Sleeping Dogs

Another Square Enix game, Sleeping Dogs is one of the few open world games to be released with any kind of benchmark, giving us a unique opportunity to benchmark an open world game. Like most console ports, Sleeping Dogs’ base assets are not extremely demanding, but it makes up for it with its interesting anti-aliasing implementation, a mix of FXAA and SSAA that at its highest settings does an impeccable job of removing jaggies. However by effectively rendering the game world multiple times over, it can also require a very powerful video card to drive these high AA modes.

Sleeping Dogs - 2560x1440 - Ultra Quality + High AA

Sleeping Dogs - Min. Frame Rate - 2560x1440 - Ultra Quality + High AA

Once more the tables turn with frame rates, and we see the 7990 hold on to a very small lead over the GTX 690.

Sleeping Dogs - Delta Percentages - 2560x1440 - Ultra Quality + High AA

Sleeping Dogs is another title where AMD has greatly improved on their frame consistency. With Catalyst 13.6 the 7990 had deltas over 100% (the variability was larger than the average frame time) which has since been heavily reduced with frame pacing. The end result eliminated AMD’s runt frames in this benchmark, and pushing them down to the 20% range. Still, this pales in comparison to the GTX 690. Though we do see the 6990 doing rather well for itself due to its lower frame rate, even with this metric compensating for that factor. It’s clearly a lot easier to schedule frames when you have more time to do it.

 

Sleeping Dogs - 95th Percentile FT - 2560x1440 - Ultra Quality + High AA

This is another case of where AMD’s massive improvements on frame pacing have led to an improvement in frame times at the 95th percentile. Here they shave off 7ms, and not unlike their frame rate are slightly ahead of the GTX 690.

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  • bl4C - Sunday, September 15, 2013 - link

    Hello Ryan,
    It would be interesting to see what this new FCAT testing system can learn us about the Lucid Virtue technology:
    I don't think I've seen any conclusive benchmarking yet, because traditional frame rates reported are not "real" when using Lucid Virtue ... Any idea if FCAT can learn us something meaningful, any change you could shed some light on it ?
  • DerekPDX - Friday, October 4, 2013 - link

    Does this address the frame pacing issue with dual graphics and Richland APUs?

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