Final Words

More so than last time, it seems like this next generation of console wars will boil down to a few key questions: exclusives, online, extra features and personal preference.

If there’s an exclusive IP that you will sink a ton of time into, the rest really doesn’t matter. For Microsoft that could be Halo, for Sony that could be Uncharted. I feel like Microsoft might have the stronger lineup out of the gate this generation, but that’s not saying much as neither platform appears to have anything that’s a must have at this point. I can’t help but wonder how different this launch would’ve been had there been a Halo 5 or Uncharted 4 (or Last of Us 2) available on day one.

The online story is going to take some time to flesh out. Microsoft held the clear advantage there last generation for online multiplayer, but Sony is intent on closing the gap this round. I’m going to say it’s still wait and see on this one as neither console is going to have enough users to make for a great online experience for a while to come.

In the extra features category, Microsoft is really hoping to win users over with things like their TV integration and Kinect. I couldn’t be further from the right demographic to talk about the former so I’m going to avoid saying much there. On the Kinect front, I know people who are interested in the Xbox One solely because of Kinect. I’m not one of those people but I can definitely see the appeal there. If Sony’s price tag didn’t nerf the PS3 last round, it’s entirely possible that Microsoft’s Kinect bundle and resulting price hike won’t do the same for the Xbox One this time.

Finally, there’s an element of personal preference in all of this. Look, feel, ecosystem, company loyalty all fall into this category. There are also things like controller preference that fit here as well. I can’t help much in this department.

If you’re looking at the Xbox One as a successor to the Xbox 360, I think you’ll be very pleased. It’s a much better console in every way and a long overdue upgrade.

It's interesting to me that the performance/image quality differences that exist between the Xbox One and PS4 ultimately boil down to a difference in memory interface rather than an interest in optimizing down silicon cost. In this case Microsoft has the bigger die, but the smaller GPU in order to accommodate enough eSRAM to offset the use of DDR3 memory.

If all you play are cross-platform games, then the PS4 will give you better looking titles at a lower console cost. For those of you that are particularly bothered by aliasing, the PS4 will definitely reduce (not eliminate) that. However I would argue that if all you play are cross-platform games then you might want to look into buying/building a PC instead. I’m also unsure about how much cross shopping actually happens between these two platforms. I can understand for first time gamers (e.g. parents buying the first console for their kids), but otherwise I feel like your friend group and prior experience is going to ultimately determine whether you end up with a Xbox One or PS4.

I need a Halo box, but I also like to play Uncharted. Unfortunately I don’t know that there’s a good recommendation one way or another, other than to wait for a bit. Being an early adopter of a next-gen console is rarely a fun thing. Literally all of my friends are on Xbox 360s or PS3s, meaning online multiplayer with people I know is pretty much out of the question for at least a year or so. The launch lineup for both platforms is reasonable but could be a lot better. Having just played Grand Theft Auto V and the Last of Us, I’m going to need more than CoD or NBA 2K14 to really draw me in to the Xbox One or PS4. This is how the story goes with any new console launch.

One thing is for sure - this generation was long overdue. I remember being at E3 in 2005 and wondering what the Xbox 360 and PS3 would do to the future of PC gaming given how well specced both systems were. This time around I’m less concerned. Everyone seems to have gone more conservative with GPU choices, even though the resulting APUs are anything but small. If anything the arrival of both consoles, targeted the way they are, is likely going to make things better industry wide. As both sell in good quantities we’ll see developers target a higher class of system, which will be good for everyone.

 

Power Consumption
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  • dillingerdan - Wednesday, November 20, 2013 - link

    I know it might be due to constraints right now, but can you test power consumption when being used for passing TV through? I would like to know how viable an option that is, considering you need 3 pieces of electronics for it to run (TV, Xbox One and "Cable box"). I'm guessing its going to be similar to idle consumption... Which, if it is, is WAY too high just to add a bit of voice control/fantasy sports overlay. Just a pity they didn't integrate a similar experience into the Media Centre part of windows.
  • brickmaster32000 - Saturday, November 23, 2013 - link

    Worrying about power consumption, especially just as it passes cable though, is really just looking for problems. If the added cost from power is going to be ridiculously small and if its really a concern you would be better off ditching cable for things like Netflix and if you are actually worried about the generation of the power you would save more power by just watching one less show every day..
  • Spunjji - Tuesday, November 26, 2013 - link

    I would say that it's not, really. They're advertising this as a useful feature, but if it's adding 50% to your overall TV watching power draw that's a pretty significant concern from various perspectives.
  • brickmaster32000 - Tuesday, November 26, 2013 - link

    Lets be pessimistic and assume it actually did add 50% of the power draw, which it almost certainly isn't. From what I can find LCDs draw only around 70 watts which means your xbox would be drawing 35 watts. Even if you left your tv on 24/7 all year at th average that the EIA lists for this year of 12.07 cents per killowatt hour that only come up to $37.01. Thats a pathetic amount to be worrying about when you are about to drop $400 -500 just on a system to play games and then $60 per game. This is not a reasonable concern this is looking for faults to complain about.
  • tipoo - Wednesday, November 20, 2013 - link

    Will you be doing one for the PS4 Anand? And will there be a Maxi to this Mini review? :P

    Thanks
  • tipoo - Wednesday, November 20, 2013 - link

    Also, any guess on the Wii U shader count based off the die shot?

    http://www.conductunbecoming.ie/wp-content/uploads...
  • bill5 - Wednesday, November 20, 2013 - link

    protip, it's 160 shaders.

    wii u fans dont like this, but it is fact.
  • tipoo - Wednesday, November 20, 2013 - link

    I think so too. Also 8 ROPs and TMUs.
  • Wolfpup - Wednesday, November 20, 2013 - link

    160 is known for sure? And I assume this is...what, AMD's Direct X 10 part? I can barely remember what the norm was for that...
  • tipoo - Wednesday, November 20, 2013 - link

    Something like a Radeon 4600 series, yeah.

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