Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • epyclytus - Wednesday, November 20, 2013 - link

    wow. your dream console is might not even be that much more powerful than what is already in the ps4. and, your vram configuration is worst since it only has 1GB of GDDR5.

    i went for the fences with my specs because it is all made up of dreams.
  • Subyman - Wednesday, November 20, 2013 - link

    I wonder how the rise of DDR3 prices has affected MS? I'm sure they purchased contracts at fixed prices a while ago, but going forward it seems DDR3 prices aren't much better than GDDR5 right now. The cost savings may not have been worth it looking at the current marketplace.
  • Morawka - Wednesday, November 20, 2013 - link

    i'm so tired of these companies making a big cache on the chip's die to negate poorly chosen memory interfaces.

    apple did it with the A7 in the iphone and ipad, and now Microsoft is doing it with the XBone.

    Just spend the die space on a beefy memory interface and call it a day. Sure the memory interface is going to take up more space on the chip, but its better than wasting even MORE space on eSRAM/Cache.

    Apple could have just put a beefy memory controller and call it a day, instead they put 4 MB of cache which takes tons of die space and served as a stop gap solution

    Microsoft could have just went with GDDR5 and call it a da, but instead went with ddr3 and wasted tons of die space on esram

    sigh, just beef these things up and call it a day, especially if these are going to be on the market for the next 8 years.
  • blacks329 - Saturday, November 30, 2013 - link

    While your complaints are valid, Apple will probably address them within 12 months with the A8, so I don't see it as that big of a problem for them. On the X1 side, they gambled wrong and we're kind of stuck with it until ~2020.
  • Braumin - Wednesday, November 20, 2013 - link

    I wonder how much of the cross-platform comparisons are just that due to time constraints, the Xbox just didn't get optimized very well. Unfortunately it looks slightly harder to code for.

    I'll be curious to see how this goes moving forward. Do games like Forza 5 also have the aliasing problems? Other reviews have just said that it looks great.

    Also - Anand - you've outdone yourself. You're preview is better than most reviews I've seen.
  • GTVic - Wednesday, November 20, 2013 - link

    "One" or "the One" is not a good shorthand/nickname. I prefer XBone or X-Bone.
  • piroroadkill - Wednesday, November 20, 2013 - link

    I thought it was Xbox 180 after all their U-Turns...
  • djboxbaba - Wednesday, November 20, 2013 - link

    hahaha awesome
  • mikato - Monday, November 25, 2013 - link

    Why is everyone abbreviating "box" and not "one"? Like XbOne or XbO or Xb1. And the capitalization. All I read when I see this is "X Bone". I'll just call it that now. I guess there are difficulties with confusion with the original Xbox? The Scion xB? lol. I have an xB and owners call the current model the xB2.
  • prophet001 - Wednesday, November 20, 2013 - link

    "Those concerned about their privacy will be happy to know that Kinect isn’t required for use."

    As opposed to those people who don't care about a video camera watching their living room 24 hours a day.

    My word people. Wake up.

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