Power & Thermals

Microsoft made a point to focus on the Xbox One’s new power states during its introduction. Remember that when the Xbox 360 was introduced, power gating wasn’t present in any shipping CPU or GPU architectures. The Xbox One (and likely the PlayStation 4) can power gate unused CPU cores. AMD’s GCN architecture supports power gating, so I’d assume that parts of the GPU can be power gated as well. Dynamic frequency/voltage scaling is also supported. The result is that we should see a good dynamic range of power consumption on the Xbox One, compared to the Xbox 360’s more on/off nature.

AMD’s Jaguar is quite power efficient, capable of low single digit idle power so I would expect far lower idle power consumption than even the current slim Xbox 360 (50W would be easy, 20W should be doable for truly idle). Under heavy gaming load I’d expect to see higher power consumption than the current Xbox 360, but still less than the original 2005 Xbox 360.

Compared to the PlayStation 4, Microsoft should have the cooler running console under load. Fewer GPU ALUs and lower power memory don’t help with performance but do at least offer one side benefit.

OS
 

The Xbox One is powered by two independent OSes running on a custom version of Microsoft’s Hyper-V hypervisor. Microsoft made the hypervisor very lightweight, and created hard partitions of system resources for the two OSes that run on top of it: the Xbox OS and the Windows kernel.

The Xbox OS is used to play games, while the Windows kernel effectively handles all apps (as well as things like some of the processing for Kinect inputs). Since both OSes are just VMs on the same hypervisor, they are both running simultaneously all of the time, enabling seamless switching between the two. With much faster hardware and more cores (8 vs 3 in the Xbox 360), Microsoft can likely dedicate Xbox 360-like CPU performance to the Windows kernel while running games without any negative performance impact. Transitioning in/out of a game should be very quick thanks to this architecture. It makes a ton of sense.

Similarly, you can now multitask with apps. Microsoft enabled Windows 8-like multitasking where you can snap an app to one side of the screen while watching a video or playing a game on the other.

The hard partitioning of resources would be nice to know more about. The easiest thing would be to dedicate a Jaguar compute module to each OS, but that might end up being overkill for the Windows kernel and insufficient for some gaming workloads. I suspect ~1GB of system memory ends up being carved off for Windows.

Kinect & New Controller
 

All Xbox One consoles will ship with a bundled Kinect sensor. Game console accessories generally don’t do all that well if they’re optional. Kinect seemed to be the exception to the rule, but Microsoft is very focused on Kinect being a part of the Xbox going forward so integration here makes sense.

The One’s introduction was done entirely via Kinect enabled voice and gesture controls. You can even wake the Xbox One from a sleep state using voice (say “Xbox on”), leveraging Kinect and good power gating at the silicon level. You can use large two-hand pinch and stretch gestures to quickly move in and out of the One’s home screen.

The Kinect sensor itself is one of 5 semi-custom silicon elements in the Xbox One - the other four are: SoC, PCH, Kinect IO chip and Blu-ray DSP (read: the end of optical drive based exploits). In the One’s Kinect implementation Microsoft goes from a 640 x 480 sensor to 1920 x 1080 (I’m assuming 1080p for the depth stream as well). The camera’s field of view was increased by 60%, allowing support for up to 6 recognized skeletons (compared to 2 in the original Kinect). Taller users can now get closer to the camera thanks to the larger FOV, similarly the sensor can be used in smaller rooms.

The Xbox One will also ship with a new redesigned wireless controller with vibrating triggers:

Thanks to Kinect's higher resolution and more sensitive camera, the console should be able to identify who is gaming and automatically pair the user to the controller.

TV
 

The Xbox One features a HDMI input for cable TV passthrough (from a cable box or some other tuner with HDMI out). Content passed through can be viewed with overlays from the Xbox or just as you would if the Xbox wasn’t present. Microsoft built its own electronic program guide that allows you to tune channels by name, not just channel number (e.g. say “Watch HBO”). The implementation looks pretty slick, and should hopefully keep you from having to switch inputs on your TV - the Xbox One should drive everything. Microsoft appears to be doing its best to merge legacy TV with the new world of buying/renting content via Xbox Live. It’s a smart move.

One area where Microsoft is being a bit more aggressive is in its work with the NFL. Microsoft demonstrated fantasy football integration while watching NFL passed through to the Xbox One.

Memory Subsystem Final Words
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  • Razorbak86 - Wednesday, May 22, 2013 - link

    Microsoft confirmed yesterday that there is no backwards compatibility with X360 software. That includes both disc and downloadable.

    Sad really, and a missed opportunity, IMO. Since Sony was transitioning from Cell architecture to X86, and had already announced no backwards compatibility, Microsoft could have gained a significant strategic advantage by integrating backwards compatibility, even at a slight cost premium.
  • tipoo - Wednesday, May 22, 2013 - link

    I think you are underestimating the "slight". The chips still are not trivially cheap to make.
  • jeffkibuule - Wednesday, May 22, 2013 - link

    Even if the chips were free, you'd still need to stick them inside the console and provide cooling for them, making the system even bigger. It's a major pain and not worth the cost.
  • tipoo - Wednesday, May 22, 2013 - link

    Indeed. I'm happy with the cost going elsewhere.
  • takeship - Wednesday, May 22, 2013 - link

    Chalk it up to time delays. It sucks that there's no BC out of the box, but I'm hopeful with MS having a straight up hypervisor (VM) in the box, that we'll see it down the road.
  • Stuka87 - Wednesday, May 22, 2013 - link

    There is no way the x86 CPU in the XBO is going to be able to emulate the PPC based chip in the XBox 360. So it is not going to happen.
  • Kevin G - Wednesday, May 22, 2013 - link

    MS could have added the Xbox 360 SoC to the One to side step emulation entirely.

    It would have been nice to see a high end model with this, even if it was a limited production run.
  • Mistake Not ... - Thursday, May 23, 2013 - link

    *Cough* Rosetta *Cough*
  • BSMonitor - Wednesday, May 22, 2013 - link

    Curious, door open for a "Steam-like" app for Xbox One?? Where by the App handles the "driver" issues related to runny legacy games, etc.. I think Anand mentioned this concept in one of the podcasts.. We have Windows OS...
  • BSMonitor - Wednesday, May 22, 2013 - link

    running lol

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