Final Words

More so than last time, it seems like this next generation of console wars will boil down to a few key questions: exclusives, online, extra features and personal preference.

If there’s an exclusive IP that you will sink a ton of time into, the rest really doesn’t matter. For Microsoft that could be Halo, for Sony that could be Uncharted. I feel like Microsoft might have the stronger lineup out of the gate this generation, but that’s not saying much as neither platform appears to have anything that’s a must have at this point. I can’t help but wonder how different this launch would’ve been had there been a Halo 5 or Uncharted 4 (or Last of Us 2) available on day one.

The online story is going to take some time to flesh out. Microsoft held the clear advantage there last generation for online multiplayer, but Sony is intent on closing the gap this round. I’m going to say it’s still wait and see on this one as neither console is going to have enough users to make for a great online experience for a while to come.

In the extra features category, Microsoft is really hoping to win users over with things like their TV integration and Kinect. I couldn’t be further from the right demographic to talk about the former so I’m going to avoid saying much there. On the Kinect front, I know people who are interested in the Xbox One solely because of Kinect. I’m not one of those people but I can definitely see the appeal there. If Sony’s price tag didn’t nerf the PS3 last round, it’s entirely possible that Microsoft’s Kinect bundle and resulting price hike won’t do the same for the Xbox One this time.

Finally, there’s an element of personal preference in all of this. Look, feel, ecosystem, company loyalty all fall into this category. There are also things like controller preference that fit here as well. I can’t help much in this department.

If you’re looking at the Xbox One as a successor to the Xbox 360, I think you’ll be very pleased. It’s a much better console in every way and a long overdue upgrade.

It's interesting to me that the performance/image quality differences that exist between the Xbox One and PS4 ultimately boil down to a difference in memory interface rather than an interest in optimizing down silicon cost. In this case Microsoft has the bigger die, but the smaller GPU in order to accommodate enough eSRAM to offset the use of DDR3 memory.

If all you play are cross-platform games, then the PS4 will give you better looking titles at a lower console cost. For those of you that are particularly bothered by aliasing, the PS4 will definitely reduce (not eliminate) that. However I would argue that if all you play are cross-platform games then you might want to look into buying/building a PC instead. I’m also unsure about how much cross shopping actually happens between these two platforms. I can understand for first time gamers (e.g. parents buying the first console for their kids), but otherwise I feel like your friend group and prior experience is going to ultimately determine whether you end up with a Xbox One or PS4.

I need a Halo box, but I also like to play Uncharted. Unfortunately I don’t know that there’s a good recommendation one way or another, other than to wait for a bit. Being an early adopter of a next-gen console is rarely a fun thing. Literally all of my friends are on Xbox 360s or PS3s, meaning online multiplayer with people I know is pretty much out of the question for at least a year or so. The launch lineup for both platforms is reasonable but could be a lot better. Having just played Grand Theft Auto V and the Last of Us, I’m going to need more than CoD or NBA 2K14 to really draw me in to the Xbox One or PS4. This is how the story goes with any new console launch.

One thing is for sure - this generation was long overdue. I remember being at E3 in 2005 and wondering what the Xbox 360 and PS3 would do to the future of PC gaming given how well specced both systems were. This time around I’m less concerned. Everyone seems to have gone more conservative with GPU choices, even though the resulting APUs are anything but small. If anything the arrival of both consoles, targeted the way they are, is likely going to make things better industry wide. As both sell in good quantities we’ll see developers target a higher class of system, which will be good for everyone.

 

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  • CubesTheGamer - Wednesday, November 20, 2013 - link

    You...you are a special kind of idiot.

    The PS4 has a more powerful GPU since it has more compute cores. What this means is that while Xbone has a slightly higher clock speed, there are more computer cores to do the work on PS4, so it can split up and done faster. Also, while the GPU might be able to read from both pools of memory at one time, that doesn't mean the RAM bandwidth is (60GB/s + 200GB/s) or whatever the numbers are.
  • Egg - Wednesday, November 20, 2013 - link

    "Microsoft has claimed publicly that actual bandwidth to the eSRAM is somewhere in the 140 - 150GB/s range, which is likely equal to the effective memory bandwidth (after overhead/efficiency losses) to the PS4’s GDDR5 memory interface. The difference being that you only get that bandwidth to your most frequently used data on the Xbox One."

    "The difference being that you only get that bandwidth to your most frequently used data on the Xbox One."

    No. This is effective bandwidth to the eSRAM only after protocol overhead, nothing more.
  • editorsorgtfo - Wednesday, November 20, 2013 - link

    Uhhh, no you can't... Are you serious?
  • bill5 - Wednesday, November 20, 2013 - link

    the gpu can read both pools at once. this is a fact. you can.

    period. no arguing this, it's a fact.

    it's not the same as a single pool, but you can add them.
  • szimm - Wednesday, November 20, 2013 - link

    You do realize, that telling someone they are not allowed to argue something, will only make them much more eager to do just that?
  • melgross - Wednesday, November 20, 2013 - link

    No, you can't. Well, maybe YOU can, but the systems can't.
  • Owls - Wednesday, November 20, 2013 - link

    Please provide some technical insight as to how you can magically add the two together to get your ridiculous throughput. We'll wait.

    Or don't since you are clearly astroturfing for MS.
  • Wolfpup - Wednesday, November 20, 2013 - link

    Good grief, we've got fanbois on Anandtech too? LOL Umm..the specs are right there. One quite obviously does not "have an edge".
  • editorsorgtfo - Wednesday, November 20, 2013 - link

    Ah so graphics card manufacturers can replace GDDR5 with cheap low frequency DDR3 on all of their boards and get equal/greater performance so long as they add a little chunk of SDRAM to the chip... Good to know man, thanks for that brilliant analysis. They should have come to you years ago to tap your knowledge of memory subsystems. Just think of all the money AMD and NVIDIA could have saved by doing so.
  • extide - Wednesday, November 20, 2013 - link

    Well, in theory they can... but it would cost nVidia/AMD MORE money as the GPU die would be bigger, and thus have less shader cores. So it's not a good solution for a discreet GPU, but it IS a decent solution in SOME cases, see Crystalwell, for instance. Honestly, I would say I think the PS4's setup is better, simple and fast, versus MS's more complex setup (and they ended up with a bigger die too, lol).

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