GPU Performance

3DMark

Although it's our first GPU test, 3DMark doesn't do much to show Adreno 420 in a good light. 3DMark isn't the most GPU intensive test we have, but here we see marginal increases over Snapdragon 800/Adreno 330. I would be interested in seeing if there are any improvements on the power consumption front since performance doesn't really change.

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

 

Basemark X 1.1

Basemark X 1.1 starts to show a difference between Adreno 420 and 330. At medium quality settings we see a 25% increase in performance over the Snapdragon 801 based Adreno 330 devices. Move to higher quality settings and the performance advantage increases to over 50%. Here even NVIDIA's Shield with Tegra 4 cooled by a fan can't outperform the Adreno 420 GPU.

BaseMark X 1.1 - Overall (Medium)

BaseMark X 1.1 - Overall (High Quality)

BaseMark X 1.1 - Dunes (Medium, Offscreen)

BaseMark X 1.1 - Hangar (Medium, Offscreen)

BaseMark X 1.1 - Dunes (High Quality, Offscreen)

BaseMark X 1.1 - Hangar (High Quality, Offscreen)

GFXBench 3.0

GFXBench 3.0 Manhattan (Onscreen)

Manhattan continues to be a very stressful test but the onscreen results are pretty interesting. Adreno 420 can drive a 2560 x 1440 display at the same frame rate that Adreno 330 could drive a 1080p display.

GFXBench 3.0 Manhattan (Offscreen)

In an apples to apples comparison at the same resolution, Adreno 430 is over 50% faster than Adreno 330. It's also faster than the PowerVR G6430 in the iPad Air.

GFXBench 3.0 T-Rex HD (Onscreen)

Once again we see an example where Adreno 420 is able to drive the MDP/T's panel at 2560 x 1440 at the same performance as Adreno 330 can deliver at 1080p

GFXBench 3.0 T-Rex HD (Offscreen)

At 1080p, the Adreno 420/S805 advantage grows to 45%.

I've included all of the low level GFXBench tests below if you're interested in digging any deeper. It's interesting that we don't see a big increase in the ALU test but far larger increases in the alpha blending and fill rate tests.

GFXBench 3.0 ALU Test (Onscreen)

GFXBench 3.0 ALU Test (Offscreen)

GFXBench 3.0 Alpha Blending Test (Onscreen)

GFXBench 3.0 Alpha Blending Test (Offscreen)

GFXBench 3.0 Driver Overhead Test (Offscreen)

GFXBench 3.0 Driver Overhead Test (Onscreen)

GFXBench 3.0 Fill Rate Test (Offscreen)

GFXBench 3.0 Fill Rate Test (Onscreen)

CPU Performance Final Words
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  • akdj - Thursday, May 22, 2014 - link

    "{"Here even NVIDIA's Shield with Tegra 4 cooled by a fan can't outperform the Adreno 420 GPU"}
    Anandtech needs to stop makings dumb NV statements. It's a YEAR old device and won't even be in this race, not to mention it's not getting a ton from the fan anyway which is really there for longevity and temps in the hands for hours.... Stop taking AMD checks to be their portal site, and you can get back to making unbiased reporting without the little BS NV digs."

    Reading. Comprehension. Even YOU, taking the time to quote and post the comment, specifically relating to an OBJECTIVE benchmark. nVidia isn't ON the market! Unless you buy THEIR pad....and that's extremely niche right Now..."gaming for hours?" Who does THAT on their phone? Even their tablet?? An hour, ok...I see that. But there's a FAN for a reason. Not to just keep your hands cool. You said it yourself. Longevity. Doesn't that DIRECTLY relate to 'cooling' the SoC? The guts? So it can 'live longer?' It wasn't a dig. It certainly wasn't an AMD stamp, WhateverTH that is. Certainly possible it was I that missed the innuendo there. It's a fact though, bro! nVidia, Intel, AMD...ALL late to the 'mobile game'. Intel has the resources to jump into the fray...head first. nVidia doesn't. They're being very careful while maintaining their, again...slowly but certainly 'niche' dedicated GPU activity. With Intel's iGPU performance envelope and TDP, along with its kinda close association with the CPU ;)...increasing demand for smaller, faster and more portable computing is going to destroy nVidia if the K1 projects isn't accepted by more mobile vendors and OEMs. There's a LOT of money in the R&D of these SOCs and to date, the nVidia 'Tegra' solution scared a LOT of OEMs using or considering using their silicon graphically. I think you owe Anand and his crew an apology. I'd be interested as to what your contribution to the world of technology is...it's got to be something incredible! I'm all ears!!! Seriously, for you to disrespect the author of the article as you did...you owe at least an apology. Then, feed the spider. Leave mom's basement. Get a job. Stop playing games all day. And don't 'pick a winner!' You'll NEVER win. It's called gambling. That's why the lights are on in Vegas. It's cool to be a fan of theirs but to post such a silky comment disrespecting one or the MOST respected and intelligent employee of or Anand himself is bad juju. Take it back. Get off the 'net for a couple of days. Get some sunshine. Good for ya!
  • phoenix_rizzen - Friday, May 23, 2014 - link

    I've played games on my phone (LG G2) for over 4 hours at a time (Puzzle Quest 2 is damned addictive). Once for over 6 hours, although I had to plug it in near the end. :) Anytime I get a new, interesting RPG onto my phone, I'll go through bouts of playing it for 4-6 hours at a time.

    And my daughter has played games on our tablet (2012 Nexus 7) for multiple hours at a time, including some Netflix and local video watching. The battery on that thing tends to only last about 4 hours, though. :(

    Just because YOU can't see a reason to play games on your phone for over an hour doesn't mean nobody does that.
  • Alexey291 - Tuesday, May 27, 2014 - link

    Hear hear - i play my psp games emulated on the phone these days. the psp is too much of a pain to carry around (and too old tbh) but some of the old rpgs on it are ossum and yes i can play them for hours on end.
  • kron123456789 - Thursday, May 22, 2014 - link

    actually, it's 30fps in Manhattan Offscreen))
    http://gfxbench.com/device.jsp?benchmark=gfx30&...
  • sachouba - Thursday, May 22, 2014 - link

    Having amazing scores at benchmarks is good, but Nvidia's Soc still aren't compatible with a lot of apps...
  • kron123456789 - Thursday, May 22, 2014 - link

    What apps, for example?
  • tviceman - Thursday, May 22, 2014 - link

    So Qualcomm will continue to have the better phone SoC in 805, while Nvidia will have the better tablet, set top, and chromebook SoC in TK1.
  • ArthurG - Thursday, May 22, 2014 - link

    without integrated modem in S805, I'm not sure it's better than TK1 for super phones. Let's wait for power consumption figures...
  • testbug00 - Thursday, May 22, 2014 - link

    How many phones used T4 (not T4i, which, is a good product!) again? One.

    Nvidia either cannot, or does not offer a compelling solution in phones.

    I would say why, but, you would scream "that is not true" as the only evidence is in how OEMs have acted and design wins count.
  • fivefeet8 - Thursday, May 22, 2014 - link

    Market comparisons aside as a taken, the K1 is quite different than the Tegra 4 as far as GPU hardware goes. It should have the chance to be used in Super Phones and mobile devices if only to put pressure on Qualcomm to fix their OpenGL drivers.

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