Kaveri: Aiming for 1080p30 and Compute

The numerical differences between Kaveri and Richland are easy enough to rattle off – later in the review we will be discussing these in depth – but at a high level AMD is aiming for a middle ground between the desktop model (CPU + discrete graphics) and Apple’s Mac Pro dream (offloading compute onto different discrete graphics cards) by doing the dream on a single processor. At AMD’s Kaveri tech day the following graph was thrown in front of journalists worldwide:

With Intel now on board, processor graphics is a big deal. You can argue whether or not AMD should continue to use the acronym APU instead of SoC, but the fact remains that it's tough to buy a CPU without an integrated GPU.

In the absence of vertical integration, software optimization always trails hardware availability. If you look at 2011 as the crossover year when APUs/SoCs took over the market, it's not much of a surprise that we haven't seen aggressive moves by software developers to truly leverage GPU compute. Part of the problem has been programming model, which AMD hopes to address with Kaveri and HSA. Kaveri enables a full heterogeneous unified memory architecture (hUMA), such that the integrated graphics topology can access the full breadth of memory that the CPU can, putting a 32GB enabled compute device into the hands of developers.

One of the complexities of compute is also time: getting the CPU and GPU to communicate to each other without HSA and hUMA requires an amount of overhead that is not trivial. For compute, this comes in the form of allowing the CPU and GPU to work on the same data set at the same time, effectively opening up all the compute to the same task without asynchronous calls to memory copies and expensive memory checks for coherency.

The issue AMD has with their HSA ecosystem is the need for developers to jump on board. The analogy oft cited is that on Day 1, iOS had very few apps, yet today has millions. Perhaps a small equivocation fallacy comes in here – Apple is able to manage their OS and system in its entirety, whereas AMD has to compete in the same space as non-HSA enabled products and lacks the control. Nevertheless, AMD is attempting to integrate programming tools for HSA (and OpenCL 2.0) as seamlessly as possible to all modern platforms via a HSA Instruction Layer (HSAIL). The goal is for programming languages like Java, C++ and C++ AMP, as well as common acceleration API libraries and toolkits to provide these features at little or no coding cost. This is something our resident compute guru Rahul will be looking at in further detail later on in the review.

On the gaming side, 30 FPS has been a goal for AMD’s integrated graphics solutions for a couple of generations now.

Arguably we could say that any game should be able to do 30 FPS if we turn down the settings far enough, but AMD has put at least one restriction on that: resolution. 1080p is a lofty goal to hold at 30 FPS with some of the more challenging titles of today. In our testing in this review, it was clear that users had a choice – start with a high resolution and turn the settings down, or keep the settings on medium-high and adjust the resolution. Games like BF4 and Crysis 3 are going to tax any graphics card, especially when additional DirectX 11 features come in to play (ambient occlusion, depth of field, global illumination, and bilateral filtering are some that AMD mention).

Introduction and Overview The Steamroller Architecture: Counting Compute Cores and Improvements over Piledriver
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  • dbcoopernz - Tuesday, January 14, 2014 - link

    I'd like an APU with enough GPU power to run all the high quality options in MadVR. Would make a very nice HTPC chip.
  • thomascheng - Tuesday, January 14, 2014 - link

    I think Mantle can make that happen, but will see how much support they get.
  • MrSpadge - Tuesday, January 14, 2014 - link

    Mantle has nothing to do with GP-GPU, that's not using DirectX anyway.
  • JDG1980 - Tuesday, January 14, 2014 - link

    My discrete 7750 couldn't handle Jinc scaling in MadVR (at least not without dropping frames on some 1080i test clips), so this is going to be another generation or two in the future.

    The PS4 APU could probably do it, if that was available in a generic PC form factor.
  • MrSpadge - Tuesday, January 14, 2014 - link

    Add to that DDR4 and/or 4 memory channels, or at least a large on-package buffer like Crystal Well.
  • yankeeDDL - Wednesday, January 15, 2014 - link

    But the whole point of HSA is to get the GPU to do CPU work that it could do better (like FP).
    So you wouldn't need more CPU cores at all.
    Look at it this way: AMD's CPU is less efficient than Intel's, while the GPU is more efficient.
    Having a CPU-imbalanced APU, would put it in a tough(er) spot to compete against Intel. A GPU imbalanced, as Kaveri is, would improve the lead than it already has on the GPU side.
    Now imagine that HSA kicks in, and the GPU lead translates directly in CPU lead ...
  • mikato - Wednesday, January 15, 2014 - link

    This is true. I hope we see more articles as adoption of HSA starts to take hold.

    It is too bad they are far behind in CPU power, but AMD has the right strategy. Either way, some things are better done on the GPU. AMD just has more benefit than Intel to get things moving that way sooner with their GPU advantage and CPU disadvantage. Intel will have no choice but to follow that lead.
  • nissangtr786 - Tuesday, January 14, 2014 - link

    http://www.extremetech.com/computing/174632-amd-ka...

    hsa does well on amd main thing they marketed in libreoffice.
  • Ryan Smith - Tuesday, January 14, 2014 - link

    I'm normally not one to speak about other articles, but those are all OpenCL benchmarks. The OpenCL HSA driver won't be released for another quarter. And the HSA SDK is similarly far off.

    http://www.anandtech.com/show/7677/amd-kaveri-revi...
  • krumme - Tuesday, January 14, 2014 - link

    What a bencmark of a review. I learned a lot. Great. Thanx.

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