The Display: In Practice

I remember a time when 3D games stopped looking good to me. It didn't matter what what id, Epic or Crytek would do, I just came away unimpressed while all of my friends oohed and ahhed. It wasn't because these developers and artists were doing a bad job, it was because I was spoiled by the 3D tech demos ATI and NVIDIA would show me on a regular basis. Not burdened by the realities of running a game company, including not having to build something that would run on every PC, not just the top 1%, ATI and NVIDIA would regularly share with me the absolute best of what could be done on the world's fastest GPUs. They were truly pushing the limits with these tech demos, they always looked amazing, but they ruined all actual games for me. Nothing ever looked as good as these demos and thus I was never really impressed with the visuals of any game I saw. I always came to expect better looking visuals and the best a game developer could deliver was on par with my expectations. Never could a developer exceed them.

I feel like Apple and other companies pushing the display industry forward have done something similar to the visual impact of a good display. I'm rarely blown away by a display, I've just come to expect good ones and I'm sorely disappointed when I encounter bad ones. The Retina Display on the new iPad is good, spectacular, amazing, sharp, great even, but it's what I've come to expect.

There's been a lot of debate online among reviewers and users alike about just how good, subjectively, the new Retina Display is. I feel like the cause for the debate boils down to just where your expectations are. If you're used to using the bargain basement TN panels that this industry is littered with, then you will be blown away by the iPad's Retina Display. If, however, you're surrounded by good displays—perhaps even those used in other Apple products—you'll like the new display, but you'll be grounded in your reaction to it.

Assuming you don't have absolutely perfect eyesight, you'll have trouble resolving individual pixels on the new Retina Display. If you're used to this because of your iPhone 4/4S, HTC Rezound or other amazingly high-density display, the experience on the new iPad will be similar, just on a larger scale.

To the left we have the original 1024 x 768 panel, and to the right we have the new Retina Display. At this distance you can still identify individual pixels, an ability that quickly vanishes at normal viewing distances. The Music app icon is an even better example of what you gain from the newer display as it has more high contrast edges that appear more aliased on the 1024 x 768 panel:

If we take a few (or an order of magnitude) more steps closer to the display and put it under the microscope we can get an even better appreciation for exactly what Samsung (and Apple's other display vendors) have done with the creation of this panel. Below are shots at 50x magnification of the display from the iPad 2, new iPad, ASUS TF Prime and iPhone 4S, organized from lowest to highest DPI:


Apple iPad 2, 1024 x 768, 9.7-inches


ASUS Eee Pad Transformer Prime, 1280 x 800, 10.1-inches


Apple iPad Retina Display (2012), 2048 x 1536, 9.7-inches


Apple iPhone 4S, 960 x 640, 3.5-inches

What you're looking at here are shots of the three subpixels for each pixel. Subpixel shapes will vary by panel type/manufacturer (hence the iPhone 4S vs. iPad subpixel structure), but the increase in density is tremendous.

I hate the term "painted on" because it gives the impression, at least to me, of limited separation between the viewer and the object as you would have with a piece of paper. Despite the very shallow gap between the outermost glass and the display stack itself, you can still tell that you're looking at a screen with the new iPad. Perhaps it's because of the reflections in the glass or the lack of tactile feedback convincing you that you are still looking at a virtualized interface, but the Retina Display does not break down the barrier of reality. It's always dangerous when using hyperbole to speak about a display as good as the iPad's. Get too excited in your description and you're bound to disappoint those whose expectations are simply too high. The iPad's Retina Display is stunning but the best way I'd describe it is this: the Retina Display is the type of display a $500+ tablet should come with.

iOS is often applauded for maintaing a smooth UI frame rate during animations like screen swipes. The screen on the new iPad delivers delivers a similarly seamless experience, but with regards to stationary content. Icons on your home screen look permanent, in place and, I hate to say it because nothing ever truly is, perfect.

Text is always sharp and extremely legible. You won't get the minimal fatigue you get from an e-ink display, but once you do have the versatility of a full blown tablet with the iPad.

Remote desktop apps stand to benefit tremendously from the new iPad's Retina Display, particularly if you're remotely accessing a very high resolution desktop. The image below is what my 2560 x 1440 desktop looks like, remotely accessed from an iPad 2:


Apple iPad 2

Text is extremely aliased, basically illegible. I can see everything on a single screen but I can't really make out much of what I'm looking at.

Here's the same remote desktop app for Android running on an ASUS Transformer Prime at 1280 x 800:


ASUS TF Prime

Here we have a tangible improvement, but still not tremendously better than the iPad 2. Now let's look at the desktop on the new iPad:


Apple iPad (3rd gen)

I can actually read the contents of IMs I'm receiving, I'm still going to want to zoom in to actually do anything but even zoomed in the crispness of everything is just so much better. This is a functional, dare I say productive use of the new Retina Display.

Mouse over the links above to see a crop of me remotely accessing my desktop from the three tablets. There's a huge improvement in how legible the remotely accessed text is on the Retina Display.

Apple iPad 2 Apple iPad (3rd gen) ASUS TF Prime

Other examples of very small text on a high-contrast background are similarly impressive. Web pages are generally better behaved than remotely accessing a very high-resolution display on an iPad, but the same principles apply:


Apple iPad 2


Apple iPad (3rd gen)


ASUS TF Prime


Apple iPad 2


Apple iPad (3rd gen)


ASUS TF Prime

With more pixels available to map to, small fonts retain their detail rather than turn into a jagged mess. Hover over the links below to see roughly the same paragraph of text from our retail Radeon HD 7870 review on the iPad 2, new iPad and ASUS Transformer Prime:

Apple iPad 2 Apple iPad (3rd gen) ASUS TF Prime
original original original

Keep in mind that you are limited to the resolution of the content you're viewing, which is particularly a problem on the web. The majority of displays fall somewhere between the 1366 x 768 and 1680 x 1050 range, and the majority of websites are designed to be fixed width at no more than 1200 pixels wide. As a result, images embedded on these websites are relatively low resolution compared to the iPad's display. We'll have to see a fairly large shift in display resolution across the board to really push the web towards embedding higher resolution photos and images, but it'll be a point of frustration.

Safari's 2MP JPEG Limitation

There's another present limitation in mobile Safari for iOS: JPEG images larger than 2.097MP are automatically downscaled for display, even on the new iPad. To test behavior I created a few images at varying resolutions and listed the displayed resolution on the iPad:

Mobile Safari (iOS) JPEG Limits
Image Native Height Native Width iPad H iPad W Ratio Native MP iPad MP
Full 4256px 2832px 1064px 708px 1:4 12MP 0.75MP
3000px 3000px 1996px 1500px 998px 1:2 6MP 1.5MP
2000px 2000px 1331px 1000px 666px 1:2 2.66MP 0.67MP
1600px 1600px 1065px 1600px 1065px 1:1 1.70MP 1.70MP

As soon as you pass the 2.097MP threshold, mobile Safari will reduce the horizontal or vertical resolution (or both) of the image being rendered by an integer factor until the resulting image is below the threshold. The limit is purely resolution based. Apple documents the limit is 2MP however I was able to create images that were slightly bigger without triggering the downsample. The maximum decoded JPEG resolution according to Apple is 32MP.

The downscaling made sense when the iPad had a 1024 x 768 display, but it's now time for a Safari update lifting the restriction to properly support the new iPad.

Note that this limit doesn't apply to GIFs, PNGs or TIFFs, only JPEGs. Apple claims that for these other file formats you're limited to a max decoded size of 3MP on iDevices with less than 256MB, or 5MP on 512MB iDevices, although you'll notice a 64MP PNG in the image above being rendered at what appears to be full resolution.

The Display: In Numbers The Most Tangible Feature: LTE Support
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  • PeteH - Tuesday, April 3, 2012 - link

    I have to be honest, after reading through that link I didn't see anything that even implied working conditions had anything to do with the suicides of the factory workers. The only suicide for which there was any real information provided was that of the worker who killed himself after losing the iPhone prototype, and in that case the victim wasn't a factory worker, but someone in logistics.

    Did working conditions have anything to do with the factory worker suicides? Maybe, maybe not. There doesn't appear to be evidence either way.
  • mr_ripley - Wednesday, April 4, 2012 - link

    I posted the Wikipedia link for all the links in the reference section.

    Here's a more direct report: http://sacom.hk/wp-content/uploads/2010/11/report-...

    And a companion video: http://vimeo.com/17558439

    The video includes an interview of a survivor who is now paralyzed waist down.

    You can choose to patiently read and watch this report or just turn a blind eye like a lot of people do.
  • PeteH - Thursday, April 5, 2012 - link

    I did read the report. It details unbelievably miserable working conditions in the factories, which I don't think anyone is disputing, and concludes that the way to change those conditions is to pressure the electronics companies making the bulk of the profits. None of the above comments dispute any of this. However it does not link working conditions to suicides among factory workers.

    And yet you continue to insist that there is a link, with no evidence to back it up. You make statements like, "over a hundred of them have committed suicide over the working conditions," "...scores of people killing themselves citing poor working conditions," and "there is no disputing the fact that these deaths are related to working conditions," but you provide only conjecture to back it up, no proof. When you do this people start dismissing everything you say out of hand, even the things that are accurate. And worse than that, you run the risk that other people arguing for better working conditions will be tarred with the same brush. Look at what happened to Mike Daisy.

    Again, I'm not saying working conditions didn't contribute to the suicides, I'm saying there is no evidence one way or the other. Until you have evidence (in the form of suicide notes, higher suicide rates among factory workers, etc.) please stop. You may actually be hurting the very movement you're trying to help.
  • mr_ripley - Thursday, April 5, 2012 - link

    Well, I'm sorry if it is inconvenient for you that these individuals have not said it in so many words. Should we expect them to?... Hey, by the way, I know you're going to kill yourself but why don't your write down an explanation first so we can conclusivly say what the reasons are. And even though you are under a lot of stress right now and are clearly not thinking straight SPELL it our for me please...

    Evidence can come in different forms. Not all of it is directly incriminating, in which case the attention turns to the circumstances. So if these reports don't establish a reasonbly clear coorelation to you, then I am sorry but I disagree.

    You can nitpick on specific words in my comments and quible about words such as evidence. But what are you accomplishing here? Are you justifying your own guilt of purchasing a device manufactured here? Are you an Apple or Foxconn mouthpeice? Do they pay your for spreading lies like Foxconn factories are actually a good place to work (which has been said in the previous comments)? Really, it is people like you need to STOP.

    I'm not going to stop saying what I believe is right!! And unlike Mike Daisy I have not fabricated any evidence. At the most, you can complain that I have drawn incorrect conclusions and I am saying the same about you.
  • PeteH - Thursday, April 5, 2012 - link

    It's inconvenient for me that you are lying. You're the one saying that there are, "...scores of people killing themselves citing poor working conditions," not me. Either show me a case where those people who killed themselves cited poor working conditions as the reason, or cease claiming it is fact. You do damage to the movement that's trying to improve things.

    People hear the news reports about Mike Daisy lying to Ira Glass and what they take away is not the specific lies (claiming to witness things had actually happened but that he had only read about), it's that he's a liar and the story wasn't true. They dismiss the whole issue of poor working conditions out of hand. That's what you risk when you lie to get people to listen.
  • mr_ripley - Thursday, April 5, 2012 - link

    Go ahead, nitpick on specific phrases and completely lose the meaning. But the problem is easily corrected. One can argue that citing something does not have to be done on paper as you would in a professional article. To me the workers "cite" the existence of a problem through their actions as words have failed them.

    Still if you want me to rephrase I'll say "scores of people killing themselves in midst of poor working conditions.." Can you prove that this statement is inaccurate??

    And while you ask me for evidence have you ever bothered to see if you can find evidence that these deaths are not related to working conditions. Prove it to me and I'll take back everything I said.
  • PeteH - Thursday, April 5, 2012 - link

    I think you missed the places above where I stated, "I'm not saying working conditions didn't contribute to the suicides, I'm saying there is no evidence one way or the other." That was my whole point. And I did explicitly state that there's no disputing the poor working conditions. So no, I have no problem with your revised statement.

    However, I don't think what I did was nitpicking at all. Nitpicking would be pointing out that a score is 20, so scores would imply at least 40, and I've only seen documentation of 17 suicides (I haven't seen numbers pre-2010). But that's not what I did.
  • shompa - Friday, March 30, 2012 - link

    Manufacturing employees?

    Look at the world! There are about 20 countries in the world that are democratic and have great living standards. Its just 100 years ago since these countries had child workers and harsh condition.

    BTW. My county is on the "top countries" in the world. Still we have the largest suicide rate in our population in the world. Why are you not fighting against the Swedish government that drives thousands to kill them self each year? We live like slaves here with 80% taxes.

    BTW. Do you care if other companies use HonHai/FoxConn or is it just Apple? Are you writing the same thing about Dell/HP and all other companies that use FoxConn?

    What have you done?
    Have you donated money to a chinese worker? Or is Trolling the only thing you manage to do?

  • grave00 - Friday, March 30, 2012 - link

    I was curious about this statement. Could you elaborate. What inconsistency is there?

    "On the iPhone Apple has been entirely too lax about maintaining consistency between suppliers. If it wants to be taken seriously in this space Apple needs to ensure a consistent experience across all of its component vendors."
  • loboracing - Friday, March 30, 2012 - link

    I remember an ad that touted something new to "see and touch". The retina screen is the "see" part but what about the "touch"? Was that just a gimmick meaning you could touch the screen, or is there some sort of different feel to the screen?

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