all of them is not particularly cheap on a power or area basis, and there is additional scheduling overhead from having to coordinate the actions of those warp schedulers. By forgoing the shared resources NVIDIA loses out on some of the performance benefits from the design, but what they gain in power and space efficiency more than makes up for it.

NVIDIA still isn’t sharing hard numbers on SMM power efficiency, but for space efficiency a single 128 CUDA core SMM can deliver 90% of the performance of a 192 CUDA core SMX at a much smaller size.

Moving on, along with the SMM layout changes NVIDIA has also made a number of small tweaks to improve the IPC of the GPU. The scheduler has been rewritten to avoid stalls and otherwise behave more intelligently. Furthermore by achieving higher utilization of their existing hardware, NVIDIA doesn’t need as many functional units to hit their desired performance targets, which in turn saves on space and ultimately power consumption.

NVIDIA has also been focused on memory efficiency, both for performance and power reasons, resulting in the L2 cache size been greatly increased. NVIDIA has from 256KB in GK107 to 2MB on GM107, and from 512KB on GK104 to the same 2MB on GM204. This cache size increase reduces the amount of traffic that needs to cross the memory bus, reducing both the power spent on the memory bus and improving overall performance.

Increasing the amount of cache always represents an interesting tradeoff since cache is something of a known quantity and is rather dense, but it’s only useful if there are memory stalls or other memory operations that it can cover. Consequently we often see cache implemented in relation to whether there are any other optimizations available. In some cases it makes more sense to use the transistors to build more functional units, and in other cases it makes sense to build the cache. The use of 2MB of L2 cache in both GM107 and GM204 – despite the big differences in ROP count and memory bus size – indicates that NVIDIA’s settling on 2MB as their new sweet spot for consumer graphics GPUs.

Finally there’s the lowest of low level optimizations, which is transistor level optimizations. These optimizations are something of a secret sauce for NVIDIA, but they tell us they’ve gone through at the transistor level to squeeze out additional energy efficiency as they could find it. Given that TSMC 28nm is now a very mature process with well understood abilities and quirks, NVIDIA should be able to design and build their circuits to a tighter tolerance now than they would have been able to when working on GK107 and GK104 over 2 years ago.

The NVIDIA GeForce GTX 980 Review Maxwell 2 Architecture: Introducing GM204
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  • atlantico - Friday, September 19, 2014 - link

    I'm sorry, but I couldn't care less about power efficiency on an enthusiast GPU unit. The 780Ti was a 250W card and that is a great card because it performs well. It delivers results.

    I have a desktop computer, a full ATX tower. Not a laptop. PSUs are cheap enough, it's even a question of that.

    So please, stuff the power requirements of this GTX980. The fact is if it sucked 250W and was more powerful, then it would have been a better card.
  • A5 - Friday, September 19, 2014 - link

    They'll be more than happy to sell you a $1000 GM210 Titan Black Ultra GTX, I'm sure.

    Fact is that enthusiast cards aren't really where they make their money anymore, and they're orienting their R&D accordingly.
  • Fallen Kell - Friday, September 19, 2014 - link

    Exactly. Not only that, the "real" money is in getting the cards in OEM systems which sell hundreds of thousands of units. And those are very power and cooling specific.
  • Antronman - Sunday, September 21, 2014 - link

    Yep, yep, and yep again.

    For OEMs, the difference between spending 10 more or less dollars is huge.

    More efficient cards means less power from the PSU. It's one of the reasons why GeForce cards are so much more popular in OEM systems.

    I have to disagree with the statement about enthusiast cards not being of value to Nvidia.

    Many people are of the opinion that Nvidia has always had better performance than AMD/ATI.
  • Tikcus9666 - Friday, September 19, 2014 - link

    For desktop cards power consumption is meaningless to the 99%
    Price/Performance is much more important. if Card A uses 50w more under full load than card B, but performs around the same and is £50 cheaper to buy at 15 p per kwh cost for energy it would take 6666 hours of running to get your £50 back. Add to this if Card A produces more heat into the room, in winter months your heating system will use less energy, meanning it takes even longer to get your cash back.... tldr Wattage is only important in laptops and tablets and things that need batterys to run
  • jwcalla - Friday, September 19, 2014 - link

    At least in this case it appears the power efficiency allows for a decent overclock. So you can get more performance and heat up your room at the same time.

    Of course I'm sure they're leaving some performance on the table for a refresh next year. Pascal is still a long way's off so they have to extend Maxwell's lifespan. Same deal as with Fermi and Kepler.
  • Icehawk - Friday, September 19, 2014 - link

    When I built my mATX current box one criteria was that it be silent, or nearly so while still being a full power rig (i7 OC'd & 670), and the limitation really is GPU draw - thankfully NVs had dropped by the 6xx series enough I was able to use a fanless PSU and get my machine dead silent. I am glad I don't need a tower box that sounds like a jet anymore :)

    I would love to see them offer a high TDP, better cooled, option though for the uber users who won't care about costs, heat, sound and are just looking for the max performance to drive those 4k/surround setups.
  • Yojimbo - Friday, September 19, 2014 - link

    I agree that power consumption in itself isn't so important to most consumer desktop users, as long as they don't require extra purchases to accommodate the cards. But since power consumption and noise seem to be directly related for GPUs, power efficiency is actually an important consideration for a fair number of consumer desktop users.
  • RaistlinZ - Sunday, September 21, 2014 - link

    Yeah, but they're still limited by the 250W spec. So the only way to give us more and more powerful GPU's while staying within 250W is to increase efficiency.
  • kallogan - Friday, September 19, 2014 - link

    dat beast

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