DiRT: Showdown

Racing to the front of our benchmark suite is our racing benchmark, DiRT: Showdown. DiRT: Showdown is based on the latest iteration of Codemasters’ EGO engine, which has continually evolved over the years to add more advanced rendering features. It was one of the first games to implement tessellation, and also one of the first games to implement a DirectCompute based forward-rendering compatible lighting system. At the same time as Codemasters is by far the most prevalent PC racing developers, it’s also a good proxy for some of the other racing games on the market like F1 and GRID.

DiRT: Showdown - 5760x1200 - Ultra Quality + 4x MSAA + Adv. Lighting

DiRT: Showdown - 2560x1440 - Ultra Quality + 4x MSAA + Adv. Lighting

DiRT: Showdown - 1920x1080 - Ultra Quality + 4x MSAA + Adv. Lighting

DiRT: Showdown is something of a divisive game for benchmarking. The game’s advanced lighting system, while not developed by AMD, does implement a lot of the key concepts they popularized with their Leo forward lighting tech demo. As a result performance with that lighting system turned on has been known to greatly favor AMD cards, which is exactly what’s going on here. But since we’re looking at high-end cards there’s little reason not to be testing with it turned on since even a lone GTX 680 can push 30fps with 5760 with these advanced effects turned on.

In any case, 7990 completely clobbers everything else here short of the 7970GE CF. As heavy as the load is from turning these advanced effects on, the 7990 is still more than fast enough to crack 60fps even at 5760.

New Games, FCAT, & The Test Total War: Shogun 2
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  • HisDivineOrder - Wednesday, April 24, 2013 - link

    They bring a fantastic cooler that prioritizes silence and convenience to have SLI in a system that doesn't have two PCIe slots available for them. Plus, you always had the option of quad-SLI that's a little harder to do with four 680's.

    That said, I think anyone buying a 690 over a Titan now is pretty stupid. It's not about the speed difference. It's that if you're in the market for a $1k GPU, go for the one that won't be running out of memory with next year's PS4/next Xbox ports.
  • extremesheep - Wednesday, April 24, 2013 - link

    Table typo...should the first be "7990"?
  • extremesheep - Wednesday, April 24, 2013 - link

    Err...should page 1, table 1, column 1 be "7990" instead of "7970"?
  • Ryan Smith - Wednesday, April 24, 2013 - link

    You may be seeing an old, cached copy. That was fixed about 25 minutes ago.
  • code65536 - Wednesday, April 24, 2013 - link

    Any chance we could get Tomb Raider in future benchmark tests?
  • Ryan Smith - Wednesday, April 24, 2013 - link

    In the desktop tests? No. We keep the tests capped at 10 so that it's a manageable load when we need to redo everything, such as with the 7990 launch. At this point the desktop benchmark suite is set for at least the immediate future.
  • VulgarDisplay - Wednesday, April 24, 2013 - link

    4th paragraph: Incorrectly stated that Tahiti has 48 rops.
  • Flamencor - Wednesday, April 24, 2013 - link

    What a mediocre review! In your conclusions, you mention nothing about how AMD absolutely spanked NVIDIA in compute performance and synthetics! It is 75 watts more power hungry, and in exchange you get substantially more memory and a total win on compute and synthetics! I know synthetics aren't actual gaming numbers, but they're indicative of how the card will stand up to future games. The fact that the card has far better synthetics says a lot about it's longevity. The card looks like a great card (although quite late)! I'm no fanboy, but why can't people just write a legitimately upbeat and positive review about an amazing part?
  • Warren21 - Wednesday, April 24, 2013 - link

    Ryan typically has a slight undertone of NVIDIA bias; it can be found in most of his articles. That being said, the GTX 600 series are some amazing cards. I'd love to have a GK104-based card to replace my aged 6870 1GB.
  • CiccioB - Wednesday, April 24, 2013 - link

    This kind of compute benchmarks based on OpenCL are quite useless. No professional applications use OpenCL and nvidia doesn't really put all its efforts in optimizing their OpenCL drivers.
    You may be surprise to know that REAL applications that really need GPU assisted computation use CUDA. And thus you have the option to use nvidia GPU computation or nothing else.
    That's for how good is OpenCL. It may be open, it may be something AMD needs to show good (useless) graphs, but in real word none is going to use it for serious stuff.
    3D renderers are a meaningful example: apart the useless SmallLuxMark benchmark, professional engines use CUDA. AMD is not there with whatever "devasting" computational solution you may believe they have. That's why nvidia holds more than 80% of the professional market and it's the only one having GPUs solutions for HPC while AMD just struggles to sell consumer products.

    By the way, goo review, though a double Titan solution may have been added to make it more interesting (especially for power consumption) :)

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