Right now we have full data on four phones and partial data on a few more. We are working to compile as much data as possible to provide an overall look at the quality of audio from smartphones available today. The largest difference in current models is the power of the headphone output as some are much better equipped to drive more demanding headphones than others. As we compile data on more and more products we hope to see more differences arise.

We also have not seen much difference with different loads applied to the headphones. We will continue to test all three sets of headphones but the data here is for the Apple Earbuds. If different loads provide different results, then we will certainly report those different numbers in the future. It also appears that running Android phones in the automated routine causes the 20 kHz tone to be left out of the frequency response test. Humans usually can't hear this, I certainly can't, and so there isn't a huge amount of real-world ramification to this. It causes the reported THD+N to exclude that tone and provides a better result that phones that play it back. For the future, this will be done manually.

Here are the four phones we currently have, and more phones are being tested and reported on as quickly as possible to be added here.

Nexus 5 and LG G2 Issues Wrapping Up
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  • porphyr - Monday, December 9, 2013 - link

    This article is fantastic. I love that you are going to be testing audio quality. Obviously testing anything takes a lot of time, but I think it would be nice to see how these phones perform at "reasonable" listening levels. It would be great if you could pick dB level that is pleasant through the apple earpods and test a 2nd time at that, sort of how you use 200 nits for panel tests. That would give a more helpful representation of performance. Another thing that I would really appreciate is an explanation of how bad (or good) performance needs to be for most people to hear the difference (with bad and with good headphones). Thanks for the piece.
  • 99sport - Monday, December 9, 2013 - link

    Thanks for the great article.

    Can you add built in speaker testing? I have an HTC one, and while I prefer to turn beats audio off when I use my phone in the car (listening to music on the car's speakers), I much prefer the sound of the built in speakers with beats audio on. As others have pointed out, all of the pieces in the chain are important to sound quality. My guess is that the frequency response of the built in speakers is much less at low frequency, and the beats audio increase in gain shown in your chart (below 100Hz) is designed to compensate for the frequency response characteristics of the built in speakers. In other words, if you tested the frequency response of the built in speakers (using a microphone with a known linear frequency response to gather the data), would the curve be much flatter when using the built in speakers with beats audio turned on versus turned off? Would the HTC one with beats audio on in fact have a much better (flatter) frequency response through the built in speakers than other phones do through their built in speakers?

    It would be very useful to be able to compare the sound quality of the whole sound reproduction chain including the built in speakers – for me, the built in speaker sound quality and volume level is a major discriminator between phones – right up there with display color accuracy and camera quality.
  • dishayu - Monday, December 9, 2013 - link

    Excellent initiative. The HTC One frequency response looks dreadful. I'm looking forward to graphs with beats enhancement off.

    As the next step, I would really like to see where different types of audio devices compare to each other... smartphones, ordinary media players (ipods), audiophile media players (HM-801), entry level/top level PC sound cards, realtek onboard chipsets.
  • NeoteriX - Monday, December 9, 2013 - link

    I'm not sure if it's necessary to go through the effort of including PC soundcards, motherboard solutions, etc., but including media/MP3 players would definitely be a nice addition. The place that mobile phones have now as media consumption devices in addition to being phones came as an evolution from the original media device.

    However, the media device, given its singular purpose, prominently had sound quality as a major review component, and consumers did look at the DACs and opamps used. When they evolved to all-purpose smartphones, suddenly there were a lot of other features that took precedence, including processing power, display quality, etc.

    Now that AnandTech is shepherding in a new look at audio quality, comparing the state of mobile phones to the heyday of media device would definitely be useful.
  • stunta - Monday, December 9, 2013 - link

    Excellent article! It would be fantastic to see results from commonly used mp3 players. iPod, Sandisk Sansa (Clip, Fuze etc.) etc.

    How do you feed the test tone into the phone? Does the Audio Precision device come with test files you simply drop on the phone and play?

    Also, do we know if these phones use the same amplifier for the built-in speakers and headphone outputs?

    Thanks again!
  • Impulses - Monday, December 9, 2013 - link

    I'll second this and dishayu above, it'd be a great reference.

    Hell, if we could get you to test output of a few BT receivers out there that might also be interesting and valuable to readers... I know BT's another can of worms as it introduces more compression etc, but it's actually gotten quite decent and those receivers end up replicating (and thus bypassing) many of the same components in phones.

    There's not a lot of in depth reviews out there for those things but seeing as you can use them with any pair of headphones they'd fit right into your testing and they can be a suitable solution/alternative to a phone's line out. Something like the older Sony MW-300, or the newer models, or three equivalent Samsung/LG models.
  • Panzerknacker - Monday, December 9, 2013 - link

    Please test the Oppo Find 5! I use that phone and it should have good audio capability. Wonder how it does vs iPhone 5.
  • juhatus - Monday, December 9, 2013 - link

    Now if only apple would enable their audio tech (noise-cancel atleast) on bluetooth.

    I downgraded from nokia 800 to iphone5 and atleast using the in-car-bluetooth the audio on calls went really bad.

    On other comment, the graphs are huge in this article, maybe little scaling or something? some bare flatlines there and very big size graphs.

    Nice article :)
  • Impulses - Monday, December 9, 2013 - link

    Great article, though I have a quibble with the headphones to be used for future testing... Nothing against either as I've owned both, and the SR80 are a fine candidate (common entry level open headphone recommendation). The AKG have a reputation for being hard to drive and they aren't exactly very portable anyway, plus they represent another dynamic open headphone. I think a popular IEM (Ety, Shure, even Apple's dual driver IEM) might be a better second alternative, if it's at all possible with your rig... I know IEM are a pain to test due to seal issues and whatnot. Failing that maybe some other dynamic headphone that's more likely to be used with a mobile device (V-moda M-80? Senn HD25-1 II?), or something cheap yet extremely popular and good for the $ (Koss Portapro or KSC75).
  • Impulses - Monday, December 9, 2013 - link

    Also, if you could test and report output impedance for the phones that would be a HUGE help for people trying to figure out what kinda headphone would work best... Relatively high output Z isn't uncommon and it can wreck havoc with some lower impedance headphones, particularly sensitive IEM (and specially the multi balanced armature models that are so prevalent now).

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