Hitman: Absolution

The third game in our lineup is Hitman: Absolution. The latest game in Square Enix’s stealth-action series, Hitman: Absolution is a DirectX 11 based title that though a bit heavy on the CPU, can give most GPUs a run for their money. Furthermore it has a built-in benchmark, which gives it a level of standardization that fewer and fewer benchmarks possess.

Hitman: Absolution - 5760x1200 - Ultra

Hitman: Absolution - 2560x1440 - Ultra

Hitman: Absolution - 1920x1080 - Ultra + 4x MSAA

Looking at our average framerates, we see an interesting pattern with Hitman we don’t see elsewhere. Rather than pulling ahead, the 7990’s lead over the GTX 690 starts eroding as we go up the resolution ladder. Ultimately by the time we hit 5760, the two are virtually tied, and unfortunately neither has passed the 60fps mark.

It’s interesting to note though that at 5760 we’re seeing a very clear case of where the 7990 is trailing the 7970GE CF by more than clockspeeds alone would suggest. If the 7990 was boosting as frequently as the 7970GE CF here, then the two should be separated by no more than 5%; instead we’re looking at a gap of 8%. GPU binning covers a good bit of ground, but under heavy load the 7990 is going to have to pull back on its clockspeeds to stay under 375W.

Hitman: Absolution - Min. Frame Rate - 5760x1200 - Ultra

Hitman: Absolution - Min. Frame Rate - 2560x1440 - Ultra

Hitman: Absolution - Min. Frame Rate - 1920x1080 - Ultra + 4x MSAA

With our minimum framerates the gap between the two AMD solutions widens considerably, leaving the 7990 behind by 17% at 5760. Hitman’s minimum framerates have proven to be reliable in the past, but still, if this is a case of throttling it looks to be a rather extreme one.

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  • Ryan Smith - Wednesday, April 24, 2013 - link

    One of our goals this year is to get a 4K monitor. But if so it will be a bit more mundane; something cheaper and more accessible, and something that can do 4K off of 1 DP 1.2 connection and present itself as one monitor.
  • mayankleoboy1 - Wednesday, April 24, 2013 - link

    How do you use SSAA in Crysis:Warhead ?
  • Ryan Smith - Wednesday, April 24, 2013 - link

    You can force it through the drivers on both AMD and NVIDIA cards.
  • Veteranv2 - Wednesday, April 24, 2013 - link

    One giant massive pro for the 7990 is compute performance. Nvidia clearly misses the ball there.
  • StealthGhost - Wednesday, April 24, 2013 - link

    Massive...for the 5% of people who buy cards like this and don't game
  • Veteranv2 - Wednesday, April 24, 2013 - link

    Not all graphic cards are bought for gaming....
    And certainly in the future, compute for GPU will be more and more important.
    Have you looked at the graphs? AMD has a GIANT leap over Nvidia.
  • Ktracho - Wednesday, April 24, 2013 - link

    I think the compute benchmarking may be flawed. How many people who buy the Titan for compute will use OpenCL? I suspect almost all would be using CUDA. Since CUDA isn't available on AMD cards, I think a better benchmark would be HPL, which is a common benchmark in the HPC world. This would allow each manufacturer to show how much sustained performance a given card is capable of achieving, without being limited by the constraint of having to use OpenCL or DirectCompute, or whatever. Without such benchmark results, all that can be concluded without reservation is that if you must use OpenCL, then you really should limit yourself to AMD (at least for now).
  • BrightCandle - Wednesday, April 24, 2013 - link

    Lets be clear, you went live without FCAT results, which are singularly the most important aspect of reviewing this card as every other site has shown. Instead you chose to go with single FPS numbers, again.

    Pages upon pages of useless numbers, because the card doesn't actually display those frames. Using an older driver would have been better than using a prototype driver users aren't expecting to use for at least another month.
  • MartinT - Wednesday, April 24, 2013 - link

    I agree, the data set in this review is of very limited import, especially for a CF-on-a-stick solution.

    You probably should have devoted more time to getting frame times into your workflow, and less time benchmarking so many games using less than relevant methodology.

    Looking forward to your write up of the frame time data, but this article is a serious waste of time on your part, I'm afraid.
  • Ryan Smith - Wednesday, April 24, 2013 - link

    Obviously we planned to have full FCAT data for this, but fate wasn't so agreeable. In any case FCAT is meant to augment our FPS data, not replace it. So we needed to have the FPS numbers before we could dig into FCAT for the full breakdown.

    And as a point of clarification, we aren't using the prototype driver for these results. We're using Catalyst 13.5b2, which should see a public release in the very near future. The prototype driver is another driver entirely, which we aren't using for these tests.

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