Maxwell 1 Architecture: The Story So Far

Before we dive into the story and architecture of Maxwell 2, we’d like to spend a bit of time recapping what we’ve seen so far with Maxwell 1 and the GM107 GPU. While both GPUs are distinctly Maxwell, Maxwell 2 is essentially a second, more feature-packed version of Maxwell. Meanwhile it retains all of the base optimizations that went into Maxwell 1, implemented on a larger scale for a larger GPU.

Beginning with the Maxwell family of architectures, NVIDIA embarked on a “mobile first” design strategy for GPUs, marking a significant change in NVIDIA’s product design philosophy. As of Maxwell NVIDIA’s top-down philosophy that saw the launch of high-end desktop class GPUs come first has come to an end, and as NVIDIA has chosen to embrace power efficiency and mobile-friendly designs as the foundation of their GPU architectures, this has led to them going mobile first on Maxwell. With Maxwell NVIDIA has made the complete transition from top to bottom, and are now designing GPUs bottom-up instead of top-down.

By going mobile first NVIDIA is aiming to address several design considerations at all once. First and foremost is the fact that NVIDIA is heavily staking the future of their company in mobile, and that means they need GPU designs suitable for such a market. This mobile first view is primarily focused on SoC-class products – the Tegra family – but really it even extends to mobile PC form factors such as laptops, where discrete GPUs can play an important role but are going to have strict thermal requirements. By designing GPUs around mobile first, NVIDIA starts with a design that is already suitable for Tegra and then can scale it up as necessary for laptop and desktop GeForce products. Graphics is – as we like to say – embarrassingly parallel, so if you can build one small module then it’s relatively easy to scale up performance by building chips with more modules and tying them together. This is the mobile first philosophy.

What this means is that NVIDIA is focused on power efficiency more than ever before. The SoC market is brutal for both the demands placed on the hardware and for the competitive nature of that market, and given the fact that SoCs are so heavily constrained by thermal and power considerations, every bit of power saved can be reinvested in additional performance. This in turn calls for a GPU that is especially power efficient, as it is efficiency that will win the market for NVIDIA.

Maxwell then is an interesting take on NVIDIA’s designs that does not radically alter NVIDIA’s architecture, but has had every accommodation made to improve energy efficiency. The result is a Kepler-like architecture with a number of small design tweaks that improve efficiency in some manner. As NVIDIA tells it, there is no single aspect of Maxwell that is disproportionally responsible for NVIDIA’s energy improvements, but rather it is the culmination of these small changes. Through these changes NVIDIA has been able to come close to doubling their performance per watt versus Kepler, which is nothing short of amazing given the fact that all of this is being done on the same 28nm process as Kepler.

Starting with the Maxwell 1 SMM, NVIDIA has adjusted their streaming multiprocessor layout to achieve better efficiency. Whereas the Kepler SMX was for all practical purposes a large, flat design with 4 warp schedulers and 15 different execution blocks, the SMM has been heavily partitioned. Physically each SMM is still one contiguous unit, not really all that different from an SMX. But logically the execution blocks which each warp scheduler can access have been greatly curtailed.

The end result is that in an SMX the 4 warp schedulers would share most of their execution resources and work out which warp was on which execution resource for any given cycle. But on an SMM, the warp schedulers are removed from each other and given complete dominion over a far smaller collection of execution resources. No longer do warp schedulers have to share FP32 CUDA cores, special function units, or load/store units, as each of those is replicated across each partition. Only texture units and FP64 CUDA cores are shared.

Among the changes NVIDIA made to reduce power consumption, this is among the greatest. Shared resources, though extremely useful when you have the workloads to fill them, do have drawbacks. They’re wasting space and power if not fed, the crossbar to connect all of them is not particularly cheap on a power or area basis, and there is additional scheduling overhead from having to coordinate the actions of those warp schedulers. By forgoing the shared resources NVIDIA loses out on some of the performance benefits from the design, but what they gain in power and space efficiency more than makes up for it.

NVIDIA still isn’t sharing hard numbers on SMM power efficiency, but for space efficiency a single 128 CUDA core SMM can deliver 90% of the performance of a 192 CUDA core SMX at a much smaller size.

Moving on, along with the SMM layout changes NVIDIA has also made a number of small tweaks to improve the IPC of the GPU. The scheduler has been rewritten to avoid stalls and otherwise behave more intelligently. Furthermore by achieving higher utilization of their existing hardware, NVIDIA doesn’t need as many functional units to hit their desired performance targets, which in turn saves on space and ultimately power consumption.

NVIDIA has also been focused on memory efficiency, both for performance and power reasons, resulting in the L2 cache size been greatly increased. NVIDIA has from 256KB in GK107 to 2MB on GM107, and from 512KB on GK104 to the same 2MB on GM204. This cache size increase reduces the amount of traffic that needs to cross the memory bus, reducing both the power spent on the memory bus and improving overall performance.

Increasing the amount of cache always represents an interesting tradeoff since cache is something of a known quantity and is rather dense, but it’s only useful if there are memory stalls or other memory operations that it can cover. Consequently we often see cache implemented in relation to whether there are any other optimizations available. In some cases it makes more sense to use the transistors to build more functional units, and in other cases it makes sense to build the cache. The use of 2MB of L2 cache in both GM107 and GM204 – despite the big differences in ROP count and memory bus size – indicates that NVIDIA’s settling on 2MB as their new sweet spot for consumer graphics GPUs.

Finally there’s the lowest of low level optimizations, which is transistor level optimizations. These optimizations are something of a secret sauce for NVIDIA, but they tell us they’ve gone through at the transistor level to squeeze out additional energy efficiency as they could find it. Given that TSMC 28nm is now a very mature process with well understood abilities and quirks, NVIDIA should be able to design and build their circuits to a tighter tolerance now than they would have been able to when working on GK107 and GK104 over 2 years ago.

The NVIDIA GeForce GTX 980 Review Maxwell 2 Architecture: Introducing GM204
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  • nathanddrews - Friday, September 19, 2014 - link

    http://www.pcper.com/files/review/2014-09-18/power...
  • kron123456789 - Friday, September 19, 2014 - link

    Different tests, different results. That's nothing new.
  • kron123456789 - Friday, September 19, 2014 - link

    But, i still think that Nvidia isn't understated TDP of the 980 and 970.
  • Friendly0Fire - Friday, September 19, 2014 - link

    Misleading. If a card pumps out more frames (which the 980 most certainly does), it's going to drive up requirements for every other part of the system, AND it's going to obviously draw its maximum possible power. If you were to lock the framerate to a fixed value that all GPUs could reach the power savings would be more evident.

    Also, TDP is the heat generation, as has been said earlier here, which is correlated but not equal to power draw. Heat is waste energy, so the less heat you put out the more energy you actually use to work. All this means is that (surprise surprise) the Maxwell 2 cards are a lot more efficient than AMD's GCN.
  • shtldr - Wednesday, September 24, 2014 - link

    "TDP is the heat generation, as has been said earlier here, which is correlated but not equal to power draw."
    The GPU is a system which consumes energy. Since the GPU does not use that energy to create mass (materialization) or chemical bonds (battery), where the energy goes is easily observed from the outside.
    1) waste heat
    2) moving air mass through the heatsink (fan)
    3) signalling over connects (PCIe and monitor cable)
    4) EM waves
    5) degradation/burning out of card's components (GPU silicon damage, fan bearing wear etc.)
    And that's it. The 1) is very dominant compared to the rest. There's no "hidden" work being done by the card. It would be against the law of conservation of energy (which is still valid, as far as I know).
  • Frenetic Pony - Friday, September 19, 2014 - link

    That's a misunderstanding of what TDP has to do with desktop cards. Now for mobile stuff, that's great. But the bottlenecks for "Maxwell 2" isn't in TDP, it's in clockspeeds. Meaning the efficiency argument is useless if the end user doesn't care.

    Now, for certain fields the end user cares very much. Miners have apparently all moved onto ASIC stuff, but for other compute workloads any end user is going to choose NVIDIA currently, just to save on their electricity bill. For the consumer end user, TDP doesn't matter nearly as much unless you're really "Green" conscious or something. In that case AMD's 1 year old 290x competes on price for performance, and whatever AMD's update is it will do better.

    It's hardly a death knell of AMD, not the best thing considering they were just outclassed for corporate type compute work. But for your typical consumer end user they aren't going to see any difference unless they're a fanboy one way or another, and why bother going after a strongly biased market like that?
  • pendantry - Friday, September 19, 2014 - link

    While it's a fair argument that unless you're environmentally inclined the energy savings from lower TDP don't matter, I'd say a lot more people do care about reduced noise and heat. People generally might not care about saving $30 a year on their electricity bill, but why would you choose a hotter noisier component when there's no price or performance benefit to that choice.

    AMD GPUs now mirror the CPU situation where you can get close to performance parity if you're willing to accept a fairly large (~100W) power increase. Without heavy price incentives it's hard to convince the consumer to tolerate what is jokingly termed the "space heater" or "wind turbine" inconvenience that the AMD product presents.
  • Laststop311 - Friday, September 19, 2014 - link

    actually the gpu's from amd do not mirror the cpu situation at all. amd' fx 9xxx with the huge tdp and all gets so outperformed by even the i7-4790k on almost everything and the 8 core i7-5960x obliterates it in everything, the performance of it's cpu's are NOT close to intels performance even with 100 extra watts. At least with the GPU's the performance is close to nvidias even if the power usage is not.

    TLDR amd's gpu situation does not mirror is cpu situation. cpu situation is far worse.
  • Laststop311 - Friday, September 19, 2014 - link

    I as a consumer greatly care about the efficinecy and tdp and heat and noise not just the performance. I do not like hearing my PC. I switched to all noctua fans, all ssd storage, and platinum rated psu that only turns on its fan over 500 watts load. The only noise coming from my PC is my radeon 5870 card basically. So the fact this GPU is super quiet means no matter what amd does performance wise if it cant keep up noise wise they lose a sale with me as i'm sure many others.

    And im not a fanboy of either company i chose the 5870 over the gtx 480 when nvidia botched that card and made it a loud hot behemoth. And i'll just as quickly ditch amd for nvidia for the same reason.
  • Kvaern - Friday, September 19, 2014 - link

    "For the consumer end user, TDP doesn't matter nearly as much unless you're really "Green""

    Or live in a country where taxes make up 75% of your power bill \

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