The GPU

AMD making the move from VLIW4 to the newer GCN architecture makes a lot of sense. Rather than being behind the curve, Kaveri now shares the same GPU architecture as Hawaii based GCN parts; specifically the GCN 1.1 based R9-290X and 260X from discrete GPU lineup. By synchronizing the architecture of their APUs and discrete GPUs, AMD is finally in a position where any performance gains or optimizations made for their discrete GPUs will feed back into their APUs, meaning Kaveri will also get the boost and the bonus. We have already discussed TrueAudio and the UVD/VCE enhancements, and the other major one to come to the front is Mantle.

The difference between the Kaveri implementation of GCN and Hawaii, aside from the association with the CPU in silicon, is the addition of the coherent shared unified memory as Rahul discussed in the previous page.

AMD makes some rather interesting claims when it comes to the gaming market GPU performance – as shown in the slide above, ‘approximately 1/3 of all Steam gamers use slower graphics than the A10-7850K’. Given that this SKU is 512 SPs, it makes me wonder just how many gamers are actually using laptops or netbook/notebook graphics. A quick look at the Steam survey shows the top choices for graphics are mainly integrated solutions from Intel, followed by midrange discrete cards from NVIDIA. There are a fair number of integrated graphics solutions, coming from either CPUs with integrated graphics or laptop gaming, e.g. ‘Mobility Radeon HD4200’. With the Kaveri APU, AMD are clearly trying to jump over all of those, and with the unification of architectures, the updates from here on out will benefit both sides of the equation.

A small bit more about the GPU architecture:

Ryan covered the GCN Hawaii segment of the architecture in his R9 290X review, such as the IEEE2008 compliance, texture fetch units, registers and precision improvements, so I will not dwell on them here. The GCN 1.1 implementations on discrete graphics cards will still rule the roost in terms of sheer absolute compute power – the TDP scaling of APUs will never reach the lofty heights of full blown discrete graphics unless there is a significant shift in the way these APUs are developed, meaning that features such as HSA, hUMA and hQ still have a way to go to be the dominant force. The effect of low copying overhead on the APU should be a big break for graphics computing, especially gaming and texture manipulation that requires CPU callbacks.

The added benefit for gamers as well is that each of the GCN 1.1 compute units is asynchronous and can implement independent scheduling of different work. Essentially the high end A10-7850K SKU, with its eight compute units, acts as eight mini-GPU blocks for work to be carried out on.

Despite AMD's improvements to their GPU compute frontend, they are still ultimately bound by the limited amount of memory bandwidth offered by dual-channel DDR3. Consequently there is still scope to increase performance by increasing memory bandwidth – I would not be surprised if AMD started looking at some sort of intermediary L3 or eDRAM to increase the capabilities here.

Details on Mantle are Few and Far Between

AMD’s big thing with GCN is meant to be Mantle – AMD's low level API for game engine designers intended to improve GPU performance and reduce the at-times heavy CPU overhead in submitting GPU draw calls. We're effectively talking about scenarios bound by single threaded performance, an area where AMD can definitely use the help. Although I fully expect AMD to eventually address its single threaded performance deficit vs. Intel, Mantle adoption could help Kaveri tremendously. The downside obviously being that Mantle's adoption at this point is limited at best.

Despite the release of Mantle being held back by the delay in the release of the Mantle patch for Battlefield 4 (Frostbite 3 engine), AMD was happy to claim a 2x boost in an API call limited scenario benchmark and 45% better frame rates with pre-release versions of Battlefield 4. We were told this number may rise by the time it reaches a public release.

Unfortunately we still don't have any further details on when Mantle will be deployed for end users, or what effect it will have. Since Battlefield 4 is intended to be the launch vehicle for Mantle - being by far the highest profile game of the initial titles that will support it - AMD is essentially in a holding pattern waiting on EA/DICE to hammer out Battlefield 4's issues and then get the Mantle patch out. AMD's best estimate is currently this month, but that's something that clearly can't be set in stone. Hopefully we'll be taking an in-depth look at real-world Mantle performance on Kaveri and other GCN based products in the near future.

Dual Graphics

AMD has been coy regarding Dual Graphics, especially when frame pacing gets plunged into the mix. I am struggling to think if at any point during their media presentations whether dual graphics, the pairing of the APU with a small discrete GPU for better performance, actually made an appearance. During the UK presentations, I specifically asked about this with little response except for ‘AMD is working to provide these solutions’. I pointed out that it would be beneficial if AMD gave an explicit list of paired graphics solutions that would help users when building systems, which is what I would like to see anyway.

AMD did address the concept of Dual Graphics in their press deck. In their limited testing scenario, they paired the A10-7850K (which has R7 graphics) with the R7 240 2GB GDDR3. In fact their suggestion is that any R7 based APU can be paired with any G/DDR3 based R7 GPU. Another disclaimer is that AMD recommends testing dual graphics solutions with their 13.350 driver build, which due out in February. Whereas for today's review we were sent their 13.300 beta 14 and RC2 builds (which at this time have yet to be assigned an official Catalyst version number).

The following image shows the results as presented in AMD’s slide deck. We have not verified these results in any way and are only here as a reference from AMD.

It's worth noting that while AMD's performance with dual graphics thus far has been inconsistent, we do have some hope that it will improve with Kaveri if AMD is serious about continuing to support it. With Trinity/Richland AMD's iGPU was in an odd place, being based on an architecture (VLIW4) that wasn't used in the cards it was paired with (VLIW5). Never mind the fact that both were a generation behind GCN, where the bulk of AMD's focus was. But with Kavari and AMD's discrete GPUs now both based on GCN, and with AMD having significantly improved their frame pacing situation in the last year, dual graphics is in a better place as an entry level solution to improving gaming performance. Though like Crossfire on the high-end, there are inevitably going to be limits to what AMD can do in a multi-GPU setup versus a single, more powerful GPU.

AMD Fluid Motion Video

Another aspect that AMD did not expand on much is their Fluid Motion Video technology on the A10-7850K. This is essentially using frame interpolation (from 24 Hz to 50 Hz / 60 Hz) to ensure a smoother experience when watching video. AMD’s explanation of the feature, especially to present the concept to our reader base, is minimal at best: a single page offering the following:

A Deep Dive on HSA The Kaveri Socket and Chipset Line Up: Today and Q1, No Plans for FX or Server(?)
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  • srkelley - Wednesday, January 15, 2014 - link

    Some of us don't have a lot of money. It may be only $100 but it could mean giving up on buying games just to get a more powerful rig that can't play... games (that you would be willing to buy anyway). I'd like to buy/build a system that's great all around, I'd love to have the very best. The very best is overkill and some systems while not the best are still a bit too pricey.

    This APU will meet nearly all of my needs and exceed quite a few of them. I'm fine with not being able to max out my settings in every game, I'll be able to max most of them out at 1920x1080 @60 fps (or higher) with this apu. If the improvements in hybrid crossfire pan out (due to decreased latency and improvement in implementation) - I may be able to buy a super cheap gpu at a much later date to cover the rest of what I would need it for. I'll also be able to cool my system for a lower price (or just use stock everything).

    Even if cf is a bust, the core product let's me spend a bit more on memory, better storage, a better case and even pick up a few new games without breaking my budget (if I sell my current monitor for asking price, I may be able to use it subsidize a slightly better one at the same time!). Right now I use a netbook, a smart phone and a pc that would struggle to play the original Assassin's Creed at 30fps with a 640x480 screen resolution. The monitor, speakers and wireless keyboard set is the only nice thing about my set-up. Time to step into the future - it's more than good enough for me and people like me.
  • Dribble - Thursday, January 16, 2014 - link

    You can buy a cheaper non-apu cpu and discrete radeon graphics card for about the same amount and that would play games better and do everything else just as well, and still give you all the AMD advantages (mantle, etc). Would also give a better upgrade path as when in the future you are better off you can more easily upgrade cpu or graphics to something faster.

    The APU only really wins when you need it in a very small box too (so no room for discrete graphics)
  • Nagorak - Wednesday, January 15, 2014 - link

    Well, I will say that one place that this may actually be worthwhile is in an HTPC with a tiny case that can't even take a half height graphics card. With anything that can take a half height graphics card it's moot.
  • mikato - Wednesday, January 15, 2014 - link

    But why do you need a discrete card with an HTPC? You don't.
  • rpsgc - Tuesday, January 14, 2014 - link

    No gaming benchmarks with dGPU? (I'm not talking about Dual Graphics.) Some people are interested on how this performs purely as a CPU, seeing as AM3 is apparently dead.
  • YuLeven - Tuesday, January 14, 2014 - link

    Well, it costs US$173. You can buy a Pentium G + Radeon HD7770GE for US$175~ on Newegg today. One set gives you all-in-one subpar 720p gaming, the other goes as up as 1080p in many titles. In fact, it's nearly cruelty comparing a HD7700GE to Kaveri's GPU.

    Well, unless you desperately need a one-chip solution, I see Kaveri as being utterly pointless as far gaming is concerned.
  • Ian Cutress - Tuesday, January 14, 2014 - link

    It will be the focus of my next Gaming CPU article update; retesting over a dozen CPUs for this review, at 30 hours each, wasn't an easy task.
  • YuLeven - Wednesday, January 15, 2014 - link

    Super, Ian! I can't wait for it.
  • srkelley - Wednesday, January 15, 2014 - link

    Thanks for your hard work, you and Rahul did a great job! I always love reading the reviews at Anandtech. They're very informative, easy to read and leave me with a much, much better understanding of whatever they're covering when compared to how I went into it.
  • Drumsticks - Tuesday, January 14, 2014 - link

    Any chance you can make a summary of the 65 and 45W APUs vs an i3-4330 at 54W? That would be a more apt comparison especially considering the price range.

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