Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

Bioshock Infinite - 2560x1440 - Ultra Quality + DDoF

AMD and NVIDIA exchange places once more, with the 7990 taking a small lead over the GTX 690.

Bioshock Infinite - Delta Percentages - 2560x1440 - Ultra Quality + DDoF

AMD’s initial situation with Bioshock was not as dire as it was in say Battlefield 3, but with deltas approaching 60% it wasn’t pretty either. Once more they’ve managed to get their delta percentages to around 20%, a level that is acceptable for now while leaving clear room for improvement. Especially as once more the 7990 delivers deltas more than twice those of the GTX 690.

Though on a side note, this game is a great reminder of just how much better single-GPU cards are at consistency. The best multi-GPU setup is at 8.2%; the worst single-GPU setup is 2.6%.

Graphically things are roughly as expected. It’s interesting to note that NVIDIA has some significant frame time spikes that AMD doesn’t encounter, though a single-GPU setup would shortcut the issue entirely.

 

Bioshock Infinite - 95th Percentile FT - 2560x1440 - Ultra Quality + DDoF

AMD’s 95th percentile improvement isn’t nearly as pronounced in Bioshock. Meanwhile the higher variability does cost them just enough to have the 7990 fall behind the GTX 690 here.

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  • boot318 - Thursday, August 1, 2013 - link

    I've read a couple people got "black screened" when they did this update on one GPU. I'm not saying that will happen, but you better prepare for it if you do.
  • Bob Todd - Thursday, August 1, 2013 - link

    I may have missed this when I skimmed through the results, but have you heard anything about rough estimates from AMD about a frame pacing release supporting Eyefinity (e.g. Q4, H1 2014, etc.)? I know it's still a tiny percentage of users, but there are relatively cheap 1080p IPS panels now so building a nice looking 5760x1080 setup is pretty affordable these days. After playing games this way, it's something I wish I had done earlier, and I'm eager to see a frame pacing driver supporting this setup.
  • Ryan Smith - Thursday, August 1, 2013 - link

    Sorry, AMD didn't give us an ETA on that one. Let me see if I can still get one out of them.
  • DanNeely - Thursday, August 1, 2013 - link

    HardOCP says DX9 and Eyefinity support should be available in a driver update later this month.

    http://www.hardocp.com/article/2013/08/01/amd_cata...
  • DeviousOrange - Thursday, August 1, 2013 - link

    I am hoping this will also improve Dual Graphics, will give it a test over the weekend.
  • Homeles - Thursday, August 1, 2013 - link

    Well I'll be damned. They did it. Not quite as good as Nvidia, but at this point, the difference isn't really one worth mentioning.
  • xdrol - Thursday, August 1, 2013 - link

    The link is bad for the driver, please remove "-auth" from the URL.
  • chizow - Thursday, August 1, 2013 - link

    Like watching a baby crawl. Good first step for AMD, but still a long way to go.

    AMD and their fans can thank the press (mainly TechReport and HardOCP, sorry Derek, you guys were way late to the party and still not fully onboard with FCAT measurements) and Nvidia fans for making such a big stink of this. Lord knows AMD and their fans were too busy looking the other way to address it, anyways.

    Hopefully AMD and their fans take something away from this: if you want to improve your product, don't try to sweep it under the rug, address it, own it, and demand a fix for it.
  • chizow - Thursday, August 1, 2013 - link

    Sorry my above post should reference the author Ryan, not Derek (was thinking of your predecessor), when referring to AT not being at the forefront of this runtframe/microstutter issue.

    Also, I feel the accolades given to TechReport, while not completely undeserving, should also be given to PCPer's Ryan Shrout and some of the German publications like PCGamesHardware. While TechReport did start the ball rolling with some new ways to measure frame latency/microstutter, Ryan Shrout really harped on the runtframe issue until Nvidia worked with him in unveiling FCAT. Also, the German sites have been hammering AMD for years about their much worst microstuttering in CF, largely ignored by the NA press/blogs. And finally Kyle at HardOCP has said for years SLI felt smoother than CF with some Pepsi challenge type user testing, but not so much hard evidence as presented here as well as other sites.

    Finally Ryan, are these new metrics you've done an excellent job of formulating going to make it into future benchmarks? Or are you going to just assume the issue has been fixed going forward? I would love to take AMD's word on it but as we've seen from both vendors in the past, driver regression is commonplace unless constantly revisited by users, reviewers, and the vendors alike.
  • Ryan Smith - Friday, August 2, 2013 - link

    "Finally Ryan, are these new metrics you've done an excellent job of formulating going to make it into future benchmarks?"

    They'll be in future articles in a limited form, similar to how we handled the GTX 780 launch. It takes a lot of additional work to put this data together, which isn't always time we have available. Especially if it becomes doing hours of extra work to collect data just to say "yep, still no stuttering."

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