Final Words

It’s nearly impossible for the Xbox One not to be a substantial upgrade over the Xbox 360. The fact that Microsoft could ship a single integrated SoC instead of a multi-chip CPU+GPU solution this generation is telling enough. You don’t need to integrate anywhere near the fastest CPUs and GPUs to outperform the Xbox 360, something closer to the middle of the road works just fine.

Microsoft won’t have any issues delivering many times the performance of the Xbox 360. The Xbox One features far more compute power and memory bandwidth than the Xbox 360. Going to 8GB of RAM is also a welcome upgrade, especially since it’s identical to what Sony will ship on the PlayStation 4. As AMD is supplying relatively similar x86 CPU and GCN GPU IP to both consoles, porting between them (and porting to PCs) should be far easier than ever before. The theoretical performance comparison between the two next-gen consoles is where things get a bit sticky.

Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms.

On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques.

Differences in the memory subsytems also gives us some insight into each approach to the next-gen consoles. Microsoft opted for embedded SRAM + DDR3, while Sony went for a very fast GDDR5 memory interface. Sony’s approach (especially when combined with a beefier GPU) is exactly what you’d build if you wanted to give game developers the fastest hardware. Microsoft’s approach on the other hand looks a little more broad. The Xbox One still gives game developers a significant performance boost over the previous generation, but also attempts to widen the audience for the console. It’s a risky strategy for sure, especially given the similarities in the underlying architectures between the Xbox One and PS4. If the market for high-end game consoles has already hit its peak, then Microsoft’s approach is likely the right one from a business standpoint. If the market for dedicated high-end game consoles hasn’t peaked however, Microsoft will have to rely even more on the Kinect experience, TV integration and its exclusive franchises to compete.

Arguably the most interesting thing in all of this is the dual-OS + hypervisor software setup behind the Xbox One. With the Windows kernel running alongside the Xbox OS, I wonder how much of a stretch it would be to one day bring the same setup to PCs. Well before the Xbox One hits the end of its life, mainstream PC APUs will likely be capable of delivering similar performance. Imagine a future Surface tablet capable of doing everything your Xbox One can do. That's really the trump card in all of this. The day Microsoft treats Xbox as a platform and not a console is the day that Apple and Google have a much more formidable competitor. Xbox One at least gets the software architecture in order, then we need PC/mobile hardware to follow suit and finally for Microsoft to come to this realization and actually make it happen. We already have the Windows kernel running on phones, tablets, PCs and the Xbox, now we just need the Xbox OS across all platforms as well.

Power/Thermals, OS, Kinect & TV
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  • bplewis24 - Wednesday, May 22, 2013 - link

    "the Xbox One is MORE about consuming media THAN it is about playing games."

    FTFY
  • twotwotwo - Wednesday, May 22, 2013 - link

    I hope it's just weak marketing, but what worries me is that the non-gaming extras don't sound all that new or interesting. A compelling, if unlikely, possibility would be to sell an upgrade that sticks Pro-compatible Windows 8 on the non-XBox side. MS is already selling a portable computer; why not sell a desktop/HTPC, too?
  • SymphonyX7 - Wednesday, May 22, 2013 - link

    If this was Top Gear, Jeremy Clarkson would be busy saying unpleasant things about the Xbox One right now.

    "MORE SPEED and POWER!!!"

    Oddly enough, I dreamt the night before the Xbox One launch that the new Xbox had 16 GB of DDR4 RAM and shader count equivalent to Tahiti @ 1 Ghz. I hoped that Microsoft with their virtually bottomless pockets could someone improve on the leaked Durango and Orbis specs which didn't bode too well for Durango. I mean, Sony doubled the RAM from 4 to 8 GB. And it's GDDR5 to boot!

    Sigh. One can only dream -- no pun intended.
  • nafhan - Wednesday, May 22, 2013 - link

    Don't think anyone has mentioned this yet, BUT another reason why MS can have slightly lower specs than the PS4: XBO and PS4 are close enough that cross platform games are likely going to target the weaker platform. Sony will be spending money on more powerful hardware that will only be utilized in first party/exclusive games. Side by side comparisons will (in most cases) show minimal - if any - differences.
  • inherendo - Wednesday, May 22, 2013 - link

    Can someone explain to me what bluray dsp is. Curious as to what Anand meant but googling shows no info.
  • Kiste - Wednesday, May 22, 2013 - link

    That alway-on Kinect thing is really creeping the hell out of me.

    This THING is always watching. Always. Unblinking. And it can see you in the dark. It can hear you. It can even measure your heart rate just by looking at you! It has a huge HAL9000 eye staring at you.

    It even LOOKS evil.

    I really don't want this thing... looking at me.
  • tipoo - Wednesday, May 22, 2013 - link

    It's silicon. It's anonymized. I don't get what everyone has a problem with. It's not like this is letting the evil gub'ment spy on you.
  • scottwilkins - Wednesday, May 22, 2013 - link

    One thing I think that the article failed to point out was that even though there is a 33% difference in hardware on GPU, there is NOT a 33% different in performance. As the GPU grows in parts, the gains go up logarithmically, not linear like this article suggests. I'd say there is likely less than a 10% performance gain on the PS4 part. Yet it will use almost twice the power, be much more hotter requiring more loud cooling. Yuck! Add to that the performance of the Windows kernel for processing, something Sony could never be able to match, I'd bet that they are probably almost equal in the end.
  • scottwilkins - Wednesday, May 22, 2013 - link

    I believe I should have said "reverse logarithmically" meaning more parts equal less gain. I'm sure you guys get the point. Sony is betting on tech specs and market power rather than real processing power.
  • tipoo - Wednesday, May 22, 2013 - link

    In the absense of another bottleneck like memory bandwidth, within GPUs adding shader cores is actually a pretty good indicator of performance. And it's not just 12 vs 18 CUs, the PS4 also has double the ROPs and 172GB/s for its entire pool of memory.

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