Now that we’ve covered the bulk of Windows’ new UI elements, it’s time to get down to some individual apps, and there’s no app more important to Windows 8’s success than the Windows Store.

Unfortunately, at this point it's a bit difficult to tell how the store is going to work out—it seems like one of the less-finished apps provided in the Consumer Preview. There are basic categories for games, social apps, music apps, and a few others, but aside from the basic Search functionality (which is accessed from the Charms menu), there's just a sprawling "top free" list and a lot of scrolling. The Windows Store definitely shouldn't be judged on this early iteration, but a lack of polish (unlike in other Metro screens, more tiles don't show up when more screen space is available—if you look at the Store on a screen with a vertical resolution of much more than 768 pixels, you'll just see a big unused area of white space below the Store tiles) and missing features make it a rough demo at best.

As in both the Apple and Android app stores, you’ll need to sign in with a Windows Live ID to download anything from the Windows Store. If you used your Windows Live ID to create an account during Windows Setup, the OS can download and install apps without asking you for any extra information, but you can still use your Live ID even if you chose to create a local account. Once you’ve purchased an app, you’ll be able to download that app to any Windows 8 or Windows on ARM device you’ve signed into with your Windows Live ID.

All of the preview apps in the Windows Store are currently offered free of charge, but in the RTM version of the store developers will be able to offer both “Buy” and “Try” buttons for apps with demos—apps can have either timed or feature-limited demos available. Unlocking the full version of the app requires no separate download, and all of your saved data from the demo is still available. Info pages for apps also list compatible processor architectures—x86, x64, and ARM.

As seen above, when updates are available a small number will appear on the Windows Store tile. Entering the Store and clicking the "Updates" link in the upper right-hand corner of the screen will present a list of available updates, which you can install individually or all at once.

Apps submitted to the Windows Store have to make it through Microsoft’s approval process, which looks to be a more developer-friendly version of Apple's system: Windows 8 will be a curated platform, which should help curb some of the malware problems that Android is having. However, criteria for approval are clearly laid out, and developers whose apps are rejected will be given feedback on what changes they'll need to make to get approved. Microsoft is also updating its development tools to help guide developers through all the steps of the certification process.

For both advertisements and in-app purchases, Microsoft offers its own platforms but does not mandate their use. If a newspaper or magazine publisher has an existing database of its users and a pre-existing authentication system, that publisher is free to continue using them in its app. Apple began mandating the use of its systems for in-app purchases last year, meaning that all in-app purchases on iOS are subject to Apple’s 70/30 revenue split, and Google may be moving to prohibit third-party in-app purchases even as you read this.

Lastly, let’s assuage the fears of enterprise administrators: via group policies and PowerShell scripts, domain administrators can both permit and deny access to the Windows Store and to individual apps, and can also deploy Metro apps directly to PCs without using the Windows Store at all. This opens the door to volume-licensed apps, and will help IT admins to provide a consistent set of programs and features across different Windows 8 systems.

Whether the Windows Store will succeed remains to be seen—things like app discovery and user interface are important, but in the end the Windows Store is just a portal that will live or die on the quality and quantity of its apps. Those that are available are in a preview state, and while we’ll look at a few of the core Metro apps later on in this article, it doesn’t make a lot of sense to to do in-depth reviews of apps that are in beta-at-best states.

I will lay out one major concern up-front: while apps like Evernote and Cut the Rope do well on smartphones and tablets, I wonder how well more full-featured programs like Photoshop and Office will scale to Metro with their functionality intact. The Windows Store and its WinRT APIs are Microsoft’s future, but take this as a case in point: Microsoft is going to be shipping a copy of Office with every Windows on ARM tablet, but rather than providing Metro versions of Word, Office, PowerPoint, and OneNote to show developers how it’s done, it’s providing copies of those programs that will run only in the desktop environment, and it’s doing this in spite of the fact that no other developers will be able to use the Windows desktop on Windows-powered ARM tablets.

That doesn’t necessarily mean that Office apps will never get Metro styling, and it doesn’t mean that developers aren’t going to make some nice, feature-rich Metro apps, but Microsoft’s refusal to eat its own dog food in this case makes me a little nervous about the kind of programs we’ll end up seeing in Metro.

The Desktop: Windows Explorer and multi-monitor support New features: Refresh and Reset and Storage Spaces
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  • aguilpa1 - Friday, March 9, 2012 - link

    I understand the use of multi-monitors where windows knows you have more than one monitor but how does it handle support when you have multiple monitors aka Nvidia Vision Surround or Eyefinity? In these situations you have multiple monitors being reported as a single for example 5760x1080 (3 monitors) or higher resolution screen? Will it be up to Nvidia and ATI to provide support to allow the manipulation of taskbar or icons on the monitor areas that you would like to have?
  • Andrew.a.cunningham - Friday, March 9, 2012 - link

    Short answer: if the OS just sees one monitor, it will treat the system as it would any single monitor system, which I believe would mean Metro stretched across a 5760x1080 screen. :-)
  • silverblue - Friday, March 9, 2012 - link

    I'm imagining multi-monitor touchscreen goodness right about now...
  • mcnabney - Friday, March 9, 2012 - link

    No.
    It sticks Metro in one and the desktop in the other. It looks completely bizarre to me and essentially eliminates the cohesiveness until Metro is turned off.
  • Andrew.a.cunningham - Friday, March 9, 2012 - link

    That's the behavior with a standard multi-monitor setup - is that also true of an Eyefinity setup where multiple monitors are combined to form one continuous display? I believe that's what the OP was asking.
  • PopinFRESH007 - Sunday, April 15, 2012 - link

    No, As you suspected the graphics card basically "glues" the screens together in the driver, so to windows it's a single massively wide monitor. It results in a very wide bright colored stretched out backdrop with tiles on the far left hand side and a whole bunch of wasted space on the right.
  • theangryintern - Friday, March 9, 2012 - link

    I've currently got the Customer Preview running on a Dell D630 that was retired from my company (so I was able to take it home and keep for personal use) We got our D630s with the nVidia Quadro cards and 4GB of RAM. Seems to be running pretty good so far, but I really haven't had a chance to do any serious testing with it.
  • mevensen - Friday, March 9, 2012 - link

    None of the test systems had SSD caching (that I noticed), is there any brave soul that's tried on their system with an SSD cache setup?

    I'm not foolhardy enough to convert my main system (with SSD caching) to the Win8 preview, but I'm curious how well they play together.

    On another note, I've put the Win8 preview on my MacBook Air using Parallels with some pretty decent results, making a nice hybrid with good (multi)touchpad functionality. Still playing with it, and have no idea of what higher performance needs will bring (i.e. gaming), but there are definitely some things to like.

    I hope they find a way to better integrate add-ons (in particular Flash) into the Metro version of IE, as it is particularly jarring to dump to the desktop just to access Flash content.
  • Andrew.a.cunningham - Friday, March 9, 2012 - link

    Not sure about SSD caching, but Metro IE does not and apparently will never support plug-ins: http://www.anandtech.com/show/4816/metro-ie10-to-b...
  • cjm14 - Friday, March 9, 2012 - link

    "There are basic categories for games, social apps, music apps, and a few others, but there doesn't appear to be any sort of search functionality"

    You can search the Store by bringing up the Search charm while the Store is up. In fact, all of the charms (except Start) are app-context sensitive though apps can choose not to implement some of them.

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