Final Thoughts & Conclusion

Prior to the Moto X, since being acquired by Google, the execution strategy for Motorola wasn't entirely clear. Google talked about there being a firewall between the two companies, and Motorola described its own situation as being analogous to YouTube's. The first result of that strategy is effectively a re-launch of the mobile part of Motorola, and its first device, the Moto X. 

I finish the Moto X review feeling very differently about the device than I did initially, in a positive way. I have to admit that I went into the Moto X review very skeptical for a few reasons. Initially the amount of hype surrounding the Moto X was somewhat off-putting, as if many expected the Moto X to instantly eclipse Nexus and all other Android phones entirely because of the Google involvement. The second thing was the weird octacore messaging and dilution of the word "core" even further, and the SoC choice itself, but I understand better now the choices behind that platform and messaging. While there's still no getting around the fact that having a dual core SoC in a world of quad core devices is difficult to explain away, in this case having 8960Pro with two CPU cores helps Motorola run them at higher frequency more of the time versus the throttling that goes on with current 28nm LP quad core parts. The other performance aspect is obviously how using F2FS helps the Moto X have comparatively very fast random read and write performance, and storage I/O will start to become a big consideration for performance. 

The features Motorola has enabled through the addition of a TI MSP430 for sensor fusion (its contextual awareness processor) and TI C55x family DSP (its natural language processor) are indeed major unique and novel features for the Moto X. Active display is probably my favorite feature out of the things enabled by the X8 Mobile Computing System and the combination of these two extra TI components (err... "cores"). It's useful for quickly being able to just glance at what's new or why your phone vibrated in your pocket, or if it even vibrated at all. It also is perhaps one of the best uses of AMOLED I've seen, for doing something other than just displaying a clock and battery status when the phone is in standby.

The other two features are novel but not something I can't live without. Touchless control works, but I still think that if you're within speaking distance of your Moto X you probably could just pick up the phone and use it. The upside is that the feature doesn't affect battery life (I tested with it enabled and disabled) and can be convenient, the downside is that activate on voice still has some false positives. Likewise, the camera activation gesture definitely has some false positive issues and occasionally presents me with a gallery page full of photos of the inside of my pocket. Launching the camera that way is more natural than I thought it would be, so I still use it, but occasional activation in your pocket is just something to be wary of. 

Including a primarily stock UI is also a huge step in the right direction, and perhaps the most positive result of the Google interaction. With Android 4.x, the platform really doesn't need much custom tailoring and smoothing over except for the camera UI. Being able to use the stock UI makes the Moto X feel almost like the Google Play edition HTC One and SGS4 I was used to before switching to the Moto X. The ability to use the stock UI will be a huge selling point for users who are on CDMA networks (and refuse or unable to switch) and can't use a Nexus or GPe phone.

The Moto X is an interesting flagship product thanks in part to its smaller size and shape. There's a market out there for a flagship smartphone that isn't gigantic, and at present it's really served almost entirely by the iPhone. While I have gotten gradually used to larger and larger phones, I have to admit it is refreshing to use the Moto X and I have an easier time doing one-handed swipe typing on the Android keyboard and navigating around apps. The rounded shape and lack of cheap-feeling glossy plastic really helps the Moto X feel like a premium smartphone. 

The Moto X is without a doubt the closest thing we have in the Android handset space to a smaller flagship device - one that isn't positioned as a midrange phone against a larger hero device. I've described the Moto X as being on the smaller side, but it still includes a relatively large 4.7-inch display, the Moto X just wastes less of the space around that display. 

While Motorola suffered a few hiccups with Moto Maker and getting our Moto Xes out on time, I have no doubt the build-your-own customization aspect of the device will be very popular. I'm very pleased with how my device turned out, and having something which looks different, and I specified, really does make me want to use it more. I'm still more excited about the upcoming wood-backed options as well, I just wish they were available at launch and not coming some time in Q4 2013. 

The camera on the Moto X nails it on paper – it's a comparively big sensor, with 1.4µm pixels instead of the 1.1µm kind that has been the industry trend, and F/2.4 optics. In practice however the Moto X camera has somewhat bimodal behavior – it can be good, it also can be bad, and a lot of that comes from the clear pixel color filter array which trades off some resolution for sensitivity and introduces color artifacts. In bright scenes I saw some great results from the Moto X camera, but indoors and in darker scenarios the device seems to use different processing that changes behavior entirely. Motorola deserves credit for doing something different, however.

The Moto X does a lot of things right – the size, shape, stock UI, customization. I enjoy using the Moto X a lot more than I thought I would, and think Motorola hit a home run with the Moto X in the size and shape department. Its only Achilles heel is its price, which comes in at $199 on a 2 year contract and $579 off contract at AT&T. There's still no word on Google Play edition or Developer Edition pricing, but I expect they'll be around the same. I still feel like that's too high considering the platform choices, although I expect the Moto X will come down in price pretty rapidly once MSM8974 phones start hitting the market. At the right price the Moto X could be a very big deal, almost disruptive. It's just a matter of getting it there. 

Camera Analysis - One Clear Pixel
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  • SomeGuyonaBike - Tuesday, August 27, 2013 - link

    I understand and agree with general objections to carrier-installed bloatware (and because of this I won't decide whether or not to buy a carrier-branded X until details about the developer editions are public)... I'm just curious as to why reviewers are so negative about this particular piece of carrier bloat.
  • Impulses - Tuesday, August 27, 2013 - link

    I think I disabled it on my sister's One X, wasn't really an issue...
  • SomeGuyonaBike - Tuesday, August 27, 2013 - link

    I spent a few minutes playing with a demo unit at an AT&T store over the weekend. When I launched the "People" app it wanted to sync to an AT&T address book, but there was an option to decline. I wonder if opting out of using the AT&T address book is a permanent thing, or if you have to repeat the opt-out every so often.
  • Tralio - Wednesday, September 11, 2013 - link

    AT&T address book is a bit of an annoyance for everyday use, even on the X it tends to open incredibly slow. On the other hand when switching to my X it imported all my contacts onto my device without needing to import from sim. This can be an issue when switching from some of motorola or other developers' older models with larger sims, especially with the X not having an sd card slot and not every user knowing they can import/export from their comp. On a side note though for at&t users (not sure about the rest of the carriers) all at&t stores have a sim cutter that they can cut your sim down to the smaller size if you'd prefer to import from your current sim card or just don't want to deal with activating the new one.
  • jasperjones - Monday, August 26, 2013 - link

    Brian,

    I agree that smartphone line out/headphone out sound quality is still a bit of a challenge. Looking forward to your new audio test suite. It would be great if you guys could report RMAA results.
  • Brian Klug - Monday, August 26, 2013 - link

    I like RMAA, but it's easy to get a lot of things wrong and isn't really mobile workflow friendly. We're going to try something different that's a lot more robust :)

    -Brian
  • synaesthetic - Friday, September 6, 2013 - link

    The thing I would like most, that I can't seem to find anywhere for any smartphone, and something that affects audio quality with headphones to a greater degree than any other attribute...

    Output impedance.

    Please, for the love of all that is holy, why can't at least one device reviewer measure the output impedance of these phones?!
  • cheinonen - Monday, August 26, 2013 - link

    I should find out this week if I'll have access to a new suite of tests or not. If I can do it, RMAA will look like child's play in comparison. Believe me, we're looking forward to it.
  • Impulses - Tuesday, August 27, 2013 - link

    Are you gonna go back and test at least this year's flagships? It'd be nice to have a baseline, particularly since this is something manufacturers have supposedly emphasized (HTC with the One, LG with the upcoming G2).
  • cheinonen - Tuesday, August 27, 2013 - link

    It looks like I'll have access to some new testing methods, but it will be a month or so until I can do them all probably (sorry, I have a large backlog of other things to get done right now). I'll plan to do a huge initial round-up of phones and tablets to get a baseline and create an article about the new tests. I also want to point out that audio tests might not run with the initial phone tests since Brian or anyone else will have to ship the phones to me in Oregon to test and it'll take them out of the hands for a few days.

    We haven't tested this yet, but we're hoping it really helps us set a standard for audio testing of phones and tablets.

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