Camera Application Improvements

The default iOS camera application also gets some love with new improvements and features. The changes are initially pretty subtle. Under options at the top is a new toggle for a grid overlay which helps you optionally compose photos using rule of thirds, and on the iPhone 4 the HDR toggle is here. Of course on the 3GS the only toggle is for grid. Next, pinch to zoom brings up the digital zoom toggle at the bottom. 

 

Another new (and more subtle) feature is AF/AE lock. Just like the normal tap to AF/AE, except hold down. The target square flashes twice, then on release you're shown AF/AE lock. 

Last but not least, the volume up button now triggers image capture. This feature was famously added by Camera+, which then resulted in the application being pulled from the App Store, and now the feature resurfaces in the official camera application. While capturing using the volume up button is useful, it also makes the iPhone 4 form factor a much less stable shooting platform thanks to the volume button's spring preload. Pay attention to good DSLR camera buttons - the spring preload isn't that much at all, and the shutter button "break" only takes a few newtons of force. This is very important because it doesn't result in the shooting platform moving right at capture trigger. Unfortunately in this regard the iPhone 4's beefy buttons make shooting blur-free images difficult, the result is that shooting with the volume button still feels like something of an afterthought. Interestingly enough, the iPhone 3GS' much less preloaded volume button makes for a much more stable shooting platform when using the button.

 

On the lock screen, double tapping the home button brings up the new camera button. This enables you to take photos pretty quickly, and even with the a passcode you can shoot photos. Apple has done a pretty good job making sure you can't escape from here either, we tried force quitting the camera application or gallery after entering the capture mode through the lock screen. Further, you can't view photos in the gallery from this secure camera application. Things seem pretty locked down (as they should be) so far. 

The last subtle feature is a camera button which appears in the bottom left if you enter the gallery from the camera app. This button brings you, as expected, right back into the camera application.

Photos

 
Along with the camera application, the Photo app has also been overhauled. This one is actually a pretty solid update, with basic editing capabilities now integrated, along with the ability to create and manage picture folders on the iDevice. The other major new feature in the Photo app is Photo Stream, which we already covered in the iCloud section. 

The editing capabilities aren’t robust by any means, but as far as elementary tasks go, they’re decent, and they're present on all iOS5 devices, including iPods and older iPhones. Cropping and rotation support are definitely on board, and though it’s much easier to use on a larger screen, both form factors of the rotate/crop part have some performance issues. Get too creative with your rotated crop and the frame rate will start dropping, with some very choppy interactions when you try to change the rotation angle or the crop boundaries. Other than that though, it’s decent. 90 degree orientation changes are handled by a dedicated rotate button. Cropped images can be constrained to a long list of standardized aspect ratios, as well as the original aspect ratio of the image. 

The auto-enhance option tinkers with colour saturation, white balance, contrast, and brightness to theoretically improve your pictures. Sometimes it works, sometimes it goes a bit overboard with the changes, and sometimes it doesn’t do very much (this is usually the case for any image that wasn’t captured on a smartphone). The red-eye removal option is pretty self explanatory, but I legitimately can’t remember the last time one of my pics ended up with red-eye, so I can’t vouch for its effectiveness. 
 
Just to stick with the camera and photos theme, let’s touch briefly on FaceTime. Basically, not much has changed, though video quality is supposedly improved, something I noted on a test call between devices on my network. However, subsequent calls to my friends (mix of iOS 5 and late adopters) gave me mixed results, so I’m going to go out on a limb and say that either way, you’re going to be bandwidth limited on the video call front. The more interesting update is that you can FaceTime on the big screen using AirPlay mirroring, which we discussed earlier in the AirPlay section. 
Safari Changes and Benchmarks Calendar, Game Center, and Newsstand
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  • name99 - Friday, October 21, 2011 - link

    Let me just point out that obsessing about numbers can be counterproductive. Let me give you an example:

    No phone reviews (yet, anyway) measure the speed of the file system, the speed of launching apps, that sort of thing. But we all know from desktops that, for most purposes, what makes a machine feel fast or slow is not the speed of the CPU, it is the speed of the disk.

    So, suppose one is using a phone where most of the storage is an SD card (which are, or at least can be, quite a bit slower than the internal flash storage iPhone uses). That's not going to show up in benchmarks like Linpack, or Sunspider, or how fast the GPU is --- it's not going to show up on ANYTHING that current reviews benchmark.

    Now, does this make any sense? The single most important determinant of perceived performance is not being mentioned? You can either close your eyes and say "la la la, I don't care", or you can face reality and accept that slowness in IO leads to general complaints about "feels sluggish".

    And, look, it is STUPID of Android fans to ignore these complaints. Presumably you want your phones to feel fast, right? So what is more likely to get manufacturers to install faster flash in their phones?
    - a bunch of people saying "what performance problem? The speed of our phones is perfect in every way. Heck, don't change anything ever"
    OR
    - a bunch of people saying "yeah, the phone is nice in a lot of ways, bnut damn it feels slow when I perform the following operations"
    ?
  • _tangent - Wednesday, October 19, 2011 - link

    That blog illustrates Apple's greatest achievement in technology: convincing people that choice only serves to complicates matters. The browser comparison is a perfect example. There are browsers available which perform far better than the stock android browser. On an SGS2 (7 month old handset), firefox comprehensively beats the new 4S is JS benchmarks. Yet the blogger behaves as if visiting the market and downloading a third party browser is a complication too far for the average smartphone owner.

    I wish people would stop evangelizing the dumbing down of technology. There's nothing wrong with engaging your brain a little to get the best out of your tech. Too many people are bought into Apple's belief that we're all a little too stupid or too busy to think. iOS is to technology what pop is to music: instant gratification for very little investment of time or effort. But ultimately the same rules apply to everything: you get out what you put in. And on that topic, the author of that blog can't have put much effort at all into looking for apps, because i have never struggled to find quality games/widgets/etc on the android market.
  • steven75 - Monday, October 31, 2011 - link

    Do you know what my friend's favorite thing about switching from Android to iPhone is?

    How much better the browser is.

    So much for benchmarks, eh?
  • TEAMSWITCHER - Tuesday, October 18, 2011 - link

    Products like smart phones, tablets, and computers are multi-faceted beasts. An overall evaluation of each is what reviewers typically strive to determine. Apple is not perfect by any stretch, but taken as a whole the products are quite good. What you perceive as media bias, is actually just Apple making great products.
  • windywoo - Tuesday, October 18, 2011 - link

    No, what Apple make are products which are simple, and pleasing to the eye. They "just work" because they restrict the user in how much they can do, and therefore limit the amount of mistakes they can make.They usually trade off on other features such as customisation and flexibility. Then they add in the missing pieces as they go along. Why is this Apple method so beloved of reviewers? Why handle them with kid gloves for such obvious flaws that have just now been fixed? No-one applauds Fisher Price for simplifying things. Do Apple really deserve such praise for putting stabilizers on a bike and then taking them off when their users are suitably indoctrinated?
  • tbutler - Tuesday, October 18, 2011 - link

    Because, just maybe, Apple designs products primarily for people who are willing - and often even *happy* - to trade maximum customization and flexibility in return for simplicity, fewer hassles, and limiting the possibility for mistakes? Heck, I've been using computers since the late 70's and consider myself a fairly experienced user, and I still like having a platform I can just pick up and use with a minimum of fuss.

    To answer a point further upthread: Benchmarks and feature checklists are suitable metrics for people who view benchmarks and feature checklists as the primary reason for using a platform. For those who think UX trumps raw performance or features*, not so much. And how do you quantify UX?

    *(A feature with a UX that makes it more trouble to use than the benefit you get from the feature is a null feature in my book.)

    For example, let's talk about the PlayBook, which I was able to grab for $200 recently. To back out of an application and return to the launcher/task switcher, you swipe up from the bottom of the screen. This leaves your finger in a good position to either swipe between apps, or tap an icon to launch. Offscreen controls are typically located in a toolbar you reveal by swiping down from the top of the screen; again, the gesture leaves your finger in position to do what you want.

    Compare this to Honeycomb, where the home icon and app drawer controls are on complete opposite corners of the screen; the same sequence requires going to the lower-left corner to return to the home screen, upper-righte corner for the app drawer, then back to the center to select an app.

    One platform feels fluid, with one action naturally leading into another; the other feels interrupted, with your finger jumping all around the screen. How do you reduce this to metrics for a review? Measure the number of inches your finger has to travel across the screen?
  • Daniel Egger - Tuesday, October 18, 2011 - link

    I have just read the one linked article and I must say I have to agree quite a bit save for the "Sharing" experience. I do have a Gingerbread phone and only an iPod Touch on the IOS side (besides my main phones are a Palm Pre for the "business" stuff and a Nokia 6310i for the phoning part).

    The Android phone, while allowing for a hell of flexibility, just feels clumsy compared to the other smart devices: animations are not fluid, the UI of all non-Google applications feel like design by blender; about every single app looks vastly different and most don't provide any classy feel, save for Wunderlist, which must be the most wonderfully crafted Android application out there.

    Apps get swapped out erratically while other uninteresting tasks stay in -- why the heck does CSipSimple get swapped out several times a day while Maps launches itself? Managing running apps is a royal PITA on Android while it is supposed to be a "don't care".

    The Android market is utterly swamped with crap; it's about impossible to find decent apps and even more so without annoying ads all over the map. There really needs a separate right "Displays Ads" rather than "Full internet access". Also the market is not really helpful in finding good apps compared to the App Store. I've literally hundreds of very good apps and games, about 90% of which didn't cost me anything, on the iPod while I'm really struggling to hit 10(!) solid ones on the Android device.

    Then there's the standby time. The Pre and the iPod have SIP accounts XMPP registrations over WLAN up for over 2 days, the Pre even with UMTS on. The Android phone will need a recharge after less than one day, without cell or GPS reception on yet it has the largest battery of all devices.

    Then there's usability issues, maybe caused by vendor modifications (but fragmentation is also another con rather than a pro), like when you plug in USB while the phone is locked is will display the USB selector but you can't select anything until you use the hardware buttons to get to the hidden lock screen and disable the lock first...

    I was about as psyched to get the Gingerbread thingy as much as I was to get the Pre and and my iPod but I really hoped for a *lot* more than I received. There're so many inherent problems in the Android platform that I'm certainly not going to let me lure into trying Android another time soon...
  • Jeff7181 - Tuesday, October 18, 2011 - link

    Repeat alerts indefinitely until read or dismissed.
    Set ringer based on location and date/time.
    Set WiFi & Bluetooth based on location and date/time.
  • name99 - Friday, October 21, 2011 - link

    I agree. Have you reported them as bugs to Apple?
    I've submitted maybe 30 bug reports and feature requests regarding iOS5 and iCloud over the past few days.

    Having worked at Apple for ten years, I know: engineering is DRIVEN by bug reports. If you submit a bug, especially if lots of other people are submitting the same bug, it's pretty likely to get handled before the next release. Feature requests --- maybe handled --- sometimes they agree, sometimes not, sometime it's just a low priority.
    But random rants on blogs --- unlikely to change anything unless some Apple engineer happens to read your comment and think "fantastic idea".
  • steven75 - Monday, October 31, 2011 - link

    "Repeat alerts indefinitely until read or dismissed."

    This is a feature, not a bug, to everyone else in the world that doesn't want to hear your phone make noises endlessly because you aren't in the room.

    "Set ringer based on location and date/time."

    Agreed, this would be nice.

    "Set WiFi & Bluetooth based on location and date/time."
    I find this unnecessary. I leave both of those on 24/7 and always make it through the day on a single charge. Push notifications and location uses far more battery than those two and having them turn on/off based on location is going to cause more battery usage than just leaving them on all the time.

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