Synthetics

As always we’ll also take a quick look at synthetic performance. Since the R7 265 and R7 260 are based on the same venerable AMD GCN GPUs we've come to know over the last 1-2 years, there shouldn’t be any surprises here other than slight performance differences..

Synthetic: TessMark, Image Set 4, 64x Tessellation

Right off the bat, TessMark highlights an interesting outcome of AMD’s clockspeed choices when paired with their geometry frontend design. Since both Pitcairn (R7 265) and Bonaire (R7 260) have the same 2 triangle/clock geometry rate, the higher clocked R7 260 actually offers better tessellation performance than the lower clocked R7 265. In gaming workloads of course there’s more than just geometry throughput to be concerned about, but this does bring to light one of those amusing edge cases where cards on either side of a GPU upgrade aren’t always faster than they first appear.

Synthetic: 3DMark Vantage Texel Fill

Synthetic: 3DMark Vantage Pixel Fill

3DMark also finds an interesting edge case for us, once again relating to the number of processing units in R7 265. Texture throughput on R7 265 is slightly below R7 260X due to the fact that R7 260X’s 1.1GHz clockspeed more than makes up for the 12% deficit in the number of texture units available. The end result is that R7 260X is able to push more texels in a second than R7 265 can, even with fewer texture units to do it with.

GRID 2 Compute
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  • AlucardX - Thursday, February 13, 2014 - link

    Since the 7850 was a great overclocker, I wonder how this rebadge product is. Any plans to overclocking with an increased Vcore?
  • Ryan Smith - Thursday, February 13, 2014 - link

    Not with this one. I only had 2 days to put this review together, so unfortunately there wasn't time for overclocking.
  • krumme - Thursday, February 13, 2014 - link

    Intel Core i7-4960X at 4.2GHz with a 260 playing BF4 single player.
    Perhaps not the most realistic scenario in this world.
  • MrSpadge - Thursday, February 13, 2014 - link

    It shows you what the card can do. If you're concerned about your CPU limiting you in BF4 multi player.. well, better read a CPU review.
  • krumme - Friday, February 14, 2014 - link

    A user playing with the s260 will typically have dual core i3. Thats reality. Try that with or without mantle in Multiplayer 64 man on the big maps. It the difference between playable or not playable. Probably more than 50% difference in favor of mantle. Instaed we get this useless talk.
  • Rebel1080 - Friday, February 14, 2014 - link

    What you're getting here is the equivalent of an Xbox One for $119 or PS4 for $149. It took Nvidia and ATI about 12-18 months just to release a video card of equal or better performance for under $199 after the seventh generation's (Xbox 360/PS3) debut. The fact that it only took 3 months to get to this level for under $150 during this generation only shows just how much $ony and M$FT low balled it's customers on specs.
  • silverblue - Friday, February 14, 2014 - link

    Except you then have to factor in the rest of the hardware to that price. Think about it - CPU, cooling, motherboard, memory (I don't think 8GB of GDDR5 is cheap), storage, case, power supply, software and the all-important input devices. Add in the fact that developers will get more out of the console GPUs than with the PC and I think you're ragging on them a bit too much.
  • Antronman - Wednesday, February 19, 2014 - link

    You mean 4GBs of DDR3. And likely high CAS latency too. Low-watt GPUs. Software only costs how much you pay the employees. Input ports are part of the mobo. DEVs do not get more out of the console GPUs. They are actually underclocked so that you don't need desktop-grade cooling. Consoles will never be serious gaming machines. People who buy consoles either won't spend the money on a good PC, can't spend the money, or would rather spend the money on dozens of games that they'll only play a couple of hours of and then just stick to one game.
  • golemite - Saturday, February 15, 2014 - link

    270's inflated prices are directly the result of cryptocoin mining as it has been found to offer an advantageous Kilo-hash to Watt ratio. It would be interesting and helpful to many out there if Anandtech started publishing KH/sec and KH/watt metrics in its review for Scrypt mining.
  • Will Robinson - Monday, February 17, 2014 - link

    Nice addition to the AMD lineup.... and a pretty convincing demolition of NVDA's competing cards.
    Thanx for the review!

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