Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

Bioshock Infinite - 1920x1080 - Ultra Quality + DDoF

Bioshock Infinite - 1920x1080 - Ultra Quality

Bioshock Infinite - 1920x1080 - High Quality

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  • texasti89 - Tuesday, February 18, 2014 - link

    http://media.bestofmicro.com/4/R/422667/original/F...
  • texasti89 - Tuesday, February 18, 2014 - link

    Also I was referring to the 750ti (60w) not the 750 (55w) in my comment. Words in the article reflect reviewers opinions. Benchmark results from various tech websites give same conclusion.
  • texasti89 - Tuesday, February 18, 2014 - link

    Another one to look at : http://www.techpowerup.com/reviews/NVIDIA/GeForce_...
  • tspacie - Tuesday, February 18, 2014 - link

    [Coming soon to a flu near you]

    This is a caching error or similar on page 4, right?
  • mindbomb - Tuesday, February 18, 2014 - link

    Hello Ryan and Ganesh. I'd like to point out for your video tests that there is no luma upscaling or image doubling for a 1080p video on a 1080p display, since luma is already scaled. You need to test those with a 720p video, and they are mutually exclusive, since image doubling will convert 1280x720 to 2560x1440, where you will need to downscale rather than upscale.
  • ganeshts - Tuesday, February 18, 2014 - link

    Luma upscaling is present for 480i / 576i / 720p videos and downscaling for the 4Kp30 video. We have nine different sample streams.
  • jwcalla - Tuesday, February 18, 2014 - link

    I'd like to see AT adopt some OpenGL benchmarks in the future.

    Us OpenGL consumers are out here. :)
  • Ryan Smith - Thursday, February 20, 2014 - link

    So would I. But at the moment there aren't any meaningful games using OpenGL that are suitable for benchmarking. After Wolfenstein went out of date and Rage was capped at 60fps, we ended up stuck in that respect.
  • Roland00Address - Tuesday, February 18, 2014 - link

    Feel better Ryan, don't let the flu get you down! (Or is it Ganesh T S?)

    Looks like Nvidia has a 8800gt/9800gt on its hands (for different reasons than the original 8800gt)
  • Hrel - Tuesday, February 18, 2014 - link

    Seriously impressive performance/watt figures in here. Makes me wonder when we're going to see this applied to their higher end GPU's.

    Looking at TSMC's site they are already producing at 20nm in 2 fabs. Starting in May of this year they'll have a 3rd up. Do you think it's likely May/June is when we'll see Maxwell make it's way into higher end GPU's accompanied by a shift to 20nm?

    That approach would make sense to me, they'd have new product out in time for Summer Sales and have enough time to ramp production and satiate early adopters before back to school specials start up.

    On a personal note: I'm still running a GTX460 and the GTX750ti seems to be faster in almost every scenario at lower power draw in a smaller package. So that's pretty cool. But since TSMC is already producing 20nm chips I'm going to wait until this architecture can be applied at a smaller manufacturing process. That GPU is in a media PC, so gaming is a tertiary concern anyway.

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