Final Words

More so than last time, it seems like this next generation of console wars will boil down to a few key questions: exclusives, online, extra features and personal preference.

If there’s an exclusive IP that you will sink a ton of time into, the rest really doesn’t matter. For Microsoft that could be Halo, for Sony that could be Uncharted. I feel like Microsoft might have the stronger lineup out of the gate this generation, but that’s not saying much as neither platform appears to have anything that’s a must have at this point. I can’t help but wonder how different this launch would’ve been had there been a Halo 5 or Uncharted 4 (or Last of Us 2) available on day one.

The online story is going to take some time to flesh out. Microsoft held the clear advantage there last generation for online multiplayer, but Sony is intent on closing the gap this round. I’m going to say it’s still wait and see on this one as neither console is going to have enough users to make for a great online experience for a while to come.

In the extra features category, Microsoft is really hoping to win users over with things like their TV integration and Kinect. I couldn’t be further from the right demographic to talk about the former so I’m going to avoid saying much there. On the Kinect front, I know people who are interested in the Xbox One solely because of Kinect. I’m not one of those people but I can definitely see the appeal there. If Sony’s price tag didn’t nerf the PS3 last round, it’s entirely possible that Microsoft’s Kinect bundle and resulting price hike won’t do the same for the Xbox One this time.

Finally, there’s an element of personal preference in all of this. Look, feel, ecosystem, company loyalty all fall into this category. There are also things like controller preference that fit here as well. I can’t help much in this department.

If you’re looking at the Xbox One as a successor to the Xbox 360, I think you’ll be very pleased. It’s a much better console in every way and a long overdue upgrade.

It's interesting to me that the performance/image quality differences that exist between the Xbox One and PS4 ultimately boil down to a difference in memory interface rather than an interest in optimizing down silicon cost. In this case Microsoft has the bigger die, but the smaller GPU in order to accommodate enough eSRAM to offset the use of DDR3 memory.

If all you play are cross-platform games, then the PS4 will give you better looking titles at a lower console cost. For those of you that are particularly bothered by aliasing, the PS4 will definitely reduce (not eliminate) that. However I would argue that if all you play are cross-platform games then you might want to look into buying/building a PC instead. I’m also unsure about how much cross shopping actually happens between these two platforms. I can understand for first time gamers (e.g. parents buying the first console for their kids), but otherwise I feel like your friend group and prior experience is going to ultimately determine whether you end up with a Xbox One or PS4.

I need a Halo box, but I also like to play Uncharted. Unfortunately I don’t know that there’s a good recommendation one way or another, other than to wait for a bit. Being an early adopter of a next-gen console is rarely a fun thing. Literally all of my friends are on Xbox 360s or PS3s, meaning online multiplayer with people I know is pretty much out of the question for at least a year or so. The launch lineup for both platforms is reasonable but could be a lot better. Having just played Grand Theft Auto V and the Last of Us, I’m going to need more than CoD or NBA 2K14 to really draw me in to the Xbox One or PS4. This is how the story goes with any new console launch.

One thing is for sure - this generation was long overdue. I remember being at E3 in 2005 and wondering what the Xbox 360 and PS3 would do to the future of PC gaming given how well specced both systems were. This time around I’m less concerned. Everyone seems to have gone more conservative with GPU choices, even though the resulting APUs are anything but small. If anything the arrival of both consoles, targeted the way they are, is likely going to make things better industry wide. As both sell in good quantities we’ll see developers target a higher class of system, which will be good for everyone.

 

Power Consumption
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  • djboxbaba - Wednesday, November 20, 2013 - link

    you have the cutest name ever bra, "wolfpup" kudos ^^
  • melgross - Wednesday, November 20, 2013 - link

    Hey noob, it doesn't work that way. SRAM is not equivalent to high speeds GDDR5. This has been well established already. You do get some boost, at some points, but it's not covering every area of performance the way GDDR5 is.
  • CubesTheGamer - Wednesday, November 20, 2013 - link

    Newb talk? No, you can't add them together. Let me tell you why, in technical terms.

    ESRAM is meant to be a cache, and what a cache does is take some data that you're going to need a lot (let's say there's some instruction code or some other code / data that needs to be read frequently. You put that data in the ESRAM, and it gets read 10+ times before being swapped for some other data. What you're saying makes it seem like we can constantly write and read from the ESRAM. That's not how it works.

    tl;dr: You can't add them together because you should only use the ESRAM 1/10th the amount of times as you should the main DDR3 RAM that the Xbox One has. So you're argument is invalid, and don't say things that you don't know about.
  • smartypnt4 - Thursday, November 21, 2013 - link

    He's indeed wrong, but I'd be willing to bet good money your hit rate on that eSRAM is way higher than 10% if it's used as a cache. Usual last level caches have a hit rate getting into the 80% range due to prefetching, and large ones like this have even higher hit rates.

    If it's hardware mapped like the article indicates(aka not a global cache, but more like it was on the 360), it won't hit quite as often with a naive program, but a good developer could ensure that the bulk of the memory accesses hit that eSRAM and not main memory.
  • Da W - Friday, November 22, 2013 - link

    XBone is ROP bound. Will you stop bitching around with your geometry and bandwith? Its all about ROP!
  • MadMan007 - Wednesday, November 20, 2013 - link

    I can add $2 and a whore together too, that doesn't make it good.
  • looncraz - Thursday, November 21, 2013 - link

    You actually only get about 100GB/s READ or 100GB/s WRITE... The best-case scenario on the XBox One is 68GB/s + 100GB/s - still NOT matching the PS4's capabilities for reading/writing ANY memory... and only in certain situations where you are streaming from both memory systems.

    Xbone PEAKS below PS4's AVERAGE memory performance.
  • daverasaro - Saturday, November 23, 2013 - link

    Huh? Actually you are wrong. The Xbox One uses 8GB of DDR3 RAM at 2133 MHz for 68.3 GB/s of bandwidth, but also adds an extra 32 MB of ESRAM for 102 GB/s of embedded memory bandwidth. The the PS4 uses 8GB of GDDR5 RAM at 5500 MHz for 170.6 GB/s of bandwidth.
  • daverasaro - Saturday, November 23, 2013 - link

    32GB*
  • SunLord - Wednesday, November 20, 2013 - link

    I don't get this constant worrying about power usage on non-mobile devices they plug into a wall and as long as it's not some obscene (300+W) amount of draw I don't care damn it... Heat can be an issue but I'm personally not even remotely concerned that it might cost me $3 more a year in power usage to use my $400 PS4 if I was i shouldn't be buying a PS4 or Xbox One let alone games for them.

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