Right now we have full data on four phones and partial data on a few more. We are working to compile as much data as possible to provide an overall look at the quality of audio from smartphones available today. The largest difference in current models is the power of the headphone output as some are much better equipped to drive more demanding headphones than others. As we compile data on more and more products we hope to see more differences arise.

We also have not seen much difference with different loads applied to the headphones. We will continue to test all three sets of headphones but the data here is for the Apple Earbuds. If different loads provide different results, then we will certainly report those different numbers in the future. It also appears that running Android phones in the automated routine causes the 20 kHz tone to be left out of the frequency response test. Humans usually can't hear this, I certainly can't, and so there isn't a huge amount of real-world ramification to this. It causes the reported THD+N to exclude that tone and provides a better result that phones that play it back. For the future, this will be done manually.

Here are the four phones we currently have, and more phones are being tested and reported on as quickly as possible to be added here.

Nexus 5 and LG G2 Issues Wrapping Up
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  • Impulses - Monday, December 9, 2013 - link

    If I didn't say this on one of my previous comments I'll say it now, thanks for doing this! Audio quality is far too often ignored, specially amongst the PC/tech enthusiast crowd... And it's rarely tested very objectively when it's talked about at all.

    I wouldn't mind some subjective impressions atop the objective testing though... Or even some more commentary on Chris' part regarding the data itself. Knowing the Nexus 5 is clipping at max volume is one thing, but the reader might not necessarily realize it's not an issue at lower volume levels etc.
  • UpSpin - Monday, December 9, 2013 - link

    Great review, I'm looking forward to further tests.

    A few suggestions:
    - Such graphs are nice for a detailed analysis but useless for an easy comparison between different smartphones. Find a way to break down the important information in those graphs to one or two numbers, which you then list in a bar diagram to allow a comparison across different devices.

    - As you pointed out yourself and also other commenters, testing THD at the max. volume might be industry standard, but it's useless for a normal consumer, especially, again, in such a comparison. As in the display tests where Anandtech adjusts to a fixed display brightness across all devices, you should do the same here. Because different headphones require different volume settings you might chose three settings:
    A really silent one (fixed dB), a normal one (fixed dB), and the loudest possible (max. power the device offers).
    For example on my HTC Desire I use Sony in-ear ear-buds which I drive with the lowest volume setting possible, else it's simply too loud for me.

    - Those three volumes also have the advantage to go in detail in specific areas:
    The loudest volume setting can be used to determine how much load the smartphone can drive and the consequences (just what you did with the Nexus 5, excellent).
    The normal volume setting is a measurement for overall audio quality across all devices, because that's the one most people will use. So there a focus should be kept on dynamic range, frequency response, distortion, ...
    The silent setting is to determine in detail the background noise. On my HTC Desire noise is audible with the Sony in-ear ear-buds (not with lower end normal ones). And as you said, if the device can output a lot of power, naturally the noise to signal ratio becomes smaller. But that's artificial and a useless measurement when compared to other devices. So keep the volume at a uniform low setting and measure the noise to get comparable and meaningful results across all devices. Also make sure to include some noise measurement while in Airplane mode and while transfering some data over mobile. Then you can judge how well the analog part was designed.
  • Impulses - Monday, December 9, 2013 - link

    Problem is, the dB values Chris would use would often not correspond with the same volume (and power output) level you'd use, because you're using different headphones with different sensitivities. Settling on different power levels might be more correct but it'd probably leave a lot of people scratching their heads... It might be worth taking a looksee at the way Tyll @ InnerFidelity tests amps and headphones. He's been doing objective tests for quite a while and has found a pretty good balance as far as how to present the data in an easy to digest manner.
  • stepz - Monday, December 9, 2013 - link

    Having a couple different fixed power output comparison points should make not matching your exact listening volume less of an issue. At least it's a less arbitrary measurement point than the point where the manufacturer decided to put a virtual stopper on the volume knob. The fact that max volume clips with a specific set of headphones shouldn't matter too much. If the headphone amp is clipping due to limited current available then using higher impedance headphones may be able to use that volume level without clipping. And if aren't able to use it, just don't crank it up that high and problem solved.
  • supergex - Monday, December 9, 2013 - link

    Finally I waiting for this for years.
    Simple and probably stupid question, will you include Windows Phone smartphone?
    Many thanks in advance for these tests.
  • Osamede - Monday, December 9, 2013 - link

    Is this novel - or just getting up to par? From what I recall, GSMArena and Mobile-Review have been doing detailed measurement of phone audio performance for years.
  • tom5 - Monday, December 9, 2013 - link

    I had the HTC One and it played much louder than the G2 without distortions on the same headphones. HTC One is in many ways ahead of newer phones like the G2 or Z1.
  • eio - Monday, December 9, 2013 - link

    Bravo! you guys always set the standard of a proper product review.
  • eio - Monday, December 9, 2013 - link

    It would be even more great if interference can be benchmarked, like the noise of I/O, communication while playing a quiet music.
  • panda-fu - Monday, December 9, 2013 - link

    This is a step in a good direction!

    However, I don't think the "issue" with the Nexus 5 was explained properly. What is happening is that the volume control on the Nexus goes high enough that it's possible for the amplifier to run out of power against the specific load. This is perfectly normal, and the practical implication is that the maximum power of that headphone amplifier is lower than your published measurements - the result should be at <1% THD.

    Also, all results should list the load against which they were measured. If you allow massive amounts of distortion and don't specify a load, it would be easy enough to claim that a 100W <1% THD into 8 Ohms rated amplifier is "discovered to be able to produce 1000W" - just as long as you disregard it being driven into a 2 Ohm load with over 50% THD.

    A metric that might also be of use, and practical in predicting a headphone amplifier's real-world performance, is output impedance. Smartphones and tablets are usually used with low impedance, sensitive headphones, and if the output impedance is relatively high, it can affect real-world frequency response massively - sometimes similar in scale as the EQ you pointed out in one of the measurements. Of course, providing measurements made against a range of headphones with different impedance characteristics, as you seem to intend to do, will point at the same issue if there is any. But in that case, please provide impedance curves of the reference headphones.

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