Computation Benchmarks

Readers of our motherboard review section will have noted the trend in modern motherboards to implement a form of MultiCore Enhancement / Acceleration / Turbo (read our report here) on their motherboards.  This does several things – better benchmark results at stock settings (not entirely needed if overclocking is an end-user goal), at the expense of heat and temperature, but also gives in essence an automatic overclock which may be against what the user wants.  Our testing methodology is ‘out-of-the-box’, with the latest public BIOS installed and XMP enabled, and thus subject to the whims of this feature.  It is ultimately up to the motherboard manufacturer to take this risk – and manufacturers taking risks in the setup is something they do on every product (think C-state settings, USB priority, DPC Latency / monitoring priority, memory subtimings at JEDEC).  Processor speed change is part of that risk which is clearly visible, and ultimately if no overclocking is planned, some motherboards will affect how fast that shiny new processor goes and can be an important factor in the purchase.

As mentioned in the BIOS, the ASRock Z87 OC Formula/AC supports MultiCore Acceleration by default on the 1.42B BIOS and above (thus 1.50 for public).

Point Calculations - 3D Movement Algorithm Test

The algorithms in 3DPM employ both uniform random number generation or normal distribution random number generation, and vary in various amounts of trigonometric operations, conditional statements, generation and rejection, fused operations, etc.  The benchmark runs through six algorithms for a specified number of particles and steps, and calculates the speed of each algorithm, then sums them all for a final score.  This is an example of a real world situation that a computational scientist may find themselves in, rather than a pure synthetic benchmark.  The benchmark is also parallel between particles simulated, and we test the single thread performance as well as the multi-threaded performance.

3D Particle Movement Single Threaded

3D Particle Movement MultiThreaded

At stock, the OC Formula performs similarly to the Extreme6 – a paper width in single thread but not the most efficient in multi-thread.

Compression - WinRAR 4.2

With 64-bit WinRAR, we compress the set of files used in the USB speed tests. WinRAR x64 3.93 attempts to use multithreading when possible, and provides as a good test for when a system has variable threaded load.  WinRAR 4.2 does this a lot better! If a system has multiple speeds to invoke at different loading, the switching between those speeds will determine how well the system will do.

WinRAR 4.2

The ASRock’s performance in WinRAR is better than the Extreme6, but is still behind the Gigabyte which leads the way as the most efficient.

Image Manipulation - FastStone Image Viewer 4.2

FastStone Image Viewer is a free piece of software I have been using for quite a few years now.  It allows quick viewing of flat images, as well as resizing, changing color depth, adding simple text or simple filters.  It also has a bulk image conversion tool, which we use here.  The software currently operates only in single-thread mode, which should change in later versions of the software.  For this test, we convert a series of 170 files, of various resolutions, dimensions and types (of a total size of 163MB), all to the .gif format of 640x480 dimensions.

FastStone Image Viewer 4.2

Video Conversion - Xilisoft Video Converter 7

With XVC, users can convert any type of normal video to any compatible format for smartphones, tablets and other devices.  By default, it uses all available threads on the system, and in the presence of appropriate graphics cards, can utilize CUDA for NVIDIA GPUs as well as AMD WinAPP for AMD GPUs.  For this test, we use a set of 33 HD videos, each lasting 30 seconds, and convert them from 1080p to an iPod H.264 video format using just the CPU.  The time taken to convert these videos gives us our result.

Xilisoft Video Converter 7

Not much between all motherboards for video conversion.

Rendering – PovRay 3.7

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing.  It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed.  As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 Multithreaded Benchmark

Video Conversion - x264 HD Benchmark

The x264 HD Benchmark uses a common HD encoding tool to process an HD MPEG2 source at 1280x720 at 3963 Kbps.  This test represents a standardized result which can be compared across other reviews, and is dependent on both CPU power and memory speed.  The benchmark performs a 2-pass encode, and the results shown are the average of each pass performed four times.

x264 HD Benchmark Pass 1x264 HD Benchmark Pass 2

Grid Solvers - Explicit Finite Difference

For any grid of regular nodes, the simplest way to calculate the next time step is to use the values of those around it.  This makes for easy mathematics and parallel simulation, as each node calculated is only dependent on the previous time step, not the nodes around it on the current calculated time step.  By choosing a regular grid, we reduce the levels of memory access required for irregular grids.  We test both 2D and 3D explicit finite difference simulations with 2n nodes in each dimension, using OpenMP as the threading operator in single precision.  The grid is isotropic and the boundary conditions are sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Explicit Finite Difference Grid Solver (2D)Explicit Finite Difference Grid Solver (3D)

The OC Formula takes a nice lead in the Explicit Finite Difference (3D) test.  This test is highly sensitive to memory subtimings, so although we are at XMP, ASRock may have done something useful here in the BIOS.

Grid Solvers - Implicit Finite Difference + Alternating Direction Implicit Method

The implicit method takes a different approach to the explicit method – instead of considering one unknown in the new time step to be calculated from known elements in the previous time step, we consider that an old point can influence several new points by way of simultaneous equations.  This adds to the complexity of the simulation – the grid of nodes is solved as a series of rows and columns rather than points, reducing the parallel nature of the simulation by a dimension and drastically increasing the memory requirements of each thread.  The upside, as noted above, is the less stringent stability rules related to time steps and grid spacing.  For this we simulate a 2D grid of 2n nodes in each dimension, using OpenMP in single precision.  Again our grid is isotropic with the boundaries acting as sinks. Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Implicit Finite Difference Grid Solver (2D)

While only a small lead, a similar situation to Ex3D happens in Im2D which also has a lot of memory accesses involved.

Point Calculations - n-Body Simulation

When a series of heavy mass elements are in space, they interact with each other through the force of gravity.  Thus when a star cluster forms, the interaction of every large mass with every other large mass defines the speed at which these elements approach each other.  When dealing with millions and billions of stars on such a large scale, the movement of each of these stars can be simulated through the physical theorems that describe the interactions. The benchmark detects whether the processor is SSE2 or SSE4 capable, and implements the relative code.  We run a simulation of 10240 particles of equal mass - the output for this code is in terms of GFLOPs, and the result recorded was the peak GFLOPs value.

n-body Simulation via C++ AMP

System Benchmarks Gaming Benchmarks
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  • IanCutress - Saturday, July 27, 2013 - link

    Out of my three 4770K CPUs I have had in, one fails to do 4.2 GHz at 1.4 volts, and the other two will do 4.6 GHz fairly easily and stable, but require a big voltage push for 4.7 GHz. Out of these two chips however, one was 6C cooler at 4.6 GHz OCCT load. Guess what - I'd kill that 4.2 GHz CPU before it hit 4.6 GHz. It's part of what is called 'the silicon lottery'.

    Please post your experiences of auto overclocking vs. manual on your CPUs, so we can provide a reference. What seems to have skipped over heads is that manufacturers are people too, and thus can design automatic overclock settings that are aggressive. ASRock are clearly being aggressive enough with automatic settings for my chips (luckily), and the wide variation in Haswell samples (4.2 GHz to 5.0 GHz air stable) makes it hard to compare different motherboards in terms of 24/7 overclocking - as these OC boards are built for sub-zero, anything air and water is essentially a stroll in the park.

    If you have any suggestions rather than blanket statements, I would be amenable to listen to them.

    Ian
  • ikjadoon - Sunday, December 1, 2013 - link

    Hi, Ian! Sorry to bump old thread, but someone just told me to never trust Anandtech regarding OCs, so I was naturally curious about this mixup.

    Regarding your 4.2GHz @ 1.40V chip, what was your VRIN? Intel themselves recommended to keep it 0.4V above Vcore, so at least 1.80V in this case (as reported by one of Gigabyte's BIOS QA testers). Source: http://www.overclock.net/t/1401976/the-gigabyte-z8...

    The same question applies to this review: http://www.anandtech.com/show/7175/asrock-z87m-oc-...

    The VRIN was at 1.650V which is too low for the 1.350V Vcore. Were you able to try a higher VRIN in the review of the mATX board?
  • ikjadoon - Sunday, December 1, 2013 - link

    EDIT: sorry, got them confused. That question applies to THIS review, where your VRIN is too low. I have no idea what it was on that mATX board, though, but am definitely curious.
  • Aikouka - Friday, July 26, 2013 - link

    I thought that I would add that even my cheap Z87 Extreme4 has an on-board USB port, so it's not really something fancy that was added to this board. =P

    Also, I'm rather disappointed that if they were going to make this available for water cooling that they went with built-in barbs. That's just lazy. ASUS seems to have it right with the Maximus VI Formula as it uses G1/4 threads. Unfortunately, it's not out yet, but it's supposed to release in a week or two (early August).
  • IanCutress - Saturday, July 27, 2013 - link

    ASRock seem to have latched onto it as a useful feature. It is certainly a plus, I wonder what the uptake % is. My father just informed me that his version of Cubase still uses a USB verification dongle.
  • This Guy - Saturday, July 27, 2013 - link

    I haven't read a review anywhere with the HDMI-In actually working with discrete GPU's. For me it just makes my screen flash black.

    The Molex GPU power connector is positioned poorly. It's pointed flat against where most power supplys go. Granted, when used as an open air overclocking board this won't be a problem, but Asrock use this connector on many of their high end Z87 boards.
  • ThortonBe - Saturday, July 27, 2013 - link

    Under the feature overview sections, I believe it should read "Purity Sound" as opposed to "Purity Audio".

    The LCD screen is a neat addition. I wonder how much it raised the B.O.M.
  • Gigaplex - Monday, July 29, 2013 - link

    "I rather like the ASRock BIOS"

    I hate it. My Linux server runs an ASRock board (A75M-HVS) booting via UEFI, but they released a newer firmware that breaks Linux UEFI booting. I emailed their tech support, and instead of getting an email back stating that Linux is unsupported, they just ignored me and I never heard from them. I had to roll back to the older firmware.
  • Montago - Monday, July 29, 2013 - link

    Why didn't Asus use THIS colorscheme ???... WHYYYYY

    Black & Yellow is awesome...
  • QChronoD - Monday, July 29, 2013 - link

    Curious about the HDMI in and how useful it really is. Did you really not have a single other device in your house with HDMI output? Does it work with dual monitors? Can it only change one of the screens and not screw up your desktop?
    Is anyone else offering HDMI also? for less than $200+?

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