Crysis 3

Our final benchmark in our suite needs no introduction. With Crysis 3, Crytek has gone back to trying to kill computers, taking back the “most punishing game” title in our benchmark suite. Only in a handful of setups can we even run Crysis 3 at its highest (Very High) settings, and that’s still without AA. Crysis 1 was an excellent template for the kind of performance required to driver games for the next few years, and Crysis 3 looks to be much the same for 2013.

Crysis 3 - 2560x1440 - High Quality + FXAA

Our last game and our last flip. AMD and NVIDIA exchange places one final time, with the GTX 690 and 7990 swapping out so that the GTX 690 takes the lead.

Crysis 3 - Delta Percentages - 2560x1440 - High Quality + FXAA

Crysis 3 is another game where AMD’s initial position wasn’t quite as bad, and consequently the improvements aren’t as great. 19% gets them to the acceptable range on the 7990, while at the same time with only 4 percentage points separating the 7990 and GTX 690 means that this is the closest the two cards have ever come to matching each other in frame time consistency.

Graphically we can see that both AMD and NVIDIA still struggle with consistency to some extent. GTX 690 in particular has a short run of very high variability about 10 seconds in that AMD doesn’t experience, likely due to their hard cap on minimum frame times.

 

Crysis 3 - 95th Percentile FT - 2560x1440 - High Quality + FXAA

Finally on the matter of 95th percentile times, our data here mirrors what we’ve seen earlier. AMD shows a smaller gain, with their final value of 20.7ms still leaving them a couple of milliseconds behind the faster GTX 690.

Bioshock Infinite Final Words
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  • chizow - Friday, August 2, 2013 - link

    Agree for the most part, but I wouldn't go as far to say boycott AMD, I'd say it's a good learning experience for AMD fans. In order to better their own products, they need to be forthcoming and honest about their experiences. If something's broken, demand a fix, don't sit there and dismiss or minimize the problem, or worst, deflect the issue toward the competition in denial. In the end, they just end up hurting themselves by gimping the products they enjoy.
  • Will Robinson - Tuesday, August 13, 2013 - link

    Please go back to spamming the comments section at Tech Report with your NVDA shill buddy Wreckage.
    Its beyond boring having to read it here too.
  • chizow - Friday, August 2, 2013 - link

    Tom Petersen, Technical Marketing Director for Nvidia, has stated Nvidia has had built-in frame metering provisions since at least G80. Nvidia invented modern day AFR and they have clearly put a lot of thought behind it with the science to back it up. Every time you see them talk about AFR/microstutter/runtframes you see a lot of detailed technical slides and backup. Not so much from AMD. It should be obvious why Nvidia has had less of an issue with microstutter, they actually knew what they were looking to fix.

    http://techreport.com/review/22890/nvidia-geforce-...

    "Nvidia's Tom Petersen threw us for a loop by asserting that Nvidia's GPUs have had, since "at least" the G80, a built-in provision called frame metering that attempts to counteract the problem."
  • Sabresiberian - Thursday, August 1, 2013 - link

    Tech Reports is a competing company to AMD?

    While it is very good to see AMD making progress here, it is far from over for both AMD and Nvidia. Both companies have work to do to get frame rates to be consistent and high.
  • BryanDobbins - Saturday, August 17, 2013 - link

    my neighbor's mom makes $72/hour on the internet. She has been unemployed for 7 months but last month her pay check was $19114 just working on the internet for a few hours. Read more on this web site... http://goo.gl/qHdAQ4
  • Mondozai - Thursday, August 1, 2013 - link

    Always liked Ryan's articles but I hope he gets to write more for this site in the future. For example, he should write more about mobile GPU's now that that area is gaining importance(this year we get to see PowerVR's newest generation, Rogue and next year we get to see Kepler in Tegra 5). Yet he didn't write anything on Tegra 5's Kepler story on this site even if he is the expert on GPU's.

    Doing a story on AMD drivers is all well and good but honestly, would like to see moar.
  • Ryan Smith - Thursday, August 1, 2013 - link

    We have some in-depth mobile coverage scheduled for later this year, though I can't go into any more detail on it at this moment.
  • mwildtech - Thursday, August 1, 2013 - link

    Great write up! Thanks Ryan!
  • SeeManRun - Thursday, August 1, 2013 - link

    It wasn't totally clear from reading, but is there any point in upgrading to this driver if you have a single graphics card? It doesn't appear so.
  • DanNeely - Thursday, August 1, 2013 - link

    Release notes aren't out yet; but the 3rd page mentions that it adds full OpenGL ES 3.0 support as well as other not yes specified improvements. Most likely they include the obligatory few games to get a performance boost; but it's not purely a crossfire update.

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