Power Consumption

As always I ran the Xbox One through a series of power consumption tests. I’ve described the tests below:

Off - Console is completely off, standby mode is disabled
Standby - Console is asleep, can be woken up by voice commands (if supported). Background updating is allowed in this mode.
Idle - Ethernet connected, no disc in drive, system idling at dashboard.
Load (BF4) - Ethernet connected, Battlefield 4 disc in drive, running Battlefield 4, stationary in test scene.
Load (BD Playback) - Ethernet connected, Blu-ray disc in drive, average power across Inception test scene.
CPU Load - SunSpider - Ethernet connected, no disc in drive, running SunSpider 1.0.2 in web browser.
CPU Load - Kraken - Ethernet connected, no disc in drive, running Kraken 1.1 in web browser

Power Consumption Comparison
Total System Power Off Standby Idle Load (BF4) Load (BD Playback)
Microsoft Xbox 360 Slim 0.6W - 70.4W 90.4W (RDR) -
Microsoft Xbox One 0.22W 15.3W 69.7W 119.0W 79.9W
Sony PlayStation 4 0.45W 8.59W 88.9W 139.8W 98.0W

When I first saw the PS4’s idle numbers I was shocked. 80 watts is what our IVB-E GPU testbed idles at, and that’s with a massive 6-core CPU and a Titan GPU. Similarly, my Haswell + Titan CPU testbed has a lower idle power than that. The Xbox One’s numbers are a little better at 69W, but still 50 - 80% higher than I was otherwise expecting.

Standby power is also surprisingly high for the Xbox One. Granted in this mode you can turn on the entire console by saying Xbox On, but always-on voice recognition is also something Motorola deployed on the Moto X and did so in a far lower power budget.

The only good news on the power front is really what happens when the console is completely off. I’m happy to report that I measured between 0.22 and 0.45W of draw while off, far less than previous Xbox 360s.

Power under load is pretty much as expected. In general the Xbox One appears to draw ~120W under max load, which isn’t much at all. I’m actually surprised by the delta between idle power and loaded GPU power (~50W). In this case I’m wondering if Microsoft is doing much power gating of unused CPU cores and/or GPU resources. The same is true for Sony on the PS4. It’s entirely possible that AMD hasn’t offered the same hooks into power management that you’d see on a PC equipped with an APU.

Blu-ray playback power consumption is more reasonable on the Xbox One than on the PS4. In both cases though the numbers are much higher than I’d like them to be.

I threw in some browser based CPU benchmarks and power numbers as well. Both the Xbox One and PS4 ship with integrated web browsers. Neither experience is particularly well optimized for performance, but the PS4 definitely has the edge at least in javascript performance.

Power Consumption Comparison
Lower is Better SunSpider 1.0.2 (Performance) SunSpider 1.0.2 (Power) Kraken 1.1 (Performance) Kraken 1.1 (Power)
Microsoft Xbox One 2360.9 ms 72.4W 111892.5 ms 72.9W
Sony PlayStation 4 1027.4 ms 114.7W 22768.7 ms 114.5W

Power consumption while running these CPU workloads is interesting. The marginal increase in system power consumption while running both tests on the Xbox One indicates one of two things: we’re either only taxing 1 - 2 cores here and/or Microsoft isn’t power gating unused CPU cores. I suspect it’s the former, since IE on the Xbox technically falls under the Windows kernel’s jurisdiction and I don’t believe it has more than 1 - 2 cores allocated for its needs.

The PS4 on the other hand shows a far bigger increase in power consumption during these workloads. For one we’re talking about higher levels of performance, but it’s also possible that Sony is allowing apps access to more CPU cores.

There’s definitely room for improvement in driving down power consumption on both next-generation platforms. I don’t know that there’s huge motivation to do so outside of me complaining about it though. I would like to see idle power drop below 50W, standby power shouldn’t be anywhere near this high on either platform, and the same goes for power consumption while playing back a Blu-ray movie.

Image Quality - Xbox One vs. PlayStation 4 Final Words
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  • airmantharp - Wednesday, November 20, 2013 - link

    And no HDMI-CEC? What the hell's with that?
  • Gigaplex - Wednesday, November 20, 2013 - link

    I don't get it. Other sites I've read state that it does support HDMI-CEC.
  • mikeisfly - Thursday, November 21, 2013 - link

    I'm not sure this is entirely true as I remember them saying that they had it at the reveal. Also there is some conflicting information on the internet about that. I would bet that the chip that they are using has it and even if it's not available at launch I would hope they didn't take the traces out of the header to save money. I will certainly test in my lab when I get mine and keep you guys up-to-date.
  • Da W - Friday, November 22, 2013 - link

    Even worst. They made the software for some IP-TV provider (mediaroom), and they are getting rid of it.
  • mikato - Monday, November 25, 2013 - link

    I completely agree. You still cannot buy a DVR!!! Tivo - look it up, you have to pay for their service. $20/month for a DVR from the cable company... we've gone backwards from the VCR in many ways. It makes me want to build my own HTPC (with CableCard and maybe SiliconDust HD HomeRun) but there are still lots of nagging issues doing that - HD recording, MythTV and XBMC integration, IR blaster remotes...
  • mikeisfly - Thursday, November 21, 2013 - link

    Look at Silicon Dusts HDhomerun prime, I know it isn't supported at launch but I will bet money that it will be supported in later updates. I have it now running on Windows Media Center (both windows 7 and 8) and love it.
  • Flunk - Wednesday, November 20, 2013 - link

    If you're annoyed by lack of Windows Media Center, XBMC is a good and totally free alternative.
  • Da W - Wednesday, November 20, 2013 - link

    It's HDMI-in i lack.
  • mikeisfly - Thursday, November 21, 2013 - link

    XBMC doesn't support "copy once" material. So it's not even an option for many though if it did I would switch in a minute due to the fact that it is still being developed.
  • mikato - Monday, November 25, 2013 - link

    XBMC has no DVR functionality. Maybe combined with MythTV you can do it but that integration has just been done recently with an XBMC add-on, otherwise you are dealing with the two programs independently - much better to watch things in XBMC but you have to go into MythTV to do recording.

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