Metro: Last Light

As always, kicking off our look at performance is 4A Games’ latest entry in their Metro series of subterranean shooters, Metro: Last Light. The original Metro: 2033 was a graphically punishing game for its time and Metro: Last Light is in its own right too. On the other hand it scales well with resolution and quality settings, so it’s still playable on lower end hardware.

Metro: Last Light - 2560x1440 - High Quality

Metro: Last Light - 1920x1080 - Very High Quality

Metro: Last Light - 1920x1080 - High Quality

Metro, though perhaps a bit optimistic, does a decent job of setting the tone for this review. Right off the bat we can see that the R9 285 and R9 280 are performing closely to each other, with the newer R9 285 leading by 5-9%. On the whole this is greater than the average, but it’s otherwise a solid example of where the R9 285 fits into AMD’s world. In terms of design it is a lateral, but the same is also true from the resulting performance. It is not meant to – nor generally will it – perform differently from the R9 280 it replaces. R9 285 is in a nutshell an R9 280 with more features.

What this also means though is that AMD generally has the $250 price segment to themselves. In the case of Metro they have little trouble outperforming the GTX 760, and at times come close to the more expensive GTX 770. This is why Metro is a bit optimistic, since on the whole R9 285 isn’t quite enough to catch up to GTX 770.

The 4GB Question, Mantle’s Teething Issues, & the Test Company of Heroes 2
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  • TiGr1982 - Thursday, September 11, 2014 - link

    BTW, is Tonga the only new GPU AMD has to offer in 2014?
    (if I'm not mistaken, the previous one from AMD, Hawaii, was released back in October 2013, almost a year ago)
    Does anybody know?
  • HisDivineOrder - Thursday, September 11, 2014 - link

    The thing is the moment I heard AMD explaining how Tonga was too new for current Mantle applications, I was like, "And there the other shoe is dropping."

    The promise of low level API is that you get low level access and the developer gets more of the burden of carrying the optimizations for the game instead of a driver team. This is great for the initial release of the game and great for the company that wants to have less of a (or no) driver team, but it's not so great for the end user who is going to wind up getting new cards and needing that Mantle version to work properly on games no longer supported by their developer.

    It's hard enough getting publishers and/or developers to work on a game a year or more after release to fix bugs that creep in and in some cases hard to get them to bother with resolution switches, aspect ratio switches, the option to turn off FXAA, the option to choose a software-based AA of your choice, or any of a thousand more doohickeys we should have by now as bog-standard. Can you imagine now relying on that developer--many of whom go completely out of business after finishing said title if they happen to work for Activision or EA--to fix all the problems?

    This is why a driver team is better working on it. Even though the driver team may be somewhat removed from the development of the game, the driver team continues to have an incentive to want to fix that game going forward, even if it's a game no longer under development at the publisher. You're going to be hard pressed to convince Bobby Kotick at Activision that it's worth it to keep updating versions of games older than six months (or a year for Call of Duty) because at a certain point, they WANT you to move on to another game. But nVidia and AMD (and I guess Intel?) want to make that game run well on next gen cards to help you move.

    This is where Mantle is flawed and where Mantle will never recover. Every time they change GCN, it's going to wind up with a similar problem. And every time they'll wind up saying, "Just switch to the DX version." If Mantle cannot be relied upon for the future, then it is Glide 2.0.

    And why even bother at all? Just stick with DirectX from the get-go, optimize for it (as nVidia has shown there is plenty of room for improvement), and stop wasting any money at all on Mantle since it's a temporary version that'll rapidly be out of date and unusable on future hardware.
  • The-Sponge - Thursday, September 11, 2014 - link

    I do not understand how they got there R9 270x temperatures, my OC'd R9 270x never even comes close to the temps they got....
  • mac2j - Friday, September 12, 2014 - link

    It's great that they've caught up with H.264 on hardware and the card otherwise looks fine. The bottom line for me, though, is that I don't see the point of buying card now without H.265 on hardware and an HDMI 2.0 port - 2 things Maxwell will bring this year. I haven't heard what AMDs timetable is there though.
  • P39Airacobra - Friday, October 17, 2014 - link

    It really irritates me that they are making these cards throttle to keep power and temps down! That is pathetic! If you can't make the thing right just don't make it! Even if it throttles .1mhz it should not be tolerated! We pay good money for this stuff and we should get what we pay for! It looks like the only AMD cards worth anything are the 270's and under. It stinks you have to go Nvidia to get more power! Because Nvidia really rapes people with their prices! But I must say the GTX 970 is priced great if it is still around $320. But AMD should have never even tried with this R9 285! First of all when you pay that much you should get more than 2GB. And another thing the card is pretty much limited to the performance of the R9 270's because of the V-Ram count! Yeah the 285 has more power than the 270's, But whats the point when you do not have enough V-Ram to take the extra power were you need a card like that to be? In other words if you are limited to 1080p anyway, Why pay the extra money when a R7 265 will handle anything at 1080p beautifully? This R9 285 is a pointless product! It is like buying a rusted out Ford Pinto with a V-8 engine! Yeah the engine is nice! But the car is a pos!
  • P39Airacobra - Friday, January 9, 2015 - link

    (QUOTE) So a 2GB card is somewhat behind the times as far as cutting edge RAM goes, but it also means that such a card only has ¼ of the RAM capacity of the current-gen consoles, which is a potential problem for playing console ports on the PC (at least without sacrificing asset quality).

    (SIGH) So now even reviewers are pretending the consoles can outperform a mid range GPU! WOW! How about telling the truth like you did before you got paid off! The only reason a mid range card has problems with console ports is because they are no longer optimized! They just basically make it run on PC and say xxxx you customers here it is! And no the 8GB on the consoles are used for everything not for only V-Ram! We are not stupid idiots that fall for anything like the idiots in Germany back in the 1930's!

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